Hey, everyone. Most of you know me, for those who do not: I am the author of the Masterwork DF Mod, or short MDF.
Lately the biggest addition to it have been two new playable races, and to continue that line I plan to introduce humans as a new race to play as. Two interesting points became clear soon:
1. People have different interpretations of what vanilla humans represent. Some say western medieval times, while others point to "no steel" and count them more towards mediterrean civs like Greek, using bronze and copper heavily, while others say that they are reminded of turkish/arabic areas, with turbans and scimitars.
2. People like to import real-life civs into DF. Seeing that japanese/samurai mod in works, the thread about vikings and atztec dwarves and the positive feedback I got when I proposed medieval castle/knights/guilds as theme... all that tells me that several different people want to see several different RL civs in the game.
That gave me this idea: I will write a playable human race template. It will consist of everything anyone needs. I will add several generic new workshops for them, and continue to develope them further towards "western medieval humans". But at some point that template will be copied and any RL race could be imprinted on it.
If the sprites (creature graphics) are changed, the noble names, the language file, the weapons/armor/clothing, and 2-3 specific workshops... then you get a completely different feeling. I will add the westerners into my mod as the default human race, but players could freely add/remove civs as allies, enemies or thieves, with different timings, materials and combat skills. (as is the current norm in MDF, this can be done to all included races.)
Now comes the important part: Does anyone have an interest in this? Anyone that wants to contribute ideas, historical facts, complete raws ? (or wants to write a civ himself?)
I myself will write the Westerners. I will create the template to work with (with clear naming schemes, before anyone asks
) and will do 5 civs myself, creature, entity, sprites, items and 2-3 unique buildings. I estimate one day (or 12h) of work per civ that way. Obviously it will be much more varied if more civs will be created, or if a dedicated modder improves on his favourite type.
I also plan to heavily borrow from already done mods that go into this direction (why reinvent the wheel...) so expect a long list of credits and PMs going around. I will start this project in probably 5-6 weeks from now. I am currently still travelling, but somehow got into a strange mood and wanted to write this.
So, let me know what you guys think.
Current Suggestions:
Template Civ
- Vanilla DF nobles.
- Vanilla DF human creature.
- Improved basic workshops (simple crafting)
- Merchants from all other races.
- Rather Neutral ethics.
- Heavy Malus from cave adaption. (should be aboveground)
- A few workshops that hook into dfhack, like an Embassy.
- A few workshops that are basic MDF things, like the Sawmill, Brewery and Slaughterhouse.
- A few skill-training workshops.
- A library (maybe)
- A bank, to store/exchange money that is used for the custom merchants.
- A few culinary workshops, bakery, artisan cheesemaker, etc.
Westerners
- Medieval britons/french/germans.
- Halberds, axes, swords, long bows, crossbows.
- Leather, Chain and heavy metal armor.
- Guilds as basis for different industries.
- Muskets and Cannon Siege Engines.
- English language.
- Nobles named King, Duke, etc. (vanilla df)
- Phoebus Human Sprites.
- Unique workshops: Guilds, Cannon Engineer, Knight Headquarters.
Atztecs/Inca/Maya: Amerindian
- Meso/Latinamerican civs.
- Macuhautlis, spears, bows, obsidian daggers.
- Mostly leather armors.
- Improved agility and tantrum resistance.
- ? language.
- Nobles named ?
- Need new sprite set.
- Unique workshops: Sacrificial Altar, Sun temple, Football field.
- Sacrifical Altar because of maya/atztec human sacrifice, could give boosts or summon special pets.
- Sun temple to control the weather.
- Football field: Atztecs had a game similar to it, I just have to look up the name. Used for training, mostly agility.
Easterners
- Arabs/Ottoman Empire/Moorish civs
- Scimitars and adv. crossbows, spears and hooked arrows.
- Turbans, Sandals, Kaftans... and lots of chainmail.
- High medical skills.
- Arabic language.
- Nobles called Sultan, Grand Vezir, etc.
- Sprites from deons haradrim (or easterners from old genesis)
- Unique workshops: Mud-brick oven, hammams, mosques.
- Mud-bricks for easy, aboveground constructions without mining.
- Hammams to lower risk of infection and give good thought.
- Mosques give AOE positive effects. (I just know that someone will complain about this)
Asians
- Japanese/Korean/Chinese influences.
- Katanas, Wakisashis, short bows, staves... tons of weapons from this theme.
- Samurai armor, lots of improved leather armors as well.
- Very good steel making industry.
- High learn rates for combat skills (Martial Arts?)
- Nobles called Shogun, etc. RL japanese titles.
- Sprites ?
- Unique workshops: Dojo, Jade Dragon Temple, Shaolin Monestary
- The dojo could train civilians quickly in combat skills.
- Jade dragon temple creates actual dragons made of jade. Kamis...
- The monastery could transform civilians into monks: No labors, but high combat skills.
Southerners
- Greek/Roman style civ.
- Gladius and Javelins, bows, tritons, nets.
- Good metal armor, exceptional shields.
- Togas and sandals.
- Latin/Greek language file
- Sprites ?
- Nobles called Caesar, Principe, etc. RL roman empire titles.
- Better traders than other civs.
- Unique workshops: Forum, Minotaurus Labyrinth, Artisans
- Forum could tax tradegoods for extra gold income.
- Labyrinth used to dispose captured invaders, might spawn a minotaurus lategame?
- Artisans create high value tradegoods.
Please keep in mind that all these are made-up ideas, on the fly while I wrote this post. With some research I am sure this list can be much improved. Other ideas for civs were Northeners (Vikings/Germanic/Celtic), Red Indians (Cherokee/Apachees/etc), African Tribes (tons of them), Central-Asian (Persian to Hindu/Mughal) and Steppe-people (Mongolian Horde).
And now: Let the discussion begin.