H exits the ship to scope out the nearest wreck.
I don't recall your suit having a oxygen tank.
Examine the whole situation from the captain's deck
The ship is missing rail cannons it's in a ship graveyard that may or may not contain a ambush,oh and we haven't had any ship to ship combat,much to the GM's relief.
Keep searching for unusual happenings in the vents and plumbing areas.
(3) Aside from a few spots being in poor condition you can't find anything.
Find a pressure suit.
(6) You find a pressure suit that seems quite alright.
Upgrade the Coffee-Gun to be able to be fatal.
(5) You have a gun capable of generating smoking hot coffee,if one is able to prevent having their mouth and insides burnt to a crisp then it'll keep you caffeinated for weeks.
Wake up and get off the damn floor. Stumble your way to the bridge to see what the hell happened while you were out
Not much happened,most people are preparing to leave the ship and explore the graveyard.
Get my pressure suit back on, take my plasma cutter, pistol, and crowbar, and prepare to salvage.
Hales Leifsson
Weapons:
Entirian Long-Pistol
-20 HollowPoint Rounds, 5 Reserve Magazines.
Plasma Cutter
-2 Meter Range
Status:
-Healthy
-Pumped
Other Items:
Pressure Suit
Crowbar
(2) due to the way the suit is designed,you can't take your crowbar or plasma cutters and you had to leave behind 4 of your pistol magazines.
Use the kitchen's 3D printers to construct a few meals of nutritious, but indeterminately unpleasant meals of brown slurry.
Apex Enterprises Project 78DT9G, "The Many"
((I won't give any hard numbers for the ability boni and penalties, they should be determined situationally.))
Status:
Intact, minor mass loss
Fully powered
Humanoid form
Abilities:
Hacking
Flexibility
Fast thinking
Analysis
Weapons:
Nano-pincers (In-built. Construct, deconstruct and move around small things, such as cells. An amount of The Many may work in unison to do the same to larger objects at decreased efficiency.)
Electric pulser (In-built. Each nanobot may pulse a small amount of electricity on contact, allowing direct hacking of electronics and minor neural shock on living matter)
Other equipment:
Photovoltaic components (In-built. Generate energy from light)
Short-range wireless energy transfer (In-built. Allows collective storage of energy instead of each nanobot on their own)
Speech module (In-built. Allows vocal speech)
High-speed data transfer (In-built. Collective memory, senses and thought)
Sensors (In-built. See, hear and feel the outside world. Wider sensory range than human average.)
(3) You manage to make some "military food" but you don't think that it'll be healthy in a long run.
Roleplaying phase due to initial reaction I will put this into contuinued Action phase.
Action phase