Hi there, after completing the last patch for my
vanilla mod, it is time to give the succubi the long requested integration into mdwf. The mod is developed one feature at time following a roadmap that will be soon expanded. This thread is to provides news of development as well as collecting ideas.
This mod provides a gameplay with less micromanagement, closer to the vanilla dwarves, while still using the features that mwdf can offer. Additive elements will encourage to explore new strategies towards the problems that DF throws at you.
You can find an alpha patch in this archive.The mod- An evil race split into 2 civs.
- Both civs can summon a set of creatures. Those will fill various important roles.
- They are mostly female. (1 incubus for 9 succubus)
- Caged prisoners can be converted towards your civ.
- Less armor than other races. A set of mail and plate parts will protect the whole body, but not in multiple layers. This is offset by the massive speed and damage an elite succubus can deal.
- The succubi are weak to interactions that hurt demons. But will enjoy what usually kill other races. Embarking on evil biomes will be a good idea.
- Good industries includes gem, glass, leather… and eventually flesh.
- Average mechanic knowledge allow drawbridges and traps but nothing advanced.
- Metal access is barely better then humans. No steelmaking, best metals are not obtained through mining.
- Less reactions means less resource efficient jobs (and a faster manager menu).
- It is harder to get a tantrums, but when you get one, it is epic.
‘Royalist’ succubi- Likes found the surface world better than slavery in the abyss and wish to expand there. Uses mix of above ground and underground features.
- They value arts and fine crafts above anything. (what a succubus define as art and craft however...)
- Can be upgraded with flight or magma immunity.
- They have plenty of wrath, lust and fire interactions.
- Inspired by classic fantasy demons.
Deep succubi- Underground cults who believe that the world is doomed. The royalist succubi hunts them to protect their budding empire.
- No migrants after the first two waves.
- Interactions includes necrosis, madness or strange reality breakdown.
- Inspired by the Lovecraftian mythology.
Note : Both civs will be merged in a later update.
Available workshops- Summoning circle: Provides various pets
- Den of iniquity/Torture chambers: Convert prisoners to your cause, deep succubi also transform them into half breeds who join as citizens.
- Temples: Provides upgrades and interactions, hurt invaders, or run effects on the fort.
- Floating glass furnace (magma): Mass product glass windows and blocks.
- Well of souls: Produces souls from nearby corpses, trap souls into gems.
- Soul forge: Create special ranged weapons and explosive ammo.
Planned workshops:- Masterwork craft shops
- Fleshshaper: Creates bone/flesh blocks and crafts, combine leather into upgraded versions.
- Music stands and steam baths: Produces good thoughts
- Writing/poem/music industry.
- Attorney office: The other end of the warlocks devil deals. Can request knowledge, souls or special items in exchange of specific items.
Other features/ideas- Warstone and mining hazards : Warpstone will provide a positive effect. I am undecided about black lungs and stuff. For now it is deadly.
- Several creatures must be renamed to fit with the existing HFS creatures.
- Their sieges has to be expanded, they should summon creatures and throw interactions when attacking you.
- The mod employs dfhack scripts with no moderation.
- I have to find an illustration matching the MWDF badges too.
- There will be combat hardness and cave adaptation additions, I do not know what will happen yet.
- Most changes done here will be retrofitted into vanilla df.
- I have a good list of creatures to summon and temple interactions that will be added over time.
First things first, I have a few scripts left to add to the v6 series of the mod as well as possible bugs to fix. I am always open for suggestions.