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Author Topic: Veins of the Earth beta 13 "Anyone can be a winner" released!  (Read 31880 times)

guessingo

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Re: Veins of the Earth BETA 10! - feedback needed
« Reply #165 on: August 29, 2015, 01:46:40 pm »

How close are you to having core game play features done? What is your long term goal with these features?
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Zireael

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Re: Veins of the Earth BETA 10! - feedback needed
« Reply #166 on: August 30, 2015, 09:17:49 am »

How close are you to having core game play features done? What is your long term goal with these features?

Core features are done, it's all a matter of adding more content/cosmetics. For instance, since the NPC portraits work, it'd be nice to have a player portrait, too. Or the torchlight could be made yellow. Or we could use a spell which points you to the nearest exit.

I also plan to add randomized quest, such as 'bring item Y to person X', 'kill monster Y', 'go to level x of area B' etc.
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guessingo

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Re: Veins of the Earth BETA 10! - feedback needed
« Reply #167 on: August 30, 2015, 12:54:42 pm »

you should probably focus on a story arc so you can make it a complete game, then go back and add these other features. You can add features like this for years and then never get to finishing the story arc.

current version is not playable. cant get past tutorial

'j' for quests doesnt work
Playing Half Orc barbarian. Everyone time I attack orc scout at end of tutorial I get a LUA error popup. Drow scout shows 0 HP from start. Cannot complete tutorial.
« Last Edit: August 30, 2015, 01:23:35 pm by guessingo »
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Zireael

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Re: Veins of the Earth BETA 10! - feedback needed
« Reply #168 on: August 31, 2015, 02:44:34 am »

Thanks for the report, guessingo - I'll take a look at it.

As for the story arc, this is rather a sandbox game than one with a predefined story. Think an Angband variant with a world (Zangband, FAngband, Unangband) rather than ToME 4.
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Zireael

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Re: Veins of the Earth BETA 10! - feedback needed
« Reply #169 on: September 01, 2015, 09:05:50 am »

Bug found and fixed. I will see about the quest log, too.
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Zireael

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Re: Veins of the Earth BETA 10! - feedback needed
« Reply #170 on: September 19, 2015, 10:43:10 am »

Beta 10.5 is out, just in time for ARRP! Players made some requests in last Feedback Friday and they are coming true here!
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CHANGELOG:
* bug fix - enforce life being equal to max_life when initing a NPC
* bug fix - fix wizard not getting his spells
* bug fix - use elevated level for addons pick (e.g. in stores)
* bug fix - give wounds to the tutorial boss (kudos to guessingo on Bay12 forums)
* bug fix - restore use of provided fonts in the ASCII display
* bug fix - fix dungeon level display for areas with long names
* two small Lua fixes from DarkGod (one affecting only Linux/Mac)
* bug fix - restore the confirmation pop-up in level up dialog

* new class - magus
* new spells: stoneskin
* new items: tome of gainful exercise, tome of understanding, tome of bodily health etc.
* new lore: a guaranteed piece tells you about the worldmap & other areas
* new zones: flooded cavern, lava cavern
* add two new fonts, remove the ASCII without backgrounds option
* character creation screen: the "Next" button brings you to the tab you need to check if something is missing
* bring resists in line with d20 and log them
* show AC sources in character sheet
* more use for Knowledge and Heal skills
* tutorial improvements - make opponents less dangerous, less numerous, replace some water with shallow water
* no more L-shaped buildings in the city; the city is now walled and gated
* new debug option - monster character sheet
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Zireael

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Re: Veins of the Earth BETA 10.5! - feedback needed
« Reply #171 on: October 17, 2015, 02:59:17 am »

Guessingo, 'j' for quests works now!
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Zireael

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Re: Veins of the Earth BETA 10.5! - feedback needed
« Reply #172 on: October 24, 2015, 09:31:03 am »

More good news - I succeeded in porting Angband's level gen code, so that means the dungeon areas will be more interesting and less buggy!
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Zireael

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Re: Veins of the Earth BETA 10.5! - feedback needed
« Reply #173 on: November 28, 2015, 03:46:22 am »

Beta 11 is now out!

Download

CHANGELOG:
* bug fix - correct generator path for drow outpost
* bug fix - typos in drow lore entry
* bug fix - "not delved much further" triggering for zone changes and/or non-infinite zones
* bug fix - worldmap info lore piece spawning in all zones
* bug fix - lore pieces not having names
* bug fix - logic in health descriptions
* bug fix - NPC FOV code erroneously marking stuff as seen for player's map code
* bug fix - wolf, hyena, jackal, hell hound tiles not showing up

* new tiles: noble wall, building floor; worldmap floor, worldmap walls, elven floor, elven wall, drow child, warded wall, air portal, earth portal, fire portal, water portal, 2 worldmap entrance variations, altar; tattoo, wand, rod, beer, biscuit, wine, meat ration, throwing dagger, throwing axe, shortsword, sickle, water flask, drow wine, elven wine, blood, bed, table; chasm
* new zones: small tunnels, elven outpost, wizard tower, drow village
* new NPCs: elf sage, elf healer, elf hireling, elf guard, drow child
* new splash screen by Ozymandias79
* import T2 port's dungeon generator by Zizzo
* change starting zone to small tunnels, make it use the T2 generator
* use the T2 weighting code in other generators
* skew the generator in drow city areas towards generating more drow; neutral vermin, elementals, fiends roaming the city; the brothel should now have more courtesans
* skew the generators in Elemental Planes towards outsiders of the element and forbid opposing elementals
* classes shown in character creation in a tree form
* add lore entries to those monsters that were missing them
* implement being resurrected by your divine patron
* implement xp tick
* implement a proper starting equipment resolver
* implement "take 10" rule
* hotbar button menus no longer offer unusable talents; show talent status
* add a message when a monster enters your sight
* torches light up your map on screen
* add one-liners (aka emotes) to most monsters
* add a scrambling function to chat
* display skills used in chat
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Zireael

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Re: Veins of the Earth BETA 11! - feedback needed
« Reply #174 on: December 31, 2015, 10:58:51 am »

Loads of old bugs have been fixed. Objects and actors under mouse are now highlighted.

I am also contemplating a beta 11.5 release after the New Year.
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Zireael

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Re: Veins of the Earth BETA 11! - feedback needed
« Reply #175 on: January 03, 2016, 12:34:20 pm »

Happy New Year - beta 11.5 is here!

Grab it from GitHub or ModDB, as usual.

* bug fix - inability to use stairs (reported by Avagart)
* bug fix - heal/inflict potions now print a message to log
* bug fix - Shield Focus feat causing an error in AC code (reported by wobner @ GitP forums)
* bug fix - log feedback when inflicting wounds
* bug fix - wounds being applied thrice in a single round
* bug fix - combat attack printout shows all the situational stuff (it was being overwritten by the generic)
* bug fix - due to copy and paste error, actors in FOV weren't being stored for the player, which broke a lot of functions (such as a check for being able to hide, being threatened or triggering AoOs)
* bug fix - the message for a powerful item on level never showed up due to bad logic

* implement throwing potions at enemies
* implement touch AC and touch attacks
* implement spell focus feats
* enable delayedLogMessages
* add yellow highlight to items and red highlight to actors
« Last Edit: January 04, 2016, 03:19:23 am by Zireael »
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Zireael

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Re: Veins of the Earth BETA 11.5! - feedback needed
« Reply #176 on: February 04, 2016, 11:44:15 am »

Still working on this, making item generation more robust and improving the UI one thing at a time!
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Zireael

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Re: Veins of the Earth BETA 11.5! - feedback needed
« Reply #177 on: February 16, 2016, 03:11:01 pm »

My net's flakiness is the main thing preventing beta 12 from being out.
In other news, I've done a ton of bugfixes and UI improvements, and content additions.
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Zireael

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Re: Veins of the Earth BETA 11.5! - feedback needed
« Reply #178 on: March 02, 2016, 01:35:30 pm »

I have added some logging to skill points to verify it works as intended. It does.

To prevent player confusion, I made two important changes.


Level up screen reminds you to use the class points first


Backgrounds no longer affect your skill points - all they do is give you a free +2/+2 skill bonus feat
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Zireael

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Re: Veins of the Earth BETA 11.5! - feedback needed
« Reply #179 on: March 04, 2016, 08:35:53 am »







The trainer option, which has been in the game for quite some time, is finally playable! (Not completely as I envisioned it, a few rough spots to polish, but still!)
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