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Poll

Do you think that Kevak will ever start updating R2SP Version 2 daily ever again?

Yes.
- 4 (36.4%)
Nah.
- 7 (63.6%)

Total Members Voted: 10


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Author Topic: Roll to space pirate! Flee in horror! The GM is bringing this RtD from the dead!  (Read 53998 times)

Yoink

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Re: Roll to space pirate! Still accepting new players.
« Reply #1020 on: April 23, 2014, 04:32:25 am »

((Were it in the main FG&RP board along with that... several-hundred-page thing that lurks there, I'd probably agree with you. But I think demanding that the GM change their system to your liking is a little bit rude. :-\
But anyway, not trying to start an argument.))

PLACEHOLDER ACTION FOR THE NEXT "ACTION PHASE":
>Assess how hungover I am, then search the cargo hold for weapons and arm myself.
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blazing glory

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Re: Roll to space pirate! Still accepting new players.
« Reply #1021 on: April 23, 2014, 04:35:26 am »

Well it's not my fault if I have trouble coming up with what 6's 1's and 3's would actually do,every time I check this thread I'm barraged by several walls of text,I'm half considering abandoning this thread outright,but I know that if I did you would takeover and make everything too complicated for anyone to enjoy.
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TamerVirus

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Re: Roll to space pirate! Still accepting new players.
« Reply #1022 on: April 23, 2014, 04:38:15 am »

((To be fair, this thread lost the semblance of simplicity roughly 60 pages back...))
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~Neri

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Re: Roll to space pirate! Still accepting new players.
« Reply #1023 on: April 23, 2014, 04:55:15 am »

((I have made multiple forum games, feel free to read through Who Are You?, it can be found in my Sig for an example of storytelling with minimal dice rolls.  If I took over, which I do not want to in any way shape or form, it would not be in any way too complicated as it would convert to a much more rp heavy form seeing as how that is what the players want, the players build the story and in some cases, the world, the GM just provides a background and a narrative influence when it comes to this kind of game, if the players want to see the dice rolls, they can be posted. As a GM I always make sure they players are satisfied with the story and game. If I am unable to maintain it to their requirements, I let them know and put it on hiatus until I am capable of maintaining it or if someone is capable, I get help from them or hand it off to them until I am capable again. I would prefer you to continue to GM as it has been fun so far with you, I honestly would suggest getting engaged with the world rather then skipping over the "walls of text" as that would make it vastly easier for you, however, half assed updates are never fun, if you have difficulty doing it, I can help you by summarizing everything that happened and actions that are to be rolled for, I can also give you a system that works better for said dice rolls, I have like fifty different ones, any of them can be adapted for it. I can also give you tips with storytelling, if you want me to do an example, I can do an alternate, non canon version of the last update with the same dice rolls and a different narrative style so you can see how it would look, I will also include all the normally hidden notes I have in relation to Gone Horribly Right, let me know if you want me to do that. I really would like you to continue GMing, you just seem like you need a little bit of help. I am willing to give you tips if you want/need them and I can provide a multitude of alternative ways to run this. I really would like to see you continue this, it has been fun so far, if you need a shoulder to lean on, I can help.))
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Coolrune206

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Re: Roll to space pirate! Still accepting new players.
« Reply #1024 on: April 23, 2014, 05:09:25 am »

((Can we just combine the RP and action phases into one?))
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Re: Roll to space pirate! Still accepting new players.
« Reply #1025 on: April 23, 2014, 05:11:40 am »

((We suggested that earlier, Blaze had a hard time keeping up with it, which is why I am offering that I summarize everything for him so he can do stuff easier.))
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smurfingtonthethird

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Re: Roll to space pirate! Still accepting new players.
« Reply #1026 on: April 23, 2014, 05:13:26 am »

Fly the ship back to port ASAP.

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IcyTea31

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Re: Roll to space pirate! Still accepting new players.
« Reply #1027 on: April 23, 2014, 05:13:44 am »

((This stopped being a simple RTD the moment Ice and I joined.))
((Actually, I'm more into minimalism, as that means I can take a 3-day break without having to read 500 posts. I'll post more on this matter later, I'm busy right now.))
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~Neri

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Re: Roll to space pirate! Still accepting new players.
« Reply #1028 on: April 23, 2014, 05:15:18 am »

((I mean simple as in a minimum of story and rping, you pretty much hopped on the heavy rp bandwagon instantly.))
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Coolrune206

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Re: Roll to space pirate! Still accepting new players.
« Reply #1029 on: April 23, 2014, 05:15:43 am »

((We suggested that earlier, Blaze had a hard time keeping up with it, which is why I am offering that I summarize everything for him so he can do stuff easier.))
Okay :) I guess that makes sense.
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blazing glory

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Re: Roll to space pirate! Still accepting new players.
« Reply #1030 on: April 23, 2014, 05:48:36 am »

((I have made multiple forum games, feel free to read through Who Are You?, it can be found in my Sig for an example of storytelling with minimal dice rolls.  If I took over, which I do not want to in any way shape or form, it would not be in any way too complicated as it would convert to a much more rp heavy form seeing as how that is what the players want, the players build the story and in some cases, the world, the GM just provides a background and a narrative influence when it comes to this kind of game, if the players want to see the dice rolls, they can be posted. As a GM I always make sure they players are satisfied with the story and game. If I am unable to maintain it to their requirements, I let them know and put it on hiatus until I am capable of maintaining it or if someone is capable, I get help from them or hand it off to them until I am capable again. I would prefer you to continue to GM as it has been fun so far with you, I honestly would suggest getting engaged with the world rather then skipping over the "walls of text" as that would make it vastly easier for you, however, half assed updates are never fun, if you have difficulty doing it, I can help you by summarizing everything that happened and actions that are to be rolled for, I can also give you a system that works better for said dice rolls, I have like fifty different ones, any of them can be adapted for it. I can also give you tips with storytelling, if you want me to do an example, I can do an alternate, non canon version of the last update with the same dice rolls and a different narrative style so you can see how it would look, I will also include all the normally hidden notes I have in relation to Gone Horribly Right, let me know if you want me to do that. I really would like you to continue GMing, you just seem like you need a little bit of help. I am willing to give you tips if you want/need them and I can provide a multitude of alternative ways to run this. I really would like to see you continue this, it has been fun so far, if you need a shoulder to lean on, I can help.))

Seeing how most of my GM experience just comes from this thread http://www.bay12forums.com/smf/index.php?topic=137326.0 which has
no RP whatsoever I probably do need your help.
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~Neri

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Re: Roll to space pirate! Still accepting new players.
« Reply #1031 on: April 23, 2014, 06:02:07 am »

((I am going to go to sleep now cause it's like 6 minutes 10 seconds is 4 AM for me, when I get up (and am less sleep depraved) I'll PM you a few types of dice systems and alternate versions of that update so you can see how they work and look and you can just pick and choose, the systems that you like and I can explain them in detail, if you want I can help you with learning advanced world building and I can help with advanced narrative also. Would you like me to do a summery post every 4-6 or so hours not counting when I'm asleep by the way?))
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blazing glory

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Re: Roll to space pirate! Still accepting new players.
« Reply #1032 on: April 23, 2014, 06:58:42 am »

((I am going to go to sleep now cause it's like 6 minutes 10 seconds is 4 AM for me, when I get up (and am less sleep depraved) I'll PM you a few types of dice systems and alternate versions of that update so you can see how they work and look and you can just pick and choose, the systems that you like and I can explain them in detail, if you want I can help you with learning advanced world building and I can help with advanced narrative also. Would you like me to do a summery post every 4-6 or so hours not counting when I'm asleep by the way?))

Yeah a summery post would be good,I don't really worry about you not being able to post some summery post's when your asleep because we are more or less in the same time zone.
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Lyeos

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Re: Roll to space pirate! Still accepting new players.
« Reply #1033 on: April 23, 2014, 07:41:26 am »

((I am going to assume the "shotgun thingy" Lily got was, in fact, a Neostead unless you say otherwise. Woooo! Multiple ammo types that you can swap between with a little selector on the gun! Also, Lily was asleep during that... I'll assume she got a good rest, and also that she found the shotgun while sleepwalking down the hallways. Then somehow ended up being carried by Juno again.))

Lily examines the shotgun...


"Can we get some stickers? I wanna put them on this."

((Edit: You know, you cooouuuld rename this thread "Roll to space pirate! Where did the game go?". It wouldn't be funny, though. Just somewhat accurate.))

((Edit number two: Is the shotgun loaded or not? If so, with what? Screechers, Frag-12, XREP, Dragon's Breath, Disintegrators, Flares, Rock salt, Blanks, Gas, Bean Bags, some sorta improved Flechette, Buckshot, Slugs...? As I've said, Neosteads can hold two separate types at once, so I'm really curious.))

((Edit three: I'm fine with the current dice system, we've already been granted bonuses. If you're gonna go crazy with the dice system, you might as well give Lily one hell of a bonus to bomb making/usage, considering her backstory has her learning to make them from her grandfather starting at seven, then constantly making/using them from twelve to fifteen. Also, to be fair, three days on the ship at this point - the we-haven't-got-much-to-do-on-the-ship point - would probably have been somewhat boring, and a bit annoying for Blazing Glory. Let's face it, so far it has just basically been Space Pirate Sim Date: Hijack the Game Edition. If you guys really wanna go ahead with a new system, I'll go along with it.))

((Edit four: I suggest we just say goodbye to super-duper scientific technobabble and whatnot for simplicity's sake. Well, for the most part. There'll be times it will be appropriate, such as with Joe, and maybe about navigation for Juno, but still. Also, I thought Remuthra already came up with a system for years? Page seven? Something about 772 Third Federation Era? Plus, I'm somewhat worried that Lily will be told "No, you can't cause impulsive shock with a one megaton nuclear bomb at 100 meters because that ship is made of X and it has Y shielding."))

((Edit five: Blazing Glory is doing a fine job, we're just making it too complicated.))

((Edit six: I'm on a editing roll today! To simplify matters, why don't we just keep spoilers as lists of what our characters have on them and also their location. I'm not talking about general clothing, just weapons, special items, food, etc. Also, based on what Blazing Glory tells us, we could keep lists of what we have bonuses to so he doesn't have to keep up with it all.))
« Last Edit: April 23, 2014, 11:51:25 am by Lyeos »
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IcyTea31

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Re: Roll to space pirate! Still accepting new players.
« Reply #1034 on: April 23, 2014, 08:08:36 am »

The Many find their way to the kitchen and inspect the facilities.

((About the both sides of rail cannons being destroyed, you can assume the alien geometries of Subspace to cause weird stuff.))
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