Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10 11

Author Topic: Ship of the Line (Turn 8) - And then there was two  (Read 11174 times)

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Ship of the Line (Turn 3)
« Reply #105 on: May 10, 2014, 07:30:35 pm »

Already pmed my actions.
Logged

Playergamer

  • Bay Watcher
  • Dance dance hadoken!
    • View Profile
Re: Ship of the Line (Turn 3)
« Reply #106 on: May 10, 2014, 07:33:06 pm »

Turn my full 60 degrees to the left, head straight forward.
Logged
A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

My sigtext

TamerVirus

  • Bay Watcher
  • Who cares
    • View Profile
Re: Ship of the Line (Turn 3)
« Reply #107 on: May 11, 2014, 01:18:33 am »

Is it possible to fix crew, if so then do that. If not, fix hull

Turn sixty degrees upward and sail the entire way
Logged
What can mysteriously disappear can mysteriously reappear
*Shakes fist at TamerVirus*

lawastooshort

  • Bay Watcher
  • goodness what
    • View Profile
Re: Ship of the Line (Turn 3)
« Reply #108 on: May 11, 2014, 01:29:11 am »

Already pmed my actions.

Me too.
Logged

TopHat

  • Bay Watcher
    • View Profile
Re: Ship of the Line (Turn 3)
« Reply #109 on: May 11, 2014, 05:22:00 am »

Turn 60 degrees right, move four hexes forwards. Fire right broadside at the SS duke.
Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

BlitzDungeoneer

  • Bay Watcher
  • heh
    • View Profile
Re: Ship of the Line (Turn 3)
« Reply #110 on: May 11, 2014, 05:50:57 am »

60 degree turn to the right, move back as close to starting position as possible.
Skip.
Logged
Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Ship of the Line (Turn 3)
« Reply #111 on: May 11, 2014, 04:44:52 pm »

Is it possible to fix crew, if so then do that. If not, fix hull
Yes, it's possible to repair crew.

60 degree turn to the right, move back as close to starting position as possible.
Do you mean turn to Port then? as turning right (starboard) will take you away from your start.
Logged

BlitzDungeoneer

  • Bay Watcher
  • heh
    • View Profile
Re: Ship of the Line (Turn 3)
« Reply #112 on: May 11, 2014, 04:46:19 pm »

Yes of course.
Logged
Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Ship of the Line (Turn 3)
« Reply #113 on: May 11, 2014, 04:47:33 pm »

Erm. How does repairing crew even work? Do they all just like get together and make babies or something?
Logged

BlitzDungeoneer

  • Bay Watcher
  • heh
    • View Profile
Re: Ship of the Line (Turn 3)
« Reply #114 on: May 11, 2014, 04:49:00 pm »

Erm. How does repairing crew even work? Do they all just like get together and make babies or something?
Obviously. I mean, what else could it be?
Logged
Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Ship of the Line (Turn 3)
« Reply #115 on: May 11, 2014, 04:53:10 pm »

Splinting breaks, bandaging cuts, stitching wounds, picking up survivors who were knocked over board, resurrection through the power of GM-says-so... :P
Logged

BlitzDungeoneer

  • Bay Watcher
  • heh
    • View Profile
Re: Ship of the Line (Turn 3)
« Reply #116 on: May 11, 2014, 04:54:56 pm »

Splinting breaks, bandaging cuts, stitching wounds, picking up survivors who were knocked over board, resurrection through the power of GM-says-so... :P
I'm sticking with the theory of mass production of babies,though.
Logged
Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

My Name is Immaterial

  • Bay Watcher
    • View Profile
Re: Ship of the Line (Turn 3)
« Reply #117 on: May 11, 2014, 05:33:39 pm »

Repair crew, sails and then hull.
Forward 2, 60 north, rest of move forward.

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Ship of the Line (Turn 3)
« Reply #118 on: May 12, 2014, 02:35:46 pm »

Cool. Just waiting on darkpaladin.
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Ship of the Line (Turn 3)
« Reply #119 on: May 14, 2014, 08:40:12 pm »

darkpaladin's been AUTO'd as well.

Turn 3, Part 2

Spoiler: Battlemap (click to show/hide)

The Not My Problem moves north, followed quickly by the HMS Sabre. However, the Sabre was moving more quickly and collided into the back of the Not My Problem. Thankfully both ships remained undamaged. From each other atleast.

The KMS Rittertürnier had other ideas. It fired on the retreating form of The Not My Problem, shots arcing over the HMS Sabre before colliding into the deck. (-3 Hull)

The captain of the S.S. Victory seemed to have phased out, so it's First Mate took over until he recovered. Ordering the ship forward, to fire on the beleaguered Heron, chipping away at it's hull further. (-1 Hull)

Meanwhile the First Mate of the S.S. Juke, having ordered his captain consigned to the brig for his own safety ordered the ship across, bringing it to point blank range to the Audacity. Unfortunately the Audacity fires first, and without any space to miss it's cannon blasts holes in the port side of the Juke. (-4 Hull) In retaliation, the S.S. Juke's cannons open fire, exchanging like for like. (-4 Hull)

Meanwhile, the Violet Wolf continues it's long range barrage of the HMS Sabre, scoring another hit. (-1 Hull)

Finally, the HMS Industrious fire on the Heron, once more with Chain shot. The successful hits destroying the remaining tatters of sail. (-2 Sail)

Ship Stats:
Spoiler:  Base (click to show/hide)

Spoiler: Audacity (click to show/hide)
Spoiler: Grand Line, The (click to show/hide)
Spoiler: Heron, The (click to show/hide)
Spoiler: Juke, S.S. (click to show/hide)
Spoiler: Not My Problem (click to show/hide)
Spoiler: Rittertürnier, KMS (click to show/hide)
Spoiler: Sabre, HMS (click to show/hide)
Spoiler: Victory, S.S. (click to show/hide)
Spoiler: Violet Wolf (click to show/hide)

Initiative Order:

Cpt. WhitiusOpius of the KMS Rittertürnier (Blue Cross)
Cpt. darkpaladin of the S.S. Victory (Red Chevron)
Cpt. TopHat of the Audacity (Purple Circle)
Cpt. TamerVirus of The Not My Problem (Green Pentagon)
Cpt. Immaterial of the HMS Sabre (Fuschia Triangle)
Cpt. Kevak of the Violet Wolf (Violet Wolfpaw)
Cpt. Remuthra of the S.S. Juke (Yellow Chicken)
Cpt. tooshort of the HMS Industrious (Orange Circle)
Cpt. BlitzDungeoneer of The Grand Line (Green Rectangle)
Cpt. playergamer of The Heron (Green Triangle)

Spoiler:  Notes (click to show/hide)
« Last Edit: May 14, 2014, 10:24:07 pm by Kashyyk »
Logged
Pages: 1 ... 6 7 [8] 9 10 11