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Author Topic: quivers..  (Read 1800 times)

xxseuzxx

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quivers..
« on: April 21, 2014, 04:52:45 pm »

sometimes I wonder if they rather are some kind of drum magazine mounted on the crossbows.
because my 45 marksdwarves  produce a lot of dakka
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FallenAngel

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Re: quivers..
« Reply #1 on: April 21, 2014, 04:54:55 pm »

I think they just have really fast draw speed.
Two of the archers perched outside my fortress's entrance riddled a kobold with so many arrows he died 5 times before he hit the ground.
Now if they can apply that to a siege, we'll be in business.

Linkxsc

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Re: quivers..
« Reply #2 on: April 21, 2014, 05:13:57 pm »

Yeah on the occasion you can get them to actually grab bolts. They can lay down some serious fire. Have had guard towers on forest maps with only 3-4 marksdwarves. And the basement of it a quantum bolt pile. Literally shred early 30-40 gobbo sieges within seconds of them entering the map.

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FrankMcFuzz

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Re: quivers..
« Reply #3 on: April 21, 2014, 11:15:16 pm »

sometimes I wonder if quivers rather are some kind of drum magazine mounted on the crossbows.
because my 45 marksdwarves  produce a lot of dakka

Holy crap I laughed so hard.
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xxseuzxx

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Re: quivers..
« Reply #4 on: April 22, 2014, 10:59:56 am »

the problem about my 45 marksdwarves is the obscene amount of bolts needed to  keep em in battle,as goblins are literally mutilated and pierced to death by a cloud of all kinds of bolts
i end up having a weaponsmith dedicated to be making cooper  bolts all day
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Linkxsc

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Re: quivers..
« Reply #5 on: April 22, 2014, 11:33:26 am »

Our bolts will block out the sun ^

But yeah keeping large ranged armies supplied can be troublesome. However it can be nice to load a bunch of lesser skilled dorfs and make them all turn out some bolts. Bonus of this is if any of them pull the mood card. Odds are ill get a nice weapon. (Doing this ive had 10dorf elite squads all armed with artifact longswords, axes, and pikes.)
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mosshadow

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Re: quivers..
« Reply #6 on: April 22, 2014, 01:51:59 pm »

I thought the firing speed is due to the game moving so fast. I mean remember werecreatures transform for only 10 seconds or so in real time
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xxseuzxx

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Re: quivers..
« Reply #7 on: April 22, 2014, 06:20:22 pm »

I just drafted several peasants to bolt smithing duty.and one of em went into a mood and got a lead warhammer that is adornee with goblin and dwarf bone.glorious.
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FrankMcFuzz

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Re: quivers..
« Reply #8 on: April 22, 2014, 06:31:10 pm »

I just drafted several peasants to bolt smithing duty.and one of em went into a mood and got a lead warhammer that is adornee with goblin and dwarf bone.glorious.

If you want lots and lots of bolts but don't care about the bolts penetration and damage so much, might I suggest bone bolts? Puts those bonecrafting migrants to work and slims down the IRREVERSIBLY GIGANTIC refuse pile you accrue after just a couple years. They're great for hunters because they use the bone bolts to get more bones to make more bone bolts!
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xxseuzxx

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Re: quivers..
« Reply #9 on: April 22, 2014, 08:44:03 pm »

i have every one skilled in any usefull craft churning out hundreds of bolts.
both my legendary woodcrafter and my legendary weaponsmith spew em in hundreds in a few seconds
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Linkxsc

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Re: quivers..
« Reply #10 on: April 22, 2014, 09:55:55 pm »

I just drafted several peasants to bolt smithing duty.and one of em went into a mood and got a lead warhammer that is adornee with goblin and dwarf bone.glorious.
Hey you dont always get a good 1. Though a lead hammer shouldnt be too bad platinum ones are great. I once managed a weaponsmith (i think) mooding me a featherwood mace (only mace iv ever gotten for training dorfs. Too bad they have to be legendary to hold it.
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xxseuzxx

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Re: quivers..
« Reply #11 on: April 23, 2014, 10:44:50 am »

the lead hammer is rather good it seems.
im rather happy about a decent weapon artifact than some idiotic platinum flute or a glorified mug
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Frostea

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Re: quivers..
« Reply #12 on: April 24, 2014, 04:47:13 am »

1) Mod goblins to be butcherable.
2) Craft goblin bone bolts.
3) Riddle goblins with goblin bone bolts. Sweet justice served.
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greycat

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Re: quivers..
« Reply #13 on: April 24, 2014, 07:24:30 am »

1) Mod goblins to be butcherable.
2) Craft goblin bone bolts.
3) Riddle goblins with goblin bone bolts. Sweet justice served.

You can get goblin bones without modding, if you chop off their arms and legs while they're still alive.  The arms & legs will decay naturally into piles of goblin bones (generally about 2 bones per limb, I think).  Once you have the bones, you can make bolts out of them.

Serrated disk traps do a reasonably good job of this.  Dropping the goblins down an extremely tall chute to land on a stone floor (with or without raised spikes) is also a common approach, though not one I've used myself.
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Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz

Frostea

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Re: quivers..
« Reply #14 on: April 24, 2014, 10:57:06 am »

1) Mod goblins to be butcherable.
2) Craft goblin bone bolts.
3) Riddle goblins with goblin bone bolts. Sweet justice served.

You can get goblin bones without modding, if you chop off their arms and legs while they're still alive.  The arms & legs will decay naturally into piles of goblin bones (generally about 2 bones per limb, I think).  Once you have the bones, you can make bolts out of them.

Serrated disk traps do a reasonably good job of this.  Dropping the goblins down an extremely tall chute to land on a stone floor (with or without raised spikes) is also a common approach, though not one I've used myself.

Dropping goblins 40z is the way to go if you are mod-adverse or don't wanna gen a new world. It splits them nicely. All four limbs and head will neatly fall off.
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