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Author Topic: [SUCCUBUS] - Development & ideas  (Read 11551 times)

Boltgun

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Re: [SUCCUBUS] Development & ideas
« Reply #45 on: May 18, 2014, 09:04:09 am »

That's not a bad idea, perhaps something that goes the other way for the incubi.

Anyway I updated the patch available in the original post (link) with a few additions :
- The lust secret is no longer a curse given by the gods.
- Added glassforge, gemforge, fountains, brick oven, boneyard, archeologist, portals and other existing buildings.
- Not all buildings can be built, means to get the missing blueprints will be added later on.
- MWDF races can now be charmed and corrupted.
- You can lure caravan, warlock style, at the altar of nightmare.
- The succubi are now immune to black lung (this will change later on).
- Warpstone will provide boosts instead of losses.

You can update an existing save if there is no active fort. Otherwise the game will crash when you unpause.

That's it for the existing stuff to import (and mwdf was quite a lot to explore). Now it's time to make proper addition and suppressions.
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Rumrusher

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Re: [SUCCUBUS] Development & ideas
« Reply #46 on: May 18, 2014, 09:36:35 pm »

Interesting. Maybe they could trade for real, with caravans?

Suggestions:
A interaction that targets males only, kiss of the succubi. Melee range, turns enemy paralyzed or crazed.

Embark profiles. I havent checked (sorry) but all other races have a few.
males only? so this going to be weird/limited when you run an Incubus fort.

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IndigoFenix

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Re: [SUCCUBUS] Development & ideas
« Reply #47 on: May 19, 2014, 02:20:52 am »

Interesting. Maybe they could trade for real, with caravans?

Suggestions:
A interaction that targets males only, kiss of the succubi. Melee range, turns enemy paralyzed or crazed.

Embark profiles. I havent checked (sorry) but all other races have a few.
males only? so this going to be weird/limited when you run an Incubus fort.

Or have it go both ways.  Succubi affect males, incubi affect females.

Boltgun

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Re: [SUCCUBUS] Development & ideas
« Reply #48 on: May 19, 2014, 04:24:51 am »

Interesting. Maybe they could trade for real, with caravans?

Suggestions:
A interaction that targets males only, kiss of the succubi. Melee range, turns enemy paralyzed or crazed.

Embark profiles. I havent checked (sorry) but all other races have a few.
males only? so this going to be weird/limited when you run an Incubus fort.

Or have it go both ways.  Succubi affect males, incubi affect females.

That's the plan, even if incubi are rare. So far I made their interactions swing both ways, but DF is so neutral that gendered effects feels more special.

That could be a good replacement to the kiss attacks their currently do.

On another news I finally made a fort that survived its first siege and did not starve. It took me that long.
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Meph

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Re: [SUCCUBUS] Development & ideas
« Reply #49 on: May 19, 2014, 06:10:42 am »

Yeah, the "good" races siege a bit early.
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Boltgun

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Re: [SUCCUBUS] Development & ideas
« Reply #50 on: May 19, 2014, 07:20:42 am »

Yeah, the "good" races siege a bit early.

They made me miss the spring caravan however, but I needed the extra time. In vanilla we usually get elves on the second spring, who are far easier to manage.

Besides the not-so-good races, MWDF sent me a lot of threats, the previous fort  got invaded by gnolls, lots and lots of gnolls.
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Boltgun

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Re: [SUCCUBUS] Development & ideas
« Reply #51 on: May 20, 2014, 11:41:04 am »

Okay so I made 8 sets of stygian bronze armors, bad idea. Not a season later I have 40 dwarves with mounts on my door step because of the metal's value (this makes sense for dwarves to try and shut down such corrupted forges). I killed them with loses, had an intermission with elves and another now the dwarves are back. I am down to 2 knife users and one bowsuccubus, but I got the temple of sin built and I manage to drag a few corpses for souls.

Getting the first caravan for migrants is a challenge by itself, but I am sure that the prisoner conversion will be used now.
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Meph

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Re: [SUCCUBUS] Development & ideas
« Reply #52 on: May 20, 2014, 11:43:16 am »

Are the elves still completely decked out in mithril? Thats something I wanted to change for a while. Evil races have both trouble defeating them, as well as jump most of their tech tree and get "free" mithril gear early.
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Boltgun

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Re: [SUCCUBUS] Development & ideas
« Reply #53 on: May 21, 2014, 01:10:25 am »

Are the elves still completely decked out in mithril? Thats something I wanted to change for a while. Evil races have both trouble defeating them, as well as jump most of their tech tree and get "free" mithril gear early.

I got mithril root armor and singing arrows in my stocks so I guess so. They died really quickly.
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Meph

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Re: [SUCCUBUS] Development & ideas
« Reply #54 on: May 21, 2014, 06:38:05 am »

I'll have to change that. Makes mithril too cheap.
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Boltgun

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Re: [SUCCUBUS] Development & ideas
« Reply #55 on: May 22, 2014, 03:24:11 am »

I started removing duplicates. The summoning that conflicted with the non random hfs creatures has been renamed and modified. In the end there should be 3 canines to summon, quite a dog people civ.

Also bloodworm, who should be cavern evil plants, are appearing in all biomes. I think EVIL and UNDERGROUND are not playing together. If I cannot contain it in its environment, it will become a wet surface plant instead.

I am also removing nsfw body parts, as those already exist in the default mwdf bodies. Only the extra description will remain for now.

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Meph

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Re: [SUCCUBUS] Development & ideas
« Reply #56 on: May 22, 2014, 05:48:58 am »

Caverns are not good/evil and plants/creatures/vermin ignore good/evil tags for those. Only the surface can have those attributes.

Ps: Somehow I always saw Succubi more as cat people. (not literally cat-people), But having cats as pets... elegant, clean, very much female... dog people are more bearded lumberjack types. ^^
« Last Edit: May 22, 2014, 05:50:36 am by Meph »
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Boltgun

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Re: [SUCCUBUS] Development & ideas
« Reply #57 on: May 22, 2014, 07:04:27 am »

Same here, but oddly enough there is more demonic dogs then cats in the western folklore. With enough research there should be a few ideas of felines to add.
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Isngrim

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Re: [SUCCUBUS] Development & ideas
« Reply #58 on: May 22, 2014, 11:28:19 am »

what about a variation on Japanese fox spirits?
also there is the Cat Sidhe,a large black cat who is believed to steal souls
maybe make it a larger cat,give it abillities by feeding it souls?
dog people are more bearded lumberjack types. ^^
Hey!Im not a lumberjack  >:( *Strokes beard*
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Meph

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Re: [SUCCUBUS] Development & ideas
« Reply #59 on: May 22, 2014, 12:46:33 pm »

Rakshasa. Were-tigers. Basthet. Chesire Cat. There you go ;)
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