However, we refer to her as "Blaze", and fear her mighty temper.
Strange, many of our clan seem to confuse the vessel with the plants that they like to harvest, and thus celebrate this as the discovery of our most potent medicinal herb...
Yeah, I'm not bothering with slavery, although that might be the more Dwarfy thing to do...
Forget the moral high ground, I'm just lazy.
Plus, as you'll see, we
really could use the extra farmers.
Oh, lots of nice choices on possibly enemies MUST KILL ELVES!!!!Nothing lasts forever...
Ironically, you lot are too unpredictable to go with anything but Balanced. This game does tend to temper even the most bloodthirsty souls, and infuriate the most peaceful.
You just have to trust me, Healing is vital for any clan!
Stability...for now.
I hate you all as much as our clan evidently hates the dragons...
(How I resolved the tie between Hostile and Peaceful was simple: The first vote in the poll for Peaceful was mine, so I just ignored my own vote, leaving Hostile as the winner.)
Still...
Bet you're all glad you picked Hostile, at least for now...
For the Orlanthi, civil war is worse than cowardice.
I agonized over this one, but as my more-advanced games have shown, we can certainly grow into a large plot, and certain events can either destroy or split our lands. Plus, the only real way to expand our tula is through conquest, and that is perhaps the
hardest conflict imaginable in this game. I tend to favor growing the clan, so we'll grown a lot more than this choice suggests.
As requested, we're in this for the Long game, and I chose what I believe to be a fitting name. Note that I didn't even bother asking the community which difficulty level to go with: I've been around LPs long enough to know that Hardest is Mandatory.
Awh, our pretty Tula! This screen pops up once a year, and in following years it will tell us how we're doing.
We need to allocate magic. Since I'm stopping here, I'm soliciting opinions. Since we've just started, our reputation is neutral between King (what we want to become) and Stickpicker (those people who would be better off as members or slaves of true Orlanthi tribes).