No one knew it was coming. No one. Most just thought the first outbreak on April 1
st was just some new stations having fun. Who would really believe that an outbreak of zombies really started? Certainly not the thousands of dead souls in New Mexico that died that day. Now, just months later America is nothing but the grave of millions of lingering corpses, and no one knows whats happened to the rest of the world. The last time the government was intact they reported there was only a few safe spots in America left. Who knows if those places were really safe, and if they were, if they are now. But even if they aren't, they're the last chance you have of surviving.
Possible Safe Havens.
Fort Zoconda Army Base
Saint Mary Joseph Hospital
Hardwood Gated Community Estates
Professions.
Homeless, start with no shoes and a tattered shirt, and 5 hunger. +2 points.
Regular Joe, starts dressed.
Politician, start with a suit and dress shoes, +2 persuasion, -1 points.
Meth Cook, start with a dime bag of meth, +1 chemistry, -2 points.
Huntsman, start with a box (10) of random ammo, +1 hunting, -2 points.
Teacher, start with an apple, +2 teaching, -1 points.
Tailor, start with +1 tailoring, -1 points.
Vigilante (Crazy Redneck), start a random long rifle, -3 points.
Police Officer, start with a police badge, +2 shooting, +1 handgun, -3 points.
Soldier, start with military ID, +3 shooting, +1 autorifle, -4 points.
Skills
Persuasion, used to persuade people.
Tailoring, used to make and repair clothing.
Chemistry, used to mix and examine chemicals.
Medicine, helps natural healing, and using outside healing.
Searching, used to find loot and helps bypass armour in fights.
Fighting, used in unarmed and melee fights.
Shooting, helps when using ranged weapons.
Handgun, efficiency with handguns.
Shotguns, efficiency with shotguns.
Longrifle, efficiency with long rifle guns.
Autorifle, efficiency with automatic rifles.
Combat.
Heres how combat works, when fighting unarmed, or with a melee weapons, this will be rolled to see how much additional damage.
IE, if you're using a pipe (2 damage) and have 3 fighting, you can roll anything from a 0-3, and that will be added to damage done.
With guns, the skill they used will be rolled to see if you hit, and the shooting skill will determine how many re-rolls you get.
Character Sheet.
Name;
Age;
Gender;
Location;
Profession;
Skills, (Only use 5 points.)
Persuasion:
Tailoring:
Chemistry:
Medicine:
Searching:
Fighting:
Shooting:
Handgun:
Shotguns:
Longrifle:
Autorifle: