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Poll

Do you think that Kevak will ever start updating R2SP Version 2 daily ever again?

Yes.
- 4 (36.4%)
Nah.
- 7 (63.6%)

Total Members Voted: 10


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Author Topic: Roll to space pirate! Flee in horror! The GM is bringing this RtD from the dead!  (Read 54277 times)

TamerVirus

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Re: Roll to space pirate! Still accepting new players.
« Reply #585 on: April 20, 2014, 07:43:46 pm »

Morgan snaps out of his grog fueled daze

Huh.wuh. YARRRR, ME CREW. ARE WE READY TO SET SAIL YET?
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~Neri

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Re: Roll to space pirate! Still accepting new players.
« Reply #586 on: April 20, 2014, 07:46:00 pm »

Not everyone is onboard. They're getting there though.
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TamerVirus

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Re: Roll to space pirate! Still accepting new players.
« Reply #587 on: April 20, 2014, 07:49:31 pm »

And who be lolly-gagging when the marshals be on there way to throw us in the brig? Whoever they are. TELL THEM TO GET MOVING OR THEY'LL WALK THE PLANK
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blazing glory

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Re: Roll to space pirate! Still accepting new players.
« Reply #588 on: April 20, 2014, 07:50:06 pm »

Action phase


To those who posted actions,I request you repost.
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TamerVirus

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Re: Roll to space pirate! Still accepting new players.
« Reply #589 on: April 20, 2014, 07:51:02 pm »

BRING UP A MAP OF POTENTIAL LOCATIONS WE CAN GO TO
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ZalkozDestbro

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Re: Roll to space pirate! Still accepting new players.
« Reply #590 on: April 20, 2014, 07:53:11 pm »

Rushes to the bridge to access the main weapon system or atleast check to find the weapon sysems
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Re: Roll to space pirate! Still accepting new players.
« Reply #591 on: April 20, 2014, 07:55:33 pm »

They are about to get onboard from what I can tell with the external cam feeds, one of them was looting the last ship we tried using and fell behind a bit, he is about to get on. I'm not sure if there is anyone else missing, but they should be getting on at the same time.

Want me to have some of the crew guard the airlock so security has a tough time getting in if we have a failure to launch for a minute like with the last ship?


((So was the Joe AI and Juno argument canon Rem? I can't really tell lawl Should we just say no?.))

Juno brings the ship to prelaunch standby and uses the airlock cameras to watch for missing crew and police.

((Gimme a moment [read an hour or two] to make the ship map. I'm thinking destroyer class, that good with everyone?))
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TamerVirus

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Re: Roll to space pirate! Still accepting new players.
« Reply #592 on: April 20, 2014, 08:01:13 pm »

Do so. Paul doesn't want anyone unexpected guests. Also, Me sealegs tell me you be the most capable of flyin this here vessel, so it's in your hands.
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Remuthra

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Re: Roll to space pirate! Still accepting new players.
« Reply #593 on: April 20, 2014, 08:05:58 pm »

((Nope. That, or it was the confused responses of an AI who thought it was still in its own ship.))

~Neri

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Re: Roll to space pirate! Still accepting new players.
« Reply #594 on: April 20, 2014, 08:09:58 pm »

Juno activates the ship wide intercom.

All crewmembers not currently incapacitated or involved with essential launch and post launch duties please report to the airlock with some sort of weapon, make sure the last stragglers get onboard and don't allow any sec officers onship. As soon as the airlock is closed for launch, please grab one or several of the acceleration handles on the walls and ceiling to avoid flying across the hallway with the launch burn. Captain Morgan's Orders. Essential tasks are launching the ship, being the captain, interfacing the possibly insane AI with the systems, and manning the bridge gunnery system. Anything else is not considered an essential task.

Juno turns off the intercom That good Captain?

((Lets just say it wasn't cannon.))

I wonder if this ship has a VR system in the Nav compartment. I'll check later once the current crisis is avoided.
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ZalkozDestbro

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Re: Roll to space pirate! Still accepting new players.
« Reply #595 on: April 20, 2014, 08:12:39 pm »

Quickly grabs onto the handles provided to not ragdoll in a spacship to death and climbs around using them until he finds his darn weapon systems
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Playergamer

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Re: Roll to space pirate! Still accepting new players.
« Reply #596 on: April 20, 2014, 08:13:26 pm »

"Keep the doors open... Now!"

Get inside, and grab on to something.

"Close the door!"
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Coolrune206

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Re: Roll to space pirate! Still accepting new players.
« Reply #597 on: April 20, 2014, 08:13:55 pm »

Go find some system to upgrade.

Double fives. Time to test my luck.
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Re: Roll to space pirate! Still accepting new players.
« Reply #598 on: April 20, 2014, 08:20:50 pm »

((Is everyone on the ship? And should we assume the asleep peeps are on the ship?))

As soon as the last person gets onboard, Juno closes the airlock and begins the decoupling process.

When that is done, Juno fires maneuvering thrusters until the ship is facing away from the station and does a one minute burn of 20% power, which brings the ship up to 0.0075 light speed and starts preparing the FTL drive for activation.


((You always do a low burn to avoid fuel wasting. Also 20% power is enough to breach the station unless it has really good shielding.))
((Space is measured in light seconds, not in normal human distances. Also 0.0075 light speed is extremely fast, if you were at ground level on earth and not affected by the friction of air, you would pass around the planet about three times in a second.))
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TamerVirus

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Re: Roll to space pirate! Still accepting new players.
« Reply #599 on: April 20, 2014, 08:35:25 pm »

Aye! Hold on lads! We'll be making coin soon enough!
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