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Poll

Do you think that Kevak will ever start updating R2SP Version 2 daily ever again?

Yes.
- 4 (36.4%)
Nah.
- 7 (63.6%)

Total Members Voted: 10


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Author Topic: Roll to space pirate! Flee in horror! The GM is bringing this RtD from the dead!  (Read 54196 times)

~Neri

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Re: Roll to space pirate! Still accepting new players.
« Reply #690 on: April 21, 2014, 05:33:28 am »

((Sar, if you pull this off right, we get two ships.))
((Edit: Ice, you would be using an Aft Cabin, the computer mainframe is behind the primary reactor, the primary reactor is behind the bridge. The Aft Cabin Area is behind the computer mainframe.))
« Last Edit: April 21, 2014, 05:36:09 am by Kevak »
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IcyTea31

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Re: Roll to space pirate! Still accepting new players.
« Reply #691 on: April 21, 2014, 05:39:04 am »

((Edit: Ice, you would be using an Aft Cabin, the computer mainframe is behind the primary reactor, the primary reactor is behind the bridge. The Aft Cabin Area is behind the computer mainframe.))
((So it shall be, then.))
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~Neri

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Re: Roll to space pirate! Still accepting new players.
« Reply #692 on: April 21, 2014, 05:53:45 am »

((I'm heading to sleep peeps. Just assume Juno is monitoring the ship's systems/activating the FTL drive when it is charged in 10 or 20 turns based on what the GM wants. If everything goes fine and Subspace engages, Juno will plot a course and go to sleep. In his room. Setting his comm system to go off if anything abnormal happens in the ship.))
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Coolrune206

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Re: Roll to space pirate! Still accepting new players.
« Reply #693 on: April 21, 2014, 05:58:19 am »

Ferrous will reach the system and upgrade it.
« Last Edit: April 21, 2014, 02:13:24 pm by Coolrune206 »
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IcyTea31

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Re: Roll to space pirate! Still accepting new players.
« Reply #694 on: April 21, 2014, 06:03:32 am »

(([...]FTL drive when it is charged in 10 or 20 turns[...]))
((That's quite long, considering we are not in much action right now. I'd say 3-5 turns at most when it's slow. When it's hectic, we can assume firing weapons and performing maneuvers puts load on the reactor, slowing down the charging process.))
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Lyeos

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Re: Roll to space pirate! Still accepting new players.
« Reply #695 on: April 21, 2014, 08:00:00 am »

Lily wakes up, then exits the room, leaving the door open.

She then begins searching the ship for where the weapons are stored, without a map, obviously.

Lily begins talking to herself.

"Note to self, these clothes are reaaaally uncomfortable to sleep in. Must purchase some nice, soft pajamas whenever I get a chance. Preferably with pictures of shoggoths on them."

((Also, was Kevak's question about rolling a six ever answered? I don't think it was.))
« Last Edit: April 21, 2014, 01:24:17 pm by Lyeos »
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Playergamer

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Re: Roll to space pirate! Still accepting new players.
« Reply #696 on: April 21, 2014, 08:58:49 am »

"Ugh, my head. Joe/Other AI, can I have a diagnostics report? That fast burn does not bode well."

Get diagnostics report, and go fix the airlock clasp. Make sure my pressure suit is still on, and I'm roped to something solid.
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WillowLuman

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Re: Roll to space pirate! Still accepting new players.
« Reply #697 on: April 21, 2014, 10:44:29 am »

Not being one for talking, H reports directly to the bridge rather than use the intercom.

H shuts down the decoy signal.
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~Neri

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Re: Roll to space pirate! Still accepting new players.
« Reply #698 on: April 21, 2014, 01:20:11 pm »

(([...]FTL drive when it is charged in 10 or 20 turns[...]))
((That's quite long, considering we are not in much action right now. I'd say 3-5 turns at most when it's slow. When it's hectic, we can assume firing weapons and performing maneuvers puts load on the reactor, slowing down the charging process.))

((I was sorta assuming there was a pursuit, once the engines cut, it will charge much faster.))

Wake up, and start searching for wherever the weapons are stored on this ship. Without a map, obviously.

((Also, was Kevak's question about rolling a six ever answered? I don't think it was.))

((I would like an answer for that.))
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Lyeos

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Re: Roll to space pirate! Still accepting new players.
« Reply #699 on: April 21, 2014, 02:03:15 pm »

((The list of players also needs to be updated.))
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~Neri

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Re: Roll to space pirate! Still accepting new players.
« Reply #700 on: April 21, 2014, 03:15:02 pm »

((I think I have an ETA for when the ship map will be finished. It should be done in an hour or two. It looks just like the architectural clusterfuck that any engineer would love to make.))
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blazing glory

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Re: Roll to space pirate! Still accepting new players.
« Reply #701 on: April 21, 2014, 04:53:12 pm »

Upon arriving at a med lab, I use the scientific instruments there to manufacture a scientific cure for drunkenness.
(2) Being drunk is so good!

Juno watches the console to make sure nothing goes wrong before the FTL drive charges.
(5) Everything seems just fine.

See if there are any planets,hell anything, of note nearby
(5)  :-\ Uhhhh Being a pirate you have little tolerance for charts,though there's a asteroid field nearby.

The Many: Find and claim a cabin as close to the onboard computer mainframe as possible. Note its number. Hack the lock to only respond to an 8096-symbol password. Memorize the password.
((Yes, they like their privacy. A lot.))
(4+1) The lock didn't overload or anything.

"..."

Are there small long-range starships nearby? Exploration or scouting ones would be great. Infiltrate one.
(6) Well there's a police intercept vessel that hasn't launched yet,(2) Infiltration is out of the question.

She then begins searching the ship for where the weapons are stored, without a map, obviously.
(3) She finds the currently empty armory.

Get diagnostics report, and go fix the airlock clasp. Make sure my pressure suit is still on, and I'm roped to something solid.
(2) You get no diagnostics report nor do you have rope.

H shuts down the decoy signal.
(2) The police locked it somehow.

Roleplaying phase
« Last Edit: April 21, 2014, 04:59:29 pm by blazing glory »
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Remuthra

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Re: Roll to space pirate! Still accepting new players.
« Reply #702 on: April 21, 2014, 04:54:22 pm »

blazing glory

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Re: Roll to space pirate! Still accepting new players.
« Reply #703 on: April 21, 2014, 04:57:29 pm »

Overpower and destroy.

You asked for it.

(3-1) It indeed seems quite hard to overpower,it starts sending a electrical discharge to your USB (3) Only damaging some of it.
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Remuthra

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Re: Roll to space pirate! Still accepting new players.
« Reply #704 on: April 21, 2014, 04:58:34 pm »

Resident architecture in full noncompliance. Requesting administrative access.
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