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Author Topic: Veins of the Earth beta 13 "Anyone can be a winner" released!  (Read 31914 times)

Zireael

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Re: Veins of the Earth BETA 6.2 is here! - feedback needed
« Reply #105 on: November 09, 2014, 11:21:37 am »

Uh, I know I said at the end of October that the next beta will probably arrive in December...

Turns out I lied (or rather, my university obligations let up a bit and I realized the changelog was getting unwieldy).

So here's beta 6.4 "Still chasing Incursion".

Loads of content additions, AI fixes, UI improvements and loads of bugfixes.


Grab the standalone version from GitHub or Bitbucket or wait for ModDB.

CHANGELOG:
* bug fix - ID counters don't tick down anymore when resting
* bug fix - hunger is properly reduced when resting
* bug fix - typo in zone definitions re: marble wall
* bug fix - starting mundane items being unidentified
* bug fix - give poison vials their proper unided name
* bug fix - no longer logging off-screen combat or damage
* bug fix - nix all references to default ToME from options
* bug fix - item level feelings now working as intended
* bug fix - combat log now hints at damage reduction if present
* bug fix - anger on hit properly
* bug fix - templated critters can no longer exceed a zone's max CR cap
* bug fix - some templates were missing HD bonuses
* bug fix - fix otyugh, satyr, aranea, chaos beast, janni, arrowhawk, achaierai, barghest, vargouille; orc, kobold, goblin, human, drow, hobgoblin; shocker lizard, basilisk, bulette, giant owl, purple worm XP rewards
* bug fix - give the inevitables their feats
* bug fix - change spider eater, dragonne, goblin tile
* bug fix - UI issues upon loading premade chars (except minimap dot wrong color)
* bug fix - bring save formulas in line with expected d20 values
* bug fix - Bard has Will as a good save now, as intended

* update to T-Engine 1.2.4
* new terrain - torch, faerie lantern, pillar, rock pillar
* new tiles - doppelganger, tiger, cobra, constrictor, xorn, troll
* new spells - detect evil/good/chaos/law
* new templates - shaman, curate, half-fey; outlaw, brigand; veteran, elite, master, paragon, legendary; feral, dire; flame, earthen, gaseous, aqueous; three-eyed, pseudonatural from Incursion
* new monsters - jackal, mastiff from Incursion; hyena, short-faced hyena from PF
* new feat - Stunning Fist
* angels, fey and unicorn no longer hostile to good or neutral characters
* implemented bonus spells for high stats
* implemented Appraise & Listen skills
* implemented monk class features
* increased starting food amount
* increased XP rewards for low CR monsters in line with Pathfinder rewards
* death messages
* use ToME log functions
* add path string, emotes support
* adapt ToME panic code as an AI
* use an UIset based on Classic ToME
* appraise, craft and decipher script skills added
* add more flavors from Incursion (cloaks, bracers, boots, rings, amulets)
* add object tracker to debug menu
* add code for ID'ing item schools, Incursion-style
* add lesser vaults code
* add entry chamber and hells entry chamber from Incursion
* implement fasting for rangers, Incursion-style

Known problems:
* Summon Monster spell monster selection doesn't really do anything - the spell summons a wolf, regardless
* some players reported problems with keybinding screen - I would like an error report or part of the log
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guessingo

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Re: Veins of the Earth BETA 6.4 is here! - feedback needed
« Reply #106 on: November 10, 2014, 09:15:56 pm »

I inow you can always add features, but how close do you think you are to this being a finished game? Is there anend game yet?
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Zireael

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Re: Veins of the Earth BETA 6.4 is here! - feedback needed
« Reply #107 on: November 11, 2014, 04:28:18 am »

I inow you can always add features, but how close do you think you are to this being a finished game? Is there anend game yet?

No, as I have no idea yet what an end-game would be. Beating an ultimate boss? (not that I have any idea of what or who would make good bosses) Establishing your own city/kingdom/dynasty?
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getter77

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Re: Veins of the Earth BETA 6.4 is here! - feedback needed
« Reply #108 on: November 11, 2014, 08:16:30 am »

What would probably need to happen first is to get high/peak level abilities, scaling, and whatnot on the Epic and up scale,  which most D&D games tend to fumble or defer greatly on unfortunately outside of some homebrew stuff, then contend from there on where the endgame should lead given what characters would have to work with.

Such things come much later though as the start-middle is still being implemented, fleshed out, and polished.
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Zireael

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Re: Veins of the Earth BETA 6.4 is here! - feedback needed
« Reply #109 on: November 14, 2014, 03:00:49 pm »

I've added level titles today.
That means the only things left on GitHub issues page are thrown weapons (darts, javelins) and assorted optional stuff. Optional stuff being optional, I might just close them just to have all the issues listed cleanly on Bitbucket.

Thrown weapons aren't thrown yet because I can't figure out if I should plonk them via the existing shoot icon or make a separate throw icon and talent.

In other news, got Mount & Blade yesterday for free from GOG.
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Zireael

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Re: Veins of the Earth BETA 6.4 is here! - feedback needed
« Reply #110 on: December 07, 2014, 12:42:13 pm »

Working on a drow city atm - with proc gen buildings, town layout and noble factions :)

This is not a new version announcement - the world and spells are still being worked on.

On the other hand, Mod of the Year voting at ModDB is underway, so can you VotE?

Hopefully the next version will be called stable and will come out sometime during Christmas break (until 6 Jan, that is!)
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Felius

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Re: Veins of the Earth BETA 6.4 is here! - feedback needed
« Reply #111 on: December 07, 2014, 02:35:31 pm »

For a non-standalone install, where do I find one and how do I install it?
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Zireael

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Re: Veins of the Earth BETA 6.4 is here! - feedback needed
« Reply #112 on: December 07, 2014, 03:00:01 pm »

For a non-standalone install, where do I find one and how do I install it?

The quickest way would be to grab the download from this link and unpack it to T-Engine/modules folder.

That way, you'll get the bleeding edge (beta 6.4 had a bug in AI routine which popped errors every few turns) and you'll be able to play on Mac/Linux which have no standalone versions yet.
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Zireael

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Re: Veins of the Earth BETA 6.4 is here! - feedback needed
« Reply #113 on: December 22, 2014, 01:39:31 pm »

Turns out the next version is not "stable" yet.

Here's beta 6.5 "More to see in the universe". Grab it from GitHub or Bitbucket or wait for ModDB.

* bug fix - fix the isThreatened() function
* bug fix - add "or 0" to item price appraisal
* bug fix - drow and elves now receive racial proficiencies properly
* bug fix - restore targeting display
* bug fix - stores for wandering shopkeepers now work as intended (no more insta-restocking)
* bug fix - no longer capitalizing target names in log
* bug fix - restore feat descriptions in feat select dialog

* new tiles: drow noble female, drow noble male
* new spells: expeditious retreat, dimension door, magic mapping, detect monsters, detect objects, know alignment
* new terrain: shallow water
* new zone: drow city, drow noble compound, tavern, brothel
* new NPC: drow sage; drow noble female/male, drow commoner, drow guard, drow courtesan
* implement class titles
* implement stats training
* implement trap sense for rogues
* display seen NPCs in a list on-screen
* implement racial dolls
* add towns to worldmap
* saves are now timestamped and time played is tracked
* good player characters of traditionally evil races have a special intro text
* randomize notes drop
* implement a level spots tracker debug functionality
* testing encounter-based generator

The main reason it's not labeled as stable is that I can't fix a few lingering issues (level being displayed under the UI, for example) and that some content (metamagic feats, archery feats, dragons, swarms) is still missing.
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guessingo

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Re: Veins of the Earth BETA 6.5 is here! - feedback needed
« Reply #114 on: December 22, 2014, 05:13:44 pm »

@zirael: How much of a game do you have so far? I have played some,but tend to run it a game ending bug or die(I Tend to be careless and need lots of practice with roguelikes to get anywhere). I think in a previous post you still consider this pretty early development? Is there end game content or just early and a little mid game content?
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Zireael

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Re: Veins of the Earth BETA 6.5 is here! - feedback needed
« Reply #115 on: December 23, 2014, 02:42:38 am »

Early and mid game content. I'm slowly chipping away at the spells and mid-high class abilities.
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UXLZ

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Re: Veins of the Earth BETA 6.5 is here! - feedback needed
« Reply #116 on: December 23, 2014, 02:48:39 am »

I might give this a try. The game looks interesting enough and the UI non-obtuse enough to make it worth it. If I do start playing it I'll probably be looking out for spelling and punctuation (like i instead of I) more than anything. PTW.
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Ahhh~ She looked into your eyes,
And saw what laid beneath,
Don't try to save yourself,
The circle is complete.

Zireael

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Re: Veins of the Earth BETA 6.5 is here! - feedback needed
« Reply #117 on: December 29, 2014, 05:10:57 am »

I've updated the OP to show UI improvements made since the thread was made.

Also, I've spent the last two days poking incessantly around room generation code.

The result is that room name is finally printed to screen - something which has been envisioned for over a year and what I'd attempted to make work for the last month or so.

P.S. UXLZ, found any typos? I'm not a native speaker of English :P
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UXLZ

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Re: Veins of the Earth BETA 6.5 is here! - feedback needed
« Reply #118 on: December 29, 2014, 05:12:30 am »

I haven't even gotten a chance to play it yet. My internet's been running really crap earlier this month and unless the game is less than 30 MB I doubt I'd be able to download it.

Your English seems perfectly fine in the forum posts. Better than a fair share of native speakers, anyway. (Or maybe that's just YouTube's brain decaying influence.)
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Ahhh~ She looked into your eyes,
And saw what laid beneath,
Don't try to save yourself,
The circle is complete.

Putnam

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Re: Veins of the Earth BETA 6.5 is here! - feedback needed
« Reply #119 on: January 27, 2015, 02:30:53 am »

Huh, I made some spells for this a little while back and forgot about it and those probably are going to end up as one of my never-finished learning projects.

Hmm. I guess I can do more of that should it ever really be necessary.
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