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Poll

Where should the next battle be?

Junkyard
- 4 (33.3%)
Fast food joint
- 2 (16.7%)
Bar
- 5 (41.7%)
Club
- 1 (8.3%)
Warehouse
- 0 (0%)

Total Members Voted: 12


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Author Topic: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 5: OUTTA THERE!  (Read 20792 times)

TamerVirus

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 0: WHAT'S ON TAP
« Reply #120 on: May 28, 2014, 07:11:29 am »

(( I guess I'll put that down as toughness v toughness. For the thrown knife thing, I'll usually use  a smoothness v skill avoidance roll, unless you specific denote to deflect with bat. Automatic attempt to deflect with weapon would probably occur if you roll high on Swag))
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darkpaladin109

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 0: WHAT'S ON TAP
« Reply #121 on: May 28, 2014, 07:13:49 am »

Toughness:3
Buffness:3
Smoothness:3
Skillz:3
Swag:3
Wow, such original stats :P
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HmH

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 0: WHAT'S ON TAP
« Reply #122 on: May 28, 2014, 08:46:18 am »

(( I guess I'll put that down as toughness v toughness. For the thrown knife thing, I'll usually use  a smoothness v skill avoidance roll, unless you specific denote to deflect with bat. Automatic attempt to deflect with weapon would probably occur if you roll high on Swag))
((Good to know, thanks. Just to make sure nothing remains unsaid, I'll ask a more specific question: will choosing to "Bat the knife out of the air" or "Block Da Bear's attack" give you an additional defensive roll since you're spending an action on it, or will you still have one defensive roll, but with a different attribute?))

TamerVirus

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 0: WHAT'S ON TAP
« Reply #123 on: May 28, 2014, 08:59:31 am »

((Hmm. I'll make it so that dedicating a turn to defense will provide a bonus, depending on action stated))
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kj1225

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 0: WHAT'S ON TAP
« Reply #124 on: May 28, 2014, 09:22:44 am »

Toughness:3
Buffness:3
Smoothness:3
Skillz:3
Swag:3
Wow, such original stats :P
((Prick.))
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HmH

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 0: WHAT'S ON TAP
« Reply #125 on: May 28, 2014, 12:35:15 pm »

Also, I appear to be listed as Da Bear in the lowdown.
It appears that your complaint has been noted. You're Moby Dick now, you handsome beast you.
« Last Edit: May 28, 2014, 01:03:32 pm by HmH »
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blazing glory

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 0: WHAT'S ON TAP
« Reply #126 on: May 28, 2014, 06:20:44 pm »

Toughness:3
Buffness:3
Smoothness:3
Skillz:3
Swag:3
Wow, such original stats :P

I'll be laughing when I'm the only one who didn't get riddled with bullets.
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TamerVirus

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 1:Barging In
« Reply #127 on: May 28, 2014, 06:41:57 pm »

Grab a pocketful of money, head down into the corridor and from there the lounge.

[Swag 4+1] Wad of bucks? No self respecting pirate gangster is just gonna take a wad of bucks! Clearwater pockets a hefty looking gold ingot scored from a bank robbery a couple weeks ago and wanders to the lounge. He sits down at a table before he hears someone kick down the door. Great. Clearwater clutches his baseball bat. Sounds like its coming from the main bar.

Jak sensing his new job is in danger goes into a stall and grabs a lid from the top of one of the toilet tanks.

Flying higher than a Georgia pine, Jak moseys over to the men's bathroom. Feeling a bout of sudden, if ironically justified fit of paranoia, Jak goes to weaponize the porcelain throne! [Swag:4] Good thing not everything in this bar is pirate, or the thug might have found himself with a paltry wooden board. Instead, Jak arms himself with a more sensible rectangular hunk of ceramic.

Harry take a swig of beergrog!

[Swag:6] Harry looks at his half-filled bottle of muddled rum with bravado...and chugs the entire bottle! Oh shit, that..was a bit much...b-b-bit..spinny..spinny...spin spin. EURGH, WHY! The man picks up the now empty bottle and drunkenly wander in circles around the backroom table, muttering to himself.

Sensing something is up, Chalks goes to hide in the hallway.

Chalks senses some trouble afoot and books it into the hallway to find some cover! [swag:1-1] He ineffectually ducks behind a garbage bin. Two problems, though. A) The fella is just to big to effectively hide behind such an object. B) He's holding the pool cue straight up, so it's acting like a huge "See this guy here?" sign.

Kick in the door, Uzis at the ready, gangsta style.

Shout at the top of my lungs,
"I heard somebody's been movin' product without payin' homage to ol' Johnny!"

[Toughness 6-1] Twoface easily kicks the door open and barges into the bar area! "I heard somebody's been movin' product without payin' homage to ol' Johnny!" he shouts out, guns at the ready....Whoever is here...doesn't seem to be answering the door!

use the wall on the outside as cover and wait

[mundane] Seeing part of the gang rush into the bar, Moby remains outside and positions himself by the busted door, crossbow at the ready.

Help Johhny kick in the door. Punch anyone who gets in our way. Grab something to use as a weapon.

Door's already busted homie! Da Bear scans the immediate bar area for anything useful [Swag:4-1] The big guy goes over to one of the many chairs and wrenches a leg off of one. Simple and crude.

Barge into the nearest room and scream:
"Now this be our hood, bitches!"
And proceed to back away to my nearest homie with a gat.

Stack up with Bear an' John, and cover any angles they miss. Did I remember to bring the spray-can?

Once Johnny is done...

"...No slimy fucks fuck with Da Killas an' live!"


Fenrir and Stan both follow Bear and Twoface and shout thier respective threats:
"Now this be our hood, bitches!"
"...No slimy fucks with Da Killas an' live!"
No response. But the two gangsters has made their intent loud and clear. Shit's about to go down! [Swag:2-1] Fenrir goes to grab his spray can...and realizes he left it back in the alleyway across town last night. DAMMIT!

Does handling a meat cleaver fall under Toughness or Skillz?

"Ahhh, fresh meat!"

Sprint into the lounge and take cover behind the bar counter. Examine the situation in more detail:
- Where did the enemy come from, the parking lot or the front entrance?
- Are there any tables in the bar and restaurant area? Are they thick enough to stop small arms fire?
- Is there a gun or anything of that sort stashed under the stand?


Hearing the commotion near the front, Anaconda dashes into the lounge and hops over the smaller bar counter to assess the situation...
A) From the voices, its pretty obvious that the opposition has barged in through the flimsy front door.
B) You remember that, yes, there are obviously a bunch of tables in the restaurant area. They seem like they might help against low caliber stuff, but if someone is packing a shotgun, then it ain't gonna be of help.
C) [Swag:1-1] Shit, there ain't no gun here! Maybe in the main bar counter, but again, you're not quite sure...

DA LOWDOWN
Da Killas
Spoiler (click to show/hide)

Land Pirates
Spoiler (click to show/hide)
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kj1225

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 1: BARGING IN
« Reply #128 on: May 28, 2014, 06:45:44 pm »

Jak stands by the door ready to fuckup anyone coming in.
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Playergamer

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 1: BARGING IN
« Reply #129 on: May 28, 2014, 06:51:37 pm »

Chalks, realizing how silly he looks, and hearing the door kicked in, quickly runs to his usual hiding spot in the lounge, looking for his misplaced gun.
« Last Edit: May 29, 2014, 09:25:53 am by Playergamer »
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VinnieTheDead

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 1: BARGING IN
« Reply #130 on: May 28, 2014, 09:33:43 pm »

Go find some pirate shitheads and fill 'em fulla lead.
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HmH

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 1: BARGING IN
« Reply #131 on: May 28, 2014, 11:10:41 pm »

((All Land Pirates: our enemy, being the attackers, has an immense early-game advantage due to being clustered in a single group. To counter their advantage, we should regroup before we make contact.
It would be optimal if everyone went to the lounge, as it has plenty of cover and other situational advantages, but the backroom or the office are fine, too. Whatever we decide, we must pick one single location in which to gather before we make our move.

And yes, TamerVirus, I'm metagaming. If it's any consolation, I'm metagaming to get our team out of a starting tactical disadvantage so heavy that it would mean a guaranteed loss of the game if we didn't get our shit together. It's not cheating, it's just... evening out the odds.))
« Last Edit: May 28, 2014, 11:58:22 pm by HmH »
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TopHat

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 1: BARGING IN
« Reply #132 on: May 29, 2014, 02:45:29 am »

Hide to side of door to bar. If anyone comes through, knock their head for six.
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SaberToothTiger

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 1: BARGING IN
« Reply #133 on: May 29, 2014, 06:45:53 am »

Stan would look for some kind of flammable alcohol in a glass bottle to make a molotov coctail out of it. He would also try and get some kind of lighter.
All of this while shouting babble and obscenities against the LP's.
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darkpaladin109

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Re: BEEFIN' OVER TURF: WAR 2: BLOODBATH AT THE BAR: TURN 1: BARGING IN
« Reply #134 on: May 29, 2014, 08:56:41 am »

Stan would look for some kind of flammable alcohol in a glass bottle to make a molotov coctail out of it. He would also try and get some kind of lighter.
All of this while shouting babble and obscenities against the LP's.
BOLD
Scan area for Pirates, attack any I see.
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