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Poll

ASCII Images?

Yes
- 14 (66.7%)
No
- 4 (19%)
I have a better alternative in mind (please comment!)
- 1 (4.8%)
What?
- 2 (9.5%)

Total Members Voted: 21


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Author Topic: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE  (Read 131679 times)

Cain12

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #285 on: May 23, 2014, 05:42:45 am »

Ptw, looks like this will be worth reading.
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #286 on: May 27, 2014, 12:16:56 am »

Crap. I had to draw another background for the other side of the room, but I screwed it up. This may take a while :(
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

MrCompassionate

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #287 on: June 01, 2014, 06:27:44 am »

Use Tranquil Walk of peace then Wrath of Gods over and over! Then make sure to use lots of self-congratulatory gestures in celebration of your incredible skill.
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NOW THE DEMONS OF THE UNDERWORLD SHALL SHARE IN MY HELL! NOTHING IS WORSE THAN A RAVEN CORPSE! NOTHING!

GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #288 on: June 01, 2014, 12:32:19 pm »

You seem upset mr. compassionate.  8)
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Parsely

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #289 on: June 01, 2014, 02:08:11 pm »

You seem upset mr. compassionate.  8)
Have you ever played Dark Souls, Griz? Because I know exactly what he's talking about.
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #290 on: June 01, 2014, 03:57:04 pm »

..yes?
It seemed more a purposefully-thinly-veiled grievance from a victim of the tactic than an honestly-suggested course of action- the use of 'your skill' instead of 'our skill', our lack of either of those spells, and that technique being considered cheesy & disliked (along with self-congratulatory gestures) were the indicators.
So I poked fun at him, insinuating I may even be a perpetrator of said technique. Which, true, may not be a strictly factual insinuation, but that is irrelevant to it's ability to spark more jolly conversation- which was my intention.
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Parsely

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #291 on: June 01, 2014, 04:03:26 pm »

..yes?
It seemed more a purposefully-thinly-veiled grievance from a victim of the tactic than an honestly-suggested course of action- the use of 'your skill' instead of 'our skill', our lack of either of those spells, and that technique being considered cheesy & disliked (along with self-congratulatory gestures) were the indicators.
So I poked fun at him, insinuating I may even be a perpetrator of said technique. Which, true, may not be a strictly factual insinuation, but that is irrelevant to it's ability to spark more jolly conversation- which was my intention.
I know he wasn't actually suggesting we do that, and I suspected that that was what you were trying to say. :p I just wasn't sure if you had ever played DS, having been too lazy to go back and check since it has surely come up before, and that idea hinged on that fact. Sorry if I offended you.
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #292 on: June 01, 2014, 04:12:22 pm »

Burp

So where is that hugo luman guy anyway?
>Grizzlyadamz ponders for a moment, then heads for the door to the 'We are our avatars' thread.
« Last Edit: June 01, 2014, 04:18:25 pm by GrizzlyAdamz »
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Parsely

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #293 on: June 01, 2014, 04:20:41 pm »

>.> you posted right before this one
That was nearly two whole months ago, derpazoid. :p
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #294 on: June 01, 2014, 05:35:41 pm »

NOT STORY POST
Spoiler: TWOP, Moving colors (click to show/hide)
« Last Edit: June 01, 2014, 06:20:58 pm by HugoLuman »
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #295 on: June 01, 2014, 06:16:53 pm »

Pretty colors!
We have a sword now?
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #296 on: June 01, 2014, 07:19:20 pm »

Nope. Don't worry, that was a crappy sword anyway.
Now I feel like doing one for the Trident Dance, but alas there is no more time for drawing such things today.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #297 on: June 05, 2014, 09:20:36 pm »

>grizzlyadamz bumps the thread
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #298 on: June 05, 2014, 09:33:40 pm »

'Tis finals, it cannot be helped.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Monitor Lisard

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Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
« Reply #299 on: June 06, 2014, 01:08:42 pm »

Here's some fanart for this glorious thread: a picture of Gwuin portraying Giantdad.

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ML's forum games and other good stuff

This artwork relates to the killing of the troll Ozyydif Kuilat by the cheese Eritoy Awexog in the early spring of 71
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