I see a Trickster on the ring! This'll be an entertaining start.
What are our ring candidates and who's in the back?
Since our patron diety has requested it...
Here is our potential nobles, sorted by catagory. Rows count first, from left to right, so first row are best, second row are not as good. Upper left is best, lower right is worst shown (although we almost certainly have worse).
On the leadership ranking page, I highlighted the highest leadership noble that worships
Ernalda Blaze as their primary deity. Potentially a good clan leader, although I've had trouble seeing how the clan hurts by having a clan leader not match the primary clan deity.
Nobles (more useless ones might not have made the top lists, but such inferior candidates really don't matter right now, as ring skills translate into clan skills):
Also note that clan magic distribution and our clan ring are connected! So, if people generally want to boost clan magic in a category, we want a ring member that lets us do so. Basically, let me know if you generally want to be able to put two points in any category, and I'll tell you what worshiper we need on our ring.
More on clan ring and matching worshipers to clan magic here.One final thing: Heroquests are more successful if we have seven different gods represented on the ring (seven different symbols on the corner of the portraits), so I'll be aiming for that as our target ring.
As a personal note: I like having tricksters on the ring!
Clan magic can still be distributed for this year: I fast-forwarded to find out our clan member, but didn't save. I'm
pretty sure the clan members are constant. Note that clan magic can only be distributed according to what I previously showed: New clan members will only take office afterwards, and affect future years (and hopefully not die a lot and require me to constantly remake the ring, sigh).
Ah, excellent.
Let's see, poor harvest. Best to invest points into Herds and Hunting to make up for it. I also suggest points in Diplomacy and Trade, so we can see about improving our general situation with the nearby clans. So, 1 in Crops, 2 in Herds, 1 in Hunting, 1 in Diplomacy, 1 in Trade, and 1 in Reserve.
We're playing on Hard, which can be really brutal. I recommend focusing on stockpiling food and building up our defenses in the first year, as well as exploring the Tula so we can find whatever resources are available for our crafters to use.
Sounds like a good plan, but I'd like to hear from a few more. Personally, I'm not a fan of saving magic unless I plan to quest, and I am a fan of always putting one point in war magic, but at this stage it could go either way (it's not like my advanced game with three active feuds...)