You never have to clean up after magma. Or bridge-atomizers. Or cave-ins.
Actually, I guess you have to mine out cave-ins, and then do some digging to re-arm them. But the others hold.
My favorite is the long drop. all the bodies and items end up in one place, you can decide to clean them up or not. if you do clean them up, you can do so with dedicated haulers in a borough.
Thanks for the suggestion. Although I rationalized earlier that it would likely get more of my workers killed than my current project, the real reason I don't want to do the circum-embark moat is that after the initial handful of workers were sacrificed while digging out the trench it would be game breakingly effective. It's just a bit too exploity for my tastes. It's for this same reason I don't use danger rooms or atom smashers on my enemies unless they are already dead. If I ever decide to undertake building a true wonder of dwarven architecture or monumental !science! project, the world moat is likely the solution I would go for since at that point fighting enemies would be nothing more than a nuisance rather than a desired challenge.
I wish enemy AI and siege tactics were a little higher up on Toady's list of priorities. As it is now, I always have to balance efficacy vs feeling guilty over exploiting the flaws in their pathing and behavior algorithms. I look forward to the day when intelligent foes can jump, climb, dig and avoid obvious traps and threats.
It really is silly when you get some goblin blindly charging strait into a hall of death where he moments earlier saw a dozen of his buddies explode in a hail whirring blades or when you take down some civilization destroying eldrich abomination with nothing more than a rickety cage trap made of sticks. I imagine that complex and varied enemy AI would be a monumental and time consuming project for Toady so maybe just adding something simple like incorporeal or teleporting enemies to the game would be a good short term way to shake things up. Can you imagine how much fun a forgotten beat that can phase through stone would be? I wonder how hard that would be to mod into the game.
well if you have a specific construction site in mind you can setup a route all the way around it and have your soldiers patrol it, that way hopefully the goblins will focus on them and not the civilians when they show up, getting everyone to run inside may prove unreliable given the awareness of your typical dwarf.
That's a good idea. I've been using swarms of war dogs stationed near the edges of the map as an early warning system to buy enough time for my dwarves to run for the hills but soldiers would be much more effective particularly with an archer tower overlooking the site.