BAY12'S POSTMODERN UNITED FACTIONS; HISTORIES OF SID MEIER'S ALPHA CENTAURI/ALIEN CROSSFIRE Alpha Centauri (and its expansion Alien Crossfire) is a 4x game, meaning you guide your faction to explore, expand, exploit and exterminate. And this is my pilot game to see if you can run a forum game through an actual game. We have a good game, a good forum full of good players - my hopes are high.
As the title suggests, this is going to be more a game of diplomacy than a quick struggle for supremacy - this is a contest to see which forumite is the most capable of leading their people to victory in a futuristic world full of strange technologies.
The rules to this forum game are quite simple to streamline rounds and make everything go quickly.
- Base production (the units and base facilities you build) will be sorted out by the AI, though you may control the production of your capital city (the base with your HQ in it) and also decide what you want the AI base governer to emphasize in production.
- All units will be automated, with an exception being that 10 units a turn can be given commands as simple as "attack nearest enemy base" or as advanced as "move through the mountains and occupy that road at this square." Probe teams and colony pods can all be given as many orders as there are probe teams and colony pods without counting to the 10 units a turn limit, and will not be automated without the wish of the owning player.
- Research will be random and automated, steal and trade from others if you urgently need their tech.
- You will be in control of your unit designs, and will be alerted when new modules present themselves.
- You start the game with 1 capital city and 10 extra colony pods. Guard them carefully, as they are the only means to construct new bases and you will not be able to build new ones. Razing bases also carry more weight - once they are gone they are gone forever.
- Declare where your 0 to 10 units are moving, new unit designs, social engineering, pacts and their like in the thread or through PMs to me if you want to be sneaky. Both are acceptable.
- Secret projects are disabled because there are a few that can make one faction overpowered.
- I'll post images and writeups of everything that has happened in a round unless it is a secret action posted via PM, in which case it will only be posted in the forums if it is discovered by a faction in game (i.e. a probe team is discovered or a hover tank that was secretly ordered to move towards an enemy base is now assaulting that base's defences).
To get started:
1] Pick a faction.
2] Pick a starting location on the map above by marking it with an x, your first base will be constructed as close as possible to the x.
3] You will be given additional decisions to make as they arise.
4] Begin diplomacy with the others. Threaten, blackmail, ally, trade and subjugate - if it is in line with your agenda, pursue it.
The game will start when there's 7 players, if a player cannot take their turn for whatever reason then their move will be open for the AI to take or a volunteer could take over. I won't be playing, as for obvious reasons I would have an unfair advantage by seeing everything if I competed. As a minor disclaimer,
no knowledge of Alpha Centauri is needed as your decisions will be detailed to you, but it does help! For RP reasons, everything is in the future and in space. Humanity has sent a colonization team to Alpha Centauri due to Earth becoming increasingly more dangerous to the point where human civilization is threatened. The colonization looked to be going well until mutinies occurred, and the Captain was assassinated. The survivors all split off and banded with the factions they most agreed with, united not by nationality or ethnicity - but by ideology. Each faction will attempt to become dominant through commerce, research, conquest or diplomacy - on an alien world that wants it dead.
Let the diplomacy, begin!