Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 12 13 [14] 15 16 ... 22

Author Topic: Warzone - Mission 2, Capture Mezark Fortress  (Read 19103 times)

Worldmaster27

  • Bay Watcher
  • Doop
    • View Profile
Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #195 on: April 23, 2014, 07:48:46 pm »

(One problem. IIRC, we get the combat engineers... as a reward for winning this...
Ninja'ed)
Silly Worldmaster.
Yep.
Anyways, if it is possible, +1 to sneaky trucks. Also, if we still have the militias' uniforms we can have them outside guarding to keep up appearances. Or better yet, have our guys wear their uniforms.
Logged

3man75

  • Bay Watcher
  • I will fire this rocket
    • View Profile
Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #196 on: April 23, 2014, 07:49:15 pm »

And besides, if we can just drive on in why dont we?

So lets hold off on the plan voting until bossman tells us if we can sneak in trucks of troops by saying its ammo.

Trojan horse would be nice  8)
Logged

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #197 on: April 23, 2014, 07:49:32 pm »

That won't work. Unscheduled supplies around bound to be scrutinized. We'll be searched and questioned, if they don't shoot up the trucks first.

Ugh. Man, you don't have to have the page long image in your quote!
^^This. Spoiler those man. It makes it hard for some people to load the page, and it's also annoying.

If we shell them it also ruins any chance of a surprise attack. I don't think we have the resources to shell them hard enough and long enough for it to make any sort of difference anyways.
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #198 on: April 23, 2014, 07:52:52 pm »

A few problems with that, the first is that the enemy has a serious potential to flank us by leaving the main gate unsuppressed. We'd need a decent amount of firepower directed there in order to keep it secure.

Next is we don't know what weapons they have, but we can assume there's going to be HMGs atleast. If the gates ate the most guarded spots, why not go around and scale the walls at different points instead?

Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #199 on: April 23, 2014, 07:54:42 pm »

We could always seige the place and then stage a supply group getting through?
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Playergamer

  • Bay Watcher
  • Dance dance hadoken!
    • View Profile
Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #200 on: April 23, 2014, 07:56:31 pm »

Wait, is there a time limit? If not, we can wait for a routine supply caravan, ambush them, and fake being them.
Logged
A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

My sigtext

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #201 on: April 23, 2014, 07:59:25 pm »

Who knows how many men we could get inside. It's always an option though.

---

The confusion of the attack would mean the trucks wouldn't be checked, you're right. That could work! They won't be dumb enough to open the gates but they won't shoot at trucks with their colors either. That's how we get the squads in close to the walls!

Right. The infantry can get as close as they can under cover of darkness, in the enemy supply trucks we captured on the last mission, and when they get up close they'll all disembark. We can have a few small teams climb while support squads with the RPGs and machine guns attack the gates. The whole time our vehicles put fire on the walls with their machine guns and the support teams will strike the gates to cause some confusion, and give the infiltration teams an edge.
Logged

Worldmaster27

  • Bay Watcher
  • Doop
    • View Profile
Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #202 on: April 23, 2014, 08:02:45 pm »

They'd never believe it if we just let the truck pass; we will need to hit the truck(s) with small arms fire and 'miss' with an RPG or two.
Logged

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #203 on: April 23, 2014, 08:12:41 pm »

They'd never believe it if we just let the truck pass; we will need to hit the truck(s) with small arms fire and 'miss' with an RPG or two.
Naturally. The shooting will start before the trucks arrive. And we'll make sure the trucks are tore up a bit too.
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #204 on: April 23, 2014, 09:33:11 pm »

They /may/ let the trucks in. You never know.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

3man75

  • Bay Watcher
  • I will fire this rocket
    • View Profile
Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #205 on: April 23, 2014, 09:34:40 pm »

They'd never believe it if we just let the truck pass; we will need to hit the truck(s) with small arms fire and 'miss' with an RPG or two.
Naturally. The shooting will start before the trucks arrive. And we'll make sure the trucks are tore up a bit too.

What if the soldiers get hit?

"Why's that supply truck full of yelling and bleeding Ammou?"

"Budget cuts, sir?"

"We'll screw budget cuts armor, I ain't compromising fir that carp "
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #206 on: April 23, 2014, 09:37:05 pm »

I think he means fill it with holes before we send them in.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Taricus

  • Bay Watcher
    • View Profile
Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #207 on: April 23, 2014, 09:40:25 pm »

You know they're more likely to airdrop supplies in as well. Helicopters are a thing and you don't have AA.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #208 on: April 23, 2014, 10:11:53 pm »

You know they're more likely to airdrop supplies in as well. Helicopters are a thing and you don't have AA.
Not that having AA would enable us to steal the choppers if there were any or that we have any to masquerade for the destroyed ones. Frankly that's not a very helpful comment. :/ Unless you have a better idea..?
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #209 on: April 23, 2014, 10:22:40 pm »

Well, you would be able to siege them more effectively if we did have AA available.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
Pages: 1 ... 12 13 [14] 15 16 ... 22