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Author Topic: Let's Play: Tranquility Quest - Back in Action  (Read 29076 times)

birdy51

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Re: Let's Play: Tranquility Quest
« Reply #45 on: April 28, 2014, 09:55:51 am »

>west
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Hugehead

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Re: Let's Play: Tranquility Quest
« Reply #46 on: April 28, 2014, 09:56:24 am »

Remember spores.
X microchip necklace.
Eat dried apricots.
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

notquitethere

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Re: Let's Play: Tranquility Quest
« Reply #47 on: April 28, 2014, 10:25:06 am »

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Lyeos

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Re: Let's Play: Tranquility Quest
« Reply #48 on: April 28, 2014, 10:26:46 am »

Remember what the pills actually do first, then take the pills. chuck the damn things.

I don't trust strange pills.
« Last Edit: April 28, 2014, 10:29:42 am by Lyeos »
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notquitethere

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Re: Let's Play: Tranquility Quest
« Reply #49 on: April 28, 2014, 10:30:08 am »

Can you give me that in a series of commands that the parser of this game might have a chance of understanding?
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Lyeos

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Re: Let's Play: Tranquility Quest
« Reply #50 on: April 28, 2014, 10:32:31 am »

I can attempt it, but parsers are weird.

>Think about yellow pills.
>Think about white pills.
>Drop pills.
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Sheb

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Re: Let's Play: Tranquility Quest
« Reply #51 on: April 28, 2014, 10:32:59 am »

So this is a real game? Can we have the program?
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birdy51

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Re: Let's Play: Tranquility Quest
« Reply #52 on: April 28, 2014, 10:50:47 am »

>Pick up pills
>Swallow Pills


Let us not be too hasty. Now, while these pills are of dubious intent, it might be best not to simply stop taking them. For all we know, they could be what is keeping us from dying of these... Spores.

I would like to know more about them before we make the decision of getting rid of them.
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notquitethere

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Re: Let's Play: Tranquility Quest
« Reply #53 on: April 28, 2014, 11:25:11 am »





So this is a real game? Can we have the program?
Well, there's a reason I'm running this in Let's Play rather than Forum Games. I'll release the game when you all complete it here.

Worth bearing in mind Lyeos, you can examine items that you can see to get more information about them. (Though the author of TRANQUILITY QUEST was good enough to include a quite robust Think About command, looking is usually your friend in text adventures.)
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Lyeos

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Re: Let's Play: Tranquility Quest
« Reply #54 on: April 28, 2014, 11:30:33 am »

I don't like these pills. I don't like these pills at all. I'm relatively familiar with text adventures, I just like doing stupid things. I also thought that recalling what the character knew about the pills would be a bit more useful than examining them.

Say "Hello, Sailor!"
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Sheb

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Re: Let's Play: Tranquility Quest
« Reply #55 on: April 28, 2014, 11:39:52 am »

go in church
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Quote from: Paul-Henry Spaak
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Hugehead

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Re: Let's Play: Tranquility Quest
« Reply #56 on: April 28, 2014, 11:42:15 am »

I think I might have found the game, but since notquitethere seems to want to keep it a secret I'll refrain from playing it or giving out the name.

l seagulls, x seagulls, think about seagulls, chase seagulls.
Think about gong.

Hope there aren't any time sensitive elements of this game.

« Last Edit: April 28, 2014, 11:45:16 am by Hugehead »
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

Yoink

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Re: Let's Play: Tranquility Quest
« Reply #57 on: April 28, 2014, 01:42:48 pm »

Can we type exits to see a list of exits in a room?
I'd like to know which direction the church is actually in. :P

So, basically the premise of the game is the post apocalyptic powers-that-be trying to prevent tantrum spirals...
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monk12

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Re: Let's Play: Tranquility Quest
« Reply #58 on: April 28, 2014, 08:41:09 pm »

> Eat Necklace

birdy51

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Re: Let's Play: Tranquility Quest
« Reply #59 on: April 28, 2014, 08:50:23 pm »

>Enter Church

>Think about Church
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