Thanks to StarKeep for reporting on a few minor issues.
***
Beta 6 is here NOW because the changelog was growing unwieldy!
Grab it from
GitHub or
Bitbucket or wait for ModDB.
CHANGELOG:
* bug fix - Lua errors in load premade
* bug fix - no more xorns showing up without a name
* bug fix - digging works properly now without errors
* bug fix - lance is now named properly
* bug fix - a rare possibility that a base weapon (without combat values defined) would spawn
* bug fix - outdated tiles after loading a premade/saved character
* bug fix - shopkeepers spewing their dialogue every time they bumped into you
* bug fix - tutorial boss not spawning
* bug fix - Lua error due to oversight in combat poison code
* bug fix - increasing stats throwing a Lua error [desophos]
* bug fix - ensured reachability and spawning of dungeon entrances in worldmap
* bug fix - getting messages about unseen enemies using spells/skills
* bug fix - proper tiles for the cavern zone
* bug fix - domain selection working as intended again (last seen in beta 5)
* bug fix - player tiles properly displaying dual-wielded weapons
* bug fix - nixed a debug message for ranger favored enemy
* bug fix - enabled drag and drop in inventory at last
* bug fix - heal log info shown only if you can see source actor
* bug fix - food items now have proper subtype defined instead of nil
* bug fix - no more searching for pseudo traps [kudos to StarKeep]
* new spell: transmute rock to mud
* new zones: labirynth, xorn lair, town, aberrant lair, arena
* new feats: Roll with It, Ignore Wound, Resillient [all from Incursion]
* new tiles: sand, ice; blink dog, barghest, hell hound, yeth hound
* new curse: of weakness
* hirelings
* deity system
* day/night cycle with exotic colors
* color code hit and miss messages
* add monster type to its tooltip
* spellcasters now get spells at start (except Sorcerers and Shamans)
* made character creation screen tabbed
* implement Zizzo's code allowing for hand-picking egos
* many improvements to debug screens
* overhaul actor tooltips code
* renamed existing zones: Upperdark -> compound; Middledark -> tunnels
* change starting zone to tunnels
I am only aware of two minor issues right now - the character sometimes having to make 2 saving throws in a row against falling on ice and one of the change shape spells throwing an error for no obvious reasons.