Get myself all the way inside and grab on to one of the bars.
(3) You do so,however the bar seems to be even worse then you thought,you wonder if it will hold.
Juno continues waiting for everyone to get onboard before proceeding with the previously stated action of launching the ship.
Quote
As soon as the last person gets onboard, Juno closes the airlock and begins the decoupling process.
When that is done, Juno fires maneuvering thrusters until the ship is facing away from the station and does a one minute burn of 20% power, which brings the ship up to 0.0075 light speed and starts preparing the FTL drive for activation.
(5+1) (Oh dear...) You take off extremly hurridly and there's a large amount of damage to both the people and the machinary.
Yarrr. Paul shall be the adviser! AND HE ADVISES THAT WE LEAVE!
strap myself in and prepare for launch!
(Mundane)
ump off the actual flight control consoles, shut down any onboard transmitters broadcasting our location. Deploy any ECM possible at the stardock's equivalent of a flight control tower. When done, separate and brace for acceleration by spreading over a large area of a wall.
(5+1) Confident of your abilites you might have missed something but your sure you haven't.
H rigs a decoy signal to mislead the cops.
(1) The cops detect the false signal's origin and track it.
((Juno's killed plenty of people before. She was Literally A Warship for three years. It's nothing new for her. him.* (Bleh, mistype that I decided to keep. I always start thinking of my trap characters as female. Idefky). Also if we jettison the bodies after we get rather far away, who's gonna know?))
((You have a point there, but I figured that the government had given you a free pass as long as you obeyed orders and was plugged in.))
((Another repost/edit))
See if I can do something helpful from where I'm sitting, and then do it, regardless of difficulty.
(3) You find something,but then the ship takes off.
Let's assume that the take off happened after all the other rolls.
Role playing phase