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Poll

Where should the next battle be?

Junkyard
- 4 (33.3%)
Fast food joint
- 2 (16.7%)
Bar
- 5 (41.7%)
Club
- 1 (8.3%)
Warehouse
- 0 (0%)

Total Members Voted: 12


Pages: 1 ... 11 12 [13] 14 15

Author Topic: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 5: OUTTA THERE!  (Read 20571 times)

jetex1911

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 3: NOT REALLY NEO
« Reply #180 on: June 28, 2014, 09:42:24 am »

"Grrrrrrr... Fuck this!"

Bash Anaconda's brains in with the gun!

"...And FUCK Pirates!"
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HmH

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 3: NOT REALLY NEO
« Reply #181 on: June 28, 2014, 10:32:39 am »

Ooh, I love the irony of this situation. I just gathered three Killas into my melee range. The fourth Killa will attack me with an AoE incendiary weapon.

I'm about to go out in an even bigger blaze of glory than I expected :P
« Last Edit: June 28, 2014, 10:35:34 am by HmH »
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Playergamer

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 3: NOT REALLY NEO
« Reply #182 on: June 28, 2014, 10:51:14 am »

Fine, HmH. And, just so you know, we didn't lose this round. You two did by charging out like fools.
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HmH

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 3: NOT REALLY NEO
« Reply #183 on: June 28, 2014, 11:18:59 am »

Fine, HmH. And, just so you know, we didn't lose this round. You two did by charging out like fools.
Really? What would you suggest, waiting a few turns while they round up the stragglers, upgrade their weapons and pick us off one by one?
Speaking of the last part, you two didn't even bother to cluster in the same room, which means that even a pair of Killas will have numerical superiority on you. As they're the attackers, they're more likely to move in groups, which puts you at a very serious disadvantage.
« Last Edit: June 28, 2014, 11:21:56 am by HmH »
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TamerVirus

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 3: NOT REALLY NEO
« Reply #184 on: June 28, 2014, 11:29:10 am »

So I've been thinking, attack and defend seems to give one side an unintended advantage, so maybe for the next war it would be something similar to capture the flag, where two gangs on two opposite sides of an area try to seize a stash of drugs in the center of the map. How would that sound?
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darkpaladin109

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 3: NOT REALLY NEO
« Reply #185 on: June 28, 2014, 01:34:02 pm »

Sounds interesting.
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TopHat

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 3: NOT REALLY NEO
« Reply #186 on: June 29, 2014, 04:02:20 am »

I suppose you could balance it out by, say, only giving the defenders the map or something.
Otherwise, capture the flag sounds interesting.
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HmH

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 3: NOT REALLY NEO
« Reply #187 on: June 29, 2014, 07:22:44 am »

So I've been thinking, attack and defend seems to give one side an unintended advantage, so maybe for the next war it would be something similar to capture the flag, where two gangs on two opposite sides of an area try to seize a stash of drugs in the center of the map. How would that sound?
Alright, sounds good.
While we're talking about enhancements, perhaps it would be worth fleshing out the locations a bit, giving them a few pre-defined locational modifiers? Like "+2 to finding weapons" in a weapons cache, or "-1 to Smoothness" in a tile with a slippery floor, or "-1 to Skillz" in a tile where someone flipped the tables to create cover. Also, some clear rules on movement would be nice, too: for instance, "you can't move past a tile with enemy combatants" would allow gangs to control choke points.

jetex1911

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 3: NOT REALLY NEO
« Reply #188 on: June 29, 2014, 03:33:25 pm »

Honestly, it'd be nice to have a minimalistic sketch of the map, so that it'd be easier to see where everyone is.
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SaberToothTiger

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 3: NOT REALLY NEO
« Reply #189 on: June 29, 2014, 04:49:18 pm »

Me agrees with jetex1911 and HmH
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SaberToothTiger

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 3: NOT REALLY NEO
« Reply #190 on: July 03, 2014, 01:41:42 pm »

*make the best sick puppy imitation as possible*
Turns?
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I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

TamerVirus

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 4: HOT STUFF
« Reply #191 on: July 06, 2014, 10:43:29 pm »

Tell a joke.

[Swag 2] Perhaps slowly losing his mind, Jak decides to entertain the sinks and toilets with some really really lame jokes. Uh....Poop jokes are the Shit! Haha...ha......Urinals...they don't take shit! Yeah....

Try to turn my crossbow into an improvised sword.

[Swag 4-2]
[Toughness 3+2]

Wow this tactical cross bow is so friggen cool! But do you know what's cooler? A sharp edged thing that can cut people up. Taking the crossbow, Moby brutishly smashes the well made weapon upon the wall turning it into chunks of mangled plastic. Sword...Sword... Hm. Nope. A couple pieces might be effective stabbed into people. But the same can be said for anything with a pointy end. YAY POINTY ENDS!

Crawl behind the bar, look for a firearm there.

[Swag 1+1] Conveniently ignored by all the Killas, Clearwater waltz over to the bar and hops over it. Again, selectively ignored by the molotov wielding maniac, he starts searching around for a weapon...and grabs an empty rum bottle. When looked at a certain point of view, it does look like a gun. And by certain point of view, it doesn't at all.

Try to find my friend! If I can see a enemy off by themselves, perhaps, I dunno, throwing molotovs? Slit their throat.
Keep grappling and position myself so that if Fenrir tries to shoot me, his aim will be blocked by Johnny.
Break that Uzi-wielding bastard's wimpy neck.

Go and punch Anaconda's brains in.
Kick Anaconda's big brutish mug outta my face, and pump him fulla lead.
"Grrrrrrr... Fuck this!"

Bash Anaconda's brains in with the gun!

"...And FUCK Pirates!"
Throw one of those bottles of good booze at that pirate wench! And by that I mean throw a molotov at her!

[C-S-3+1=4]
[A-S-4+1=4]
[DB-S-6=6]
[J-S-1+1=2]
[F-S-6-1=5]
[SS-S-1=1]
[DB-T-1+1 vs A-B-6+1]
[F-Sw-2-2]
[F-T-2 vs A-B-1+1]
[C-Sw-5-1]
[C-Sw-5]
[F-Sw-1-1]
[A-T-4+2 vs JT-T-6-1]
[A-T-5+1 vs JT-B-1-1]
[C-T-6 vs SS-B-3]
[SS-Sw-1]
[SS-Sw-6]
[C-Sm-3+1 vs SS-Sm-2]

Seeing a pirate grapple with Twoface, the rest of the killas leap into action! Surprisingly, the normally glacial Bear is the first to converge on the two grappling miscreants! Bear decides to do what he does best and use his giant chunks of flesh he has as a weapon! But in this occasion "attack brutally' translates into slapping very very hard on Anaconda's back. This, obviously, equates to nothing much at all.
Fenrir comes up next to club the attacking pirate with the jammed gun! He proceeds to completely miss the struggling pirates head and lands a glancing blow to Anaconda's right arm.
Meanwhile, Chalks has a change of heart and decides to join up with his fellow pirates out in the main bar! Upon arrival he sees swarms of Killas attacking Anaconda! Completely ignoring the central brawl, he manages to ninja his way to a prime target....Stan and his molotovs! He sneaks up behind him, knife at the ready. Fenrir is so singlemindly focused on incinerating Anaconda that he fails to notice the obvious pirate with murderous intent. Chalks is savvy enough to hang back until the right moment presents itself. Speaking about Anaconda, the pirate continues to struggle with Twoface! Johnny tries regain a sense of personal space, but the pirate's grip is superior. She spins her unwilling partner around like some sort of thuglyfe waltz to block gun fire that never appears until she starts applying pressure to the killa's neck! Johnny's neck ends up snapping like a big piece of toblerone, infecting the thug with what the doctor would diagnose as ....ah yes, the results are in! "YOU'RE DEAD!" But the fighting isn't over.

JOHNNY TWOFACE: WASTED

Johnny just might have used the uzi's on Anaconda, filling her with lead. But he can't ....cause he's dead.  Oh well! Molotov Stan has other plans for Anaconda...mainly a firey death! However, Chalks has other plans for Stan's other plans! Stan raises up a lit firebomb, but Chalks plunges his knife into the Killa's throat! Suddenly losing alot of blood, Stan fumbles with the lit molotov and drops it....on himself! Being on fire and having little blood is, yet again, early symptoms of "YOU'RE DEAD!" Knowing what comes next, Burning Stan tries to fling his burning soon to be corpse at Chalks! Hey, spread the love burning fire! But Chalks sees this coming and takes a big step back, dodging the crumpling figure.

STEAMY STAN: WASTED

THE LOW DOWN
Da Killas
Spoiler (click to show/hide)

Land Pirates
Spoiler (click to show/hide)
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kj1225

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 4: HOT STUFF
« Reply #192 on: July 06, 2014, 10:47:24 pm »

Charge in like a badass and use the element of surprise to kill that big hairy animal attacking the ship!

Don't do drugs kids.
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SaberToothTiger

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 4: HOT STUFF
« Reply #193 on: July 06, 2014, 11:04:58 pm »

Damn.

Keep the bar, you filthy animals.
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I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

HmH

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 4: HOT STUFF
« Reply #194 on: July 07, 2014, 12:13:48 am »

Pass the dead man's Uzis over to Eric Clearwater.
Attack Fenrir with my cleaver. Aim to disable his legs.
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