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Author Topic: Roll to be an Escaping Experiment  (Read 13418 times)

Zanzetkuken The Great

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Re: Roll to be an Escaping Experiment
« Reply #30 on: April 28, 2014, 08:20:29 pm »

Hey everyone, if you want meta knowledge of the area, the photo I put up was and still is linked to the place on Google maps I took it from.  Try to limit its use to only 'if my course isn't modified, I will spend 100 turns before managing to even arrive to a town (ex. If IcyTea modifies his heading to primarily south, with a little east, he will arrive in Kellogg in about 20 turns or if he modifies it to straight east, he will wind up in Thompson falls in possibly around 25 turns, but if he keeps on his current direction, he might wind up in Missoula, Montana in a hundred.)  Granted, after this segment I am going to zoom out a bit due to the urgency not being as great, and Icy might see a sliver of highway to redirect to, but still, it's probably around 75 turns with that heading.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

IcyTea31

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Re: Roll to be an Escaping Experiment
« Reply #31 on: April 28, 2014, 10:19:14 pm »

Be overwhelmed by the power of plot and head exactly towards the nearest settlement, excluding the facility.
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There is a world yet only seen by physicists and magicians.

NRDL

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Re: Roll to be an Escaping Experiment
« Reply #32 on: April 29, 2014, 02:24:24 am »

Keep heading north, carry anyone lagging behind so we all move faster.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Yoink

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Re: Roll to be an Escaping Experiment
« Reply #33 on: April 29, 2014, 02:28:34 am »

Be a happy little potato, snug in someone's tender embrace.

...Also be ready to propel myself speedily northwards with a water-blast if whoever's carrying me collapses or drops me or lags behind or something.
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Zanzetkuken The Great

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Re: Roll to be an Escaping Experiment
« Reply #34 on: April 29, 2014, 04:34:59 pm »

Only need GilgameshDespair for the turn to go up.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

GiglameshDespair

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Re: Roll to be an Escaping Experiment
« Reply #35 on: April 29, 2014, 06:37:55 pm »

Woops.

Help and if necessary be helped north.

I wonder... humans are animals. If I kill a human will I become more human? And then have to shift into more octopus to get back to wear I was before.

Poetic. The eternal race between man and octopus.
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Zanzetkuken The Great

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Re: Roll to be an Escaping Experiment
« Reply #36 on: April 29, 2014, 09:00:51 pm »

"Thank you, my friend."

Be carried further north. Try to master my powers.

(1) You are accidentally dropped early on, (2) due to squirming from pain when trying to direct your powers and your carrier's attempts to work on his.  Although, your powers did warn you to dodge over to avoid those behind you from running you over.  Eventually, you are found and picked up by who you think is the octopus experiment.

Back off and go north.

(4) You make your way north, barely missing a patrol when you do so.

Continue operation leggit north. Attempt to make solid holograms.

(4) You continue on your way north, at some point accidentally dropping the blind guy.  (1) Your attempts come off worse, and turn out to be the cause of why you dropped the blind guy and the potato and didn't notice.

Rolling rolling rolling north!

(5) You catch up to someone that was formerly carrying two holograms without knowing.

Be overwhelmed by the power of plot and head exactly towards the nearest settlement, excluding the facility.

(3) You head west after getting to a suitable vantage point, allowing you to see a city in that direction, and only going that way after you didn't see any closer, or those that you did see were farther away.  However, you wind up captured and knocked out.

Keep heading north, carry anyone lagging behind so we all move faster.

(6) You barrel north, doing what you think is clearing a path, but due to your choice of path, they would be unable to follow at those points.  Thanks to your attempts to do this, you fail to notice anyone that could have been dropped, except at the end, where you find the potato experiment.

Be a happy little potato, snug in someone's tender embrace.

...Also be ready to propel myself speedily northwards with a water-blast if whoever's carrying me collapses or drops me or lags behind or something.

(5) You are carried by the holo-guy north, until he had to stop short to go around a cave entrance, causing you to roll down into the cave by accident, but fortunately for you, it wound up rolling you down to an exit ahead of the person formerly carrying you, though you don't know you are ahead.  You are found and picked up by a golem experiment, though.

Help and if necessary be helped north.

(1) You notice that the blind person was dropped before the holo experiment did, and you head back and find the blind experiment.  You pick him up in two of your tentacles, preparing to move again.



Map #001


The Facility begins their search, advancing outward 2 grids (covering H-11, I-10 to I-12, J-9,10,12,13, K-10 to K-12, and L-11), winding up catching a few experiments, among them, John Doe just at the edge of their search...

Spoiler: IcyTea31 (click to show/hide)

Spoiler: DarkPaladin109 (click to show/hide)

Spoiler: smurfingtonthethird (click to show/hide)

Spoiler: Playergamer (click to show/hide)

Spoiler: Yoink (click to show/hide)

Spoiler: GilgameshDespair (click to show/hide)

Spoiler: NRDL (click to show/hide)

Spoiler: TamerVirus (click to show/hide)



Icy, your not out of the game entirely.  Your character will wake up in 2-3 turns back inside the facility, in the same room as Hellhound and (if an app is sent in) Lalasa's characters, and you three will need to break out again.
« Last Edit: April 30, 2014, 10:11:55 am by Zanzetkuken The Great »
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Playergamer

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Re: Roll to be an Escaping Experiment
« Reply #37 on: April 29, 2014, 09:07:26 pm »

Move move move! North north north!
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TamerVirus

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Re: Roll to be an Escaping Experiment
« Reply #38 on: April 29, 2014, 09:07:54 pm »

Northward yet again!
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Lalasa

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Re: Roll to be an Escaping Experiment
« Reply #39 on: April 29, 2014, 09:25:46 pm »

((Snap, I should just go and make one now then.  Haha!))
Spoiler (click to show/hide)
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Beirus

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Re: Roll to be an Escaping Experiment
« Reply #40 on: April 29, 2014, 10:47:07 pm »

((Can I get on the waitlist for this game? It look awesome.))

Spoiler (click to show/hide)
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Zanzetkuken The Great

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Re: Roll to be an Escaping Experiment
« Reply #41 on: April 29, 2014, 10:55:12 pm »

((Can I get on the waitlist for this game? It look awesome.))

Waitlist, yes.  Whether you can join the game or not depends on how much time I have to be able to run turns.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

NRDL

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Re: Roll to be an Escaping Experiment
« Reply #42 on: April 30, 2014, 01:19:10 am »

GO NORTH.  Be careful not to crush potato.
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GiglameshDespair

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Re: Roll to be an Escaping Experiment
« Reply #43 on: April 30, 2014, 04:49:21 am »

"Come on, let's keep going."

North!
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smurfingtonthethird

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Re: Roll to be an Escaping Experiment
« Reply #44 on: April 30, 2014, 05:08:25 am »

Freak out, run north.
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