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Author Topic: Ship of the Line (Turn 8) - And then there was two  (Read 11190 times)

WhitiusOpus

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Re: Ship of the Line (Turn 2)
« Reply #75 on: April 23, 2014, 08:25:51 am »

Ship on Ship action?
We will require special shipping lanes, and not of the cargo transport variety.
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

Kashyyk

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Re: Ship of the Line (Start!)
« Reply #76 on: April 23, 2014, 06:52:05 pm »

Turn 2, Part 1

Spoiler: Battlemap (click to show/hide)

Special Orders:

BlitzDungeoneerFull Speed Ahead
darkpaladinPrepare Broadside
ImmaterialPrepare Broadside
KevakHard a'Port
PlayergamerBrace for Impact
RemuthraBrace for Impact
TamerVirusSieze the Initiative
tooshortPrepare Broadside
TophatSieze the Initiative
WhitiusOpusSieze the Initiative

BlitzDungeoneer gains an additional 1 movement this turn

Ship Stats:
Spoiler:  Base (click to show/hide)

Spoiler: Audacity (click to show/hide)
Spoiler: Heron, The (click to show/hide)

Initiative Order:

^Cpt. WhitiusOpius of the KMS Rittertürnier (Blue Cross)
^Cpt. TopHat of the Audacity (Purple Circle)
^Cpt. TamerVirus of The Not My Problem (Green Pentagon)
vCpt. Immaterial of the HMS Sabre (Fuschia Triangle)
vCpt. darkpaladin of the S.S. Victory (Red Chevron)
vCpt. Kevak of the Violet Wolf (Violet Wolfpaw)
vCpt. Remuthra of the S.S. Juke (Yellow Chicken)
vCpt. tooshort of the HMS Industrious (Orange Circle)
vCpt. BlitzDungeoneer of The Grand Line (Green Rectangle)
vCpt. playergamer of The Heron (Green Triangle)

Spoiler:  Notes (click to show/hide)
« Last Edit: April 24, 2014, 02:21:20 am by Kashyyk »
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Playergamer

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Re: Ship of the Line (Turn 2)
« Reply #77 on: April 23, 2014, 06:53:33 pm »

Turn Full 60 to Right, Fire on Closest Enemy.
« Last Edit: April 23, 2014, 07:08:13 pm by Playergamer »
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A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

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Remuthra

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Re: Ship of the Line (Turn 2)
« Reply #78 on: April 23, 2014, 07:07:00 pm »

Turn to starboard, dance a peace dance.

~Neri

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Re: Ship of the Line (Turn 2)
« Reply #79 on: April 23, 2014, 07:17:15 pm »

I pmed my actions.
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BlitzDungeoneer

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Re: Ship of the Line (Turn 2)
« Reply #80 on: April 24, 2014, 02:57:49 am »

3 down, then the rest forward.
Fire on the red V.
skip.
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Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

TamerVirus

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Re: Ship of the Line (Turn 2)
« Reply #81 on: April 24, 2014, 05:26:41 am »

You've got PM!
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What can mysteriously disappear can mysteriously reappear
*Shakes fist at TamerVirus*

WhitiusOpus

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Re: Ship of the Line (Turn 2)
« Reply #82 on: April 24, 2014, 07:51:38 am »

Move six hexes northwest, in a straight path.

Fire broadside at green pentagon.

Skip.
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

My Name is Immaterial

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Re: Ship of the Line (Turn 2)
« Reply #83 on: April 24, 2014, 11:18:55 am »

Forward 3, turn to port, forward three, fire both broad sides.

TopHat

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Re: Ship of the Line (Turn 2)
« Reply #84 on: April 24, 2014, 12:34:11 pm »

Move 4 hexes forward, turn left one hex side and move another hex forward.
Fire both broadsides if there are available targets.
Skip second movement.
 
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

darkpaladin109

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Re: Ship of the Line (Turn 2)
« Reply #85 on: April 24, 2014, 12:53:56 pm »

Move 1 hex southwest, turn 60 degrees to the left and open fire on the Audacity.
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~Neri

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Re: Ship of the Line (Turn 2)
« Reply #86 on: April 24, 2014, 02:07:57 pm »

Ship on Ship action?
We will require special shipping lanes, and not of the cargo transport variety.
Yes we will.

Maybe we should modify some cannons?
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WhitiusOpus

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Re: Ship of the Line (Turn 2)
« Reply #87 on: April 24, 2014, 06:03:39 pm »

Ship on Ship action?
We will require special shipping lanes, and not of the cargo transport variety.
Yes we will.

Maybe we should modify some cannons?
Warning, large image.
Spoiler: already on it. (click to show/hide)
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

My Name is Immaterial

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Re: Ship of the Line (Turn 2)
« Reply #88 on: April 24, 2014, 06:37:16 pm »

That is a weird folk museum.

WhitiusOpus

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Re: Ship of the Line (Turn 2)
« Reply #89 on: April 24, 2014, 07:30:26 pm »

That is a weird folk museum.
Heh. Didn't notice that until you pointed it out. But yeah, I guess Vietnamese/Korean are... Different...

At least I think it's either Korean or Vietnamese.
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.
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