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Author Topic: Warzone - Mission 2, Capture Mezark Fortress  (Read 19052 times)

Worldmaster27

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Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #225 on: April 24, 2014, 02:54:05 pm »

Just a note, units lost are replaced at the end of the battle. We can just send one of our ammo trucks to blow up against the gate, if we want to.
I like this idea. I +1 this as a backup plan.
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LAAT501legion

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Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #226 on: April 24, 2014, 05:20:55 pm »

Just got back and read through the previous plan, and I agree. We should hit about 0300 in the morning, as that's when most guards are halfway through the night shift and very tired. We hit with surprise and speed, trying to take the western gate quickly, and shell just inside the walls to prevent a counter-attack. We need speed on our side, as a long siege doesn't fit well with our "Raider" style, does it?

We shell the east gate to suppress reinforcements. Maybe deploy a few infantry squads as well - remember, that's all they have. We take our assault vehicles and mortars out to the western gate and breach it will cannon and RPG fire, then move in while the mortars provide fire support.

 And my vehicle squad - right now I only have a Tiger and infantry squad that I've claimed. I'll gladly give up the infantry, if I had more vehicles. Someone else claimed the extra set of Talons, unless they feel kind enough to let me have them :P
+1
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Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #227 on: April 24, 2014, 05:25:05 pm »

Just got back and read through the previous plan, and I agree. We should hit about 0300 in the morning, as that's when most guards are halfway through the night shift and very tired. We hit with surprise and speed, trying to take the western gate quickly, and shell just inside the walls to prevent a counter-attack. We need speed on our side, as a long siege doesn't fit well with our "Raider" style, does it?

We shell the east gate to suppress reinforcements. Maybe deploy a few infantry squads as well - remember, that's all they have. We take our assault vehicles and mortars out to the western gate and breach it will cannon and RPG fire, then move in while the mortars provide fire support.

 And my vehicle squad - right now I only have a Tiger and infantry squad that I've claimed. I'll gladly give up the infantry, if I had more vehicles. Someone else claimed the extra set of Talons, unless they feel kind enough to let me have them :P
+1

+1

Also my units can be used as part of this plan.
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TopHat

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Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #228 on: April 25, 2014, 01:42:07 pm »

Just a note, units lost are replaced at the end of the battle. We can just send one of our ammo trucks to blow up against the gate, if we want to.
I like this idea. I +1 this as a backup plan.
Although units lost are replaced, that doesn't mean we should treat them as expendable. For one thing, they will probably lose all of their experience, as they are replaced by recruits. And experience will probably prove vital in the long run, ao every little helps. Although I suppose we could try the ammo truck idea if we get desperate enough. Though there are far less ... objectionable ways of opening a door.
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Parsely

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Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #229 on: April 25, 2014, 01:55:01 pm »

Is experience even tracked?
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3man75

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Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #230 on: April 25, 2014, 02:03:03 pm »

Is experience even tracked?

This game looks super complicated with all of the unit enlistment, weapons, and etc. Let's give the Gmail a break in this part so he can churn things out quicker.
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TopHat

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Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #231 on: April 25, 2014, 02:17:10 pm »

Is experience even tracked?
Yes, check the units in the OP, all of them have the "Experience-Green" trait. Adwarf also mentioned it when asked about the militia.
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adwarf

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Re: Warzone - Mission 1 Success, Rewards and Turncoats
« Reply #232 on: April 25, 2014, 02:59:22 pm »

Experience is in fact tracked, there are about six different levels of it one of which (militia) is a permanent status.
« Last Edit: April 25, 2014, 03:33:24 pm by adwarf »
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Parsely

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Re: Warzone - Mission 2, Capture Mezark Fortress
« Reply #233 on: April 25, 2014, 07:09:31 pm »

Okay. That makes sense then if units that get wiped out lose their EXP.
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adwarf

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Re: Warzone - Mission 2, Capture Mezark Fortress
« Reply #234 on: April 25, 2014, 07:46:08 pm »

I will get the first few rounds up tomorrow along with the first map, this one will definitely last a few more updates then Mission 1.
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PewdsRocks

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Re: Warzone - Mission 2, Capture Mezark Fortress
« Reply #235 on: April 25, 2014, 08:36:35 pm »

Maybe we should add a standing order that when a unit is cut to 10% strength 1 man is to be pulled out and leave the battle? That 1 man can then be the officer to rebuild that unit around and with his experience he can train the new men so they do not enter the first fight as green recruits.

It was a fairly common tactic in the past to take a couple of veterans and build units around them so the veteran could pass on his experience to the new unit so every successive unit created would be a little bit better then the one it's founder came from.

On top of the morale bonus that came from the new units pride in it's predecessor units achievements and it's desire to both honor that unit and to surpass it.
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Re: Warzone - Mission 2, Capture Mezark Fortress
« Reply #236 on: April 25, 2014, 08:47:47 pm »

Maybe we should add a standing order that when a unit is cut to 10% strength 1 man is to be pulled out and leave the battle? That 1 man can then be the officer to rebuild that unit around and with his experience he can train the new men so they do not enter the first fight as green recruits.

It was a fairly common tactic in the past to take a couple of veterans and build units around them so the veteran could pass on his experience to the new unit so every successive unit created would be a little bit better then the one it's founder came from.

On top of the morale bonus that came from the new units pride in it's predecessor units achievements and it's desire to both honor that unit and to surpass it.

Good idea, +1.
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Worldmaster27

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Re: Warzone - Mission 2, Capture Mezark Fortress
« Reply #237 on: April 25, 2014, 09:03:12 pm »

Maybe we should add a standing order that when a unit is cut to 10% strength 1 man is to be pulled out and leave the battle? That 1 man can then be the officer to rebuild that unit around and with his experience he can train the new men so they do not enter the first fight as green recruits.

It was a fairly common tactic in the past to take a couple of veterans and build units around them so the veteran could pass on his experience to the new unit so every successive unit created would be a little bit better then the one it's founder came from.

On top of the morale bonus that came from the new units pride in it's predecessor units achievements and it's desire to both honor that unit and to surpass it.

Good idea, +1.
This is good. +1
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Parsely

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Re: Warzone - Mission 2, Capture Mezark Fortress
« Reply #238 on: April 25, 2014, 09:03:43 pm »

+1
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WhitiusOpus

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Re: Warzone - Mission 2, Capture Mezark Fortress
« Reply #239 on: April 25, 2014, 11:09:16 pm »

Well, they would technically still be green recruits, as they are recruits, and haven't experienced combat. The advantage they have is a veteran giving his knowledge, which is... Well, pretty much a given. It's always happened in military units. Besides, all lost units are replaced with recruits anyways, so I doubt we have to think that far into it.
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