For those not in the know, Veins of the Earth is a spiritual successor to Incursion. Development started in June 2013.
The goal is not to replicate either the SRD or Incursion faithfully - rather, it's using the openly available underlying mechanics to take our own spin on them. Full list of differencies to SRD and Incursion can be found in the wiki.
Grab the game from
GitHub or
Bitbucket or from
ModDB.
Documentation (WIP) available
here.
The major differences to Incursion:
*
random worldmap* multiple dungeons
* dungeons can be persistent or not and finite or not
* death is not an end to your game... even though your character IS dead...
* the game supports tiles!
* the UI is better
* readily available documentation
* open source from the beginning
... Incursion has an upper hand, however, when it comes to content.
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Some screens:
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Key features:
Based on the OGL license
If you've ever played any of the games released on the Open Game Licence, whether computer or tabletop, you will find many things familiar. Same if you played any AD&D-derived games (Baldur's Gate, Icewind Dale, Angband)...
Tiles
The game uses freely available tiles which have been used in several Angband variants, so they are tried and proven.
Tooltips
Don't know what that spell or ability or monster is? Just mouse over it. Lots of readily accessible info for the player.
Help
Still stuck? Press F1 or H.
Turn-based
You make your action and enemies take theirs.
Grid-based
In true roguelike spirit.
You can see more screenshots or download it from
http://www.moddb.com/mods/the-veins-of-the-earth.
Alternate download, README, issue tracker and wiki available at
GitHub.
Yet alternate download and README available at
BitbucketFeedback and contributors welcome!
Bleeding edge stuff at
GitHub, you need to unpack the contents of the zip to your T-Engine/modules/VotE folder.