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Poll

Should I add stats?

Yes
- 5 (100%)
No
- 0 (0%)

Total Members Voted: 5


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Author Topic: Welcome to Ardat: Stats Get!  (Read 18172 times)

MrVoid

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Re: Welcome to Ardat: Warring
« Reply #150 on: April 26, 2014, 08:45:00 pm »

"Daft merchant. You have two options, tell me what you're selling and I'll tell you what I want to buy, or I can get a contingent of guards together to inspect, and likely confiscate your goods. So cooperate."
"Yer buyin then? Good, good, come, come. He motions you towards a dark ally.
Georgia let's out a feral growl as she leaps back to her feet.

"Oh good your stronger then you look, then I don't need to hold back."

Wield my other blade 2 handed and cripple his other arm. If possible cut it off entirely so that it kills him. Then dead or not recover my first blade and ignore the heat. My body is strong a burn won't slow me and I heal fast.
"I'll smack you in yer gob mate, swear on me mum!"


This attack is unacceptable. get back up and cricle the man, using my small size to dodge his blows and get hits in with my mace where ever I can. Don't forget to keep that shield up! make sure I make fast attacks, hit and run and such, don't want to let him grab me.
(Georgia 2 Gunbar 6 Prisoner 2) the three of you circle one another before the Prisoner charges georgia in an attempt to break her. The blood flowing from his arm catches fire as it touches the air, covering his arm in fire. Gunbar catches him in the kneecap, tripping him. The prisoner crashes through a wall, revealing a small hallway that appears to have been sealed off. He picks himself up and dusts himself off as georgia charges and attempts to cleave through his other arm. The prisoner escapes the massive arc of her sword with a wild dodge. He seems to be having a harder time moving after that shot to the knee.
Whatever needs to be done to break the ritual, do it. Otherwise, head towards the center of the battle.
(2) nothing can be done it seems. So he disrupts the circle as much as he can. What is revealed is a mageline connecting to four other positions. That would explain why it looked like the ritual needed more people. There are four others attenpting to complete the ritual. They will be informed of the other ritualists death, but they will be able to complete the ritual since this corner is in fact complete. Killing another will most likely disrupt the ritual.
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Samarkand

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Re: Welcome to Ardat: Warring
« Reply #151 on: April 26, 2014, 09:39:46 pm »

Follow him and see what he's selling
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PewdsRocks

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Re: Welcome to Ardat: Warring
« Reply #152 on: April 26, 2014, 09:42:31 pm »

Cut off his other leg, recover my sword.
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Before you start a war, you better know what your fighting for.
If loves a fight, then I shall die, with my heart on a trigger.

I'm an angel with a shotgun, Fight until the wars won. I'd throw away my faith, just to keep you safe.

flame99

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Re: Welcome to Ardat: Warring
« Reply #153 on: April 26, 2014, 09:42:56 pm »

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It/its, they/them, in order of preference.

Not gay as in happy, queer as in fuck you.

MrVoid

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Re: Welcome to Ardat: Warring
« Reply #154 on: April 26, 2014, 09:56:10 pm »

((Goddamit, i know that I responded to that.))
"Lead the way, child."
Your clairvoyance, still juiced up by Athri's blood shows you three potential paths. One through the front door of the tower, one through the cells beneath the armory, and one through the sewer.
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flame99

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Re: Welcome to Ardat: Warring
« Reply #155 on: April 26, 2014, 10:16:07 pm »

"Hm...Shall we enter through the sewers? Far from the most glamorous path, but likely the least defended. The other paths are straight through the front door, which would be an obvious place to defend, and one through the cells below the armory, but we could encounter any number of brutes down there. The sewers won't be fun, nor safe, but I do believe it's our best shot.
Find an entryway to the sewers, assuming Athri has no objections.
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It/its, they/them, in order of preference.

Not gay as in happy, queer as in fuck you.

Wade Wilson

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Re: Welcome to Ardat: Warring
« Reply #156 on: April 26, 2014, 10:27:41 pm »

"Hallo! My name is David but you can call me Dave what side are you on?"
"I fight for Athri. You?"
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TamerVirus

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Re: Welcome to Ardat: Warring
« Reply #157 on: April 26, 2014, 10:47:17 pm »

OFF TO THE MINES, THEN!
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MrVoid

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Re: Welcome to Ardat: Warring
« Reply #158 on: April 26, 2014, 10:58:13 pm »

Follow him and see what he's selling
The merchant seems to have quite the operation down the ally. If even a quarter of the illicit material and actions going on is visible, you may have stumbled onto a central hub for a thieves guild.  You see prostitutes prepping for their evening, Breach stone smugglers, withered sawque root, weapons clearly designed for, illicit purposes. Those that you pass give you a curious look that is a combination of appraising the value of your equipment, appraising your strength in a fight and appraising the weight of your coinpurse.
"Hm...Shall we enter through the sewers? Far from the most glamorous path, but likely the least defended. The other paths are straight through the front door, which would be an obvious place to defend, and one through the cells below the armory, but we could encounter any number of brutes down there. The sewers won't be fun, nor safe, but I do believe it's our best shot.
Find an entryway to the sewers, assuming Athri has no objections.
"I was once encased in stone and shot to the bottom of the ocean. A sewer is nothing.
OFF TO THE MINES, THEN!
These mines are old, but the veins are so rich that some amongst the council have considered shutting it down for some time to prevent it from devaluing the price of a number of precious metals in the region. Romek shut that plan down, and the mines are still active. They have become labyrinthine in their construction. Thankfully your map is extensive and mostly accurate.

Following the twisted paths, you can't help but notice how few miners there are in this section of the mine, but you press forward to the underground lake, your torch still burning strong. Your path follows the cartpath to the lake. You find yourself eventually standing on a bridge above the lake. It is dark in the water. What do you do?
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TamerVirus

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Re: Welcome to Ardat: Warring
« Reply #159 on: April 26, 2014, 11:08:51 pm »

Throw a rock or something into the water, make sure there isn't any....uninvited guests lurking down there
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MrVoid

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Re: Welcome to Ardat: Warring
« Reply #160 on: April 26, 2014, 11:32:31 pm »

You hurl a medium sized rock into the water. (4) the rock splashes into the water and is accompanied by very little fanfare. The tunnel has some rope to climb down into the water. Or you could just jump down and climb back up using the scaffolding. After some time you do notice that the water periodically bubbles in very specific places.
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TamerVirus

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Re: Welcome to Ardat: Warring
« Reply #161 on: April 27, 2014, 01:38:25 am »

Aim for the bubbly places and throw yet another rock. If nothing happens, use the rope to lower myself into the water
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Pancaek

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Re: Welcome to Ardat: Warring
« Reply #162 on: April 27, 2014, 06:22:12 am »

Now is the time to press the attack, I suppose.

Press the attack, hammer away at the giant while being sure to keep up my defences.
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Samarkand

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Re: Welcome to Ardat: Warring
« Reply #163 on: April 27, 2014, 09:44:04 am »

Try to purchase a breach stone.
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The Froggy Ninja

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Re: Welcome to Ardat: Warring
« Reply #164 on: April 27, 2014, 11:12:49 am »

"Yes, yes Dave too fights in the name of the coo-coo lady 'gainst the big ol' meanie face yes."
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