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Poll

ASCII Images?

Yes
- 14 (66.7%)
No
- 4 (19%)
I have a better alternative in mind (please comment!)
- 1 (4.8%)
What?
- 2 (9.5%)

Total Members Voted: 21


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Author Topic: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE  (Read 131608 times)

Parsely

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #135 on: April 27, 2014, 04:15:35 pm »

Explore beach. Look for shinies that may have washed up. Watch out for sea life.
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #136 on: April 27, 2014, 04:16:10 pm »

Examine corners for secret lewtz!
+1
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Shadestyle

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #137 on: April 27, 2014, 05:34:26 pm »

Deconstruct boat as an addition to Gun's action, take a good look at your inventory.
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Parsely

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #138 on: April 27, 2014, 05:55:11 pm »

I prefer a realistic artstyle, but I want to pick whichever is going to be least frustrating for you.
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #139 on: April 27, 2014, 05:58:54 pm »

I prefer a realistic artstyle, but I want to pick whichever is going to be least frustrating for you.
Well, the realistic one is the first pic, in the character screen. I'm not sure how it turned out compared to the others, though.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #140 on: April 27, 2014, 06:03:25 pm »

Mk, change my vote from 'submit feedback' non-vote to cartoony style.

Faster to draw, avoids the uncanny valley.
I liked the third frame best.
-e
The third frame, skipping over the loading screen. The battle scene.

Ooh hey, can we get item screens for our equipment?
« Last Edit: April 27, 2014, 06:16:28 pm by GrizzlyAdamz »
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #141 on: April 27, 2014, 06:10:04 pm »

Loading screen style?
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Keep Me Safe - A Girl and Her Computer (Illustrated Game)
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #142 on: April 27, 2014, 06:12:01 pm »

DS style- unless they don't have stats. If that's the case, then yes please.
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #143 on: April 27, 2014, 07:07:02 pm »

They do have stats, but the format is incomplete. How about I give you the stats and text for now?
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Parsely

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #144 on: April 27, 2014, 07:55:57 pm »

They do have stats, but the format is incomplete. How about I give you the stats and text for now?
I'm personally fine with that.
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #145 on: April 27, 2014, 07:56:35 pm »

I am perfectly fine with whatever you wish. DS-style is cool is all.  :)
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #146 on: April 27, 2014, 08:30:04 pm »

Spoiler: Copper Pickaxe (click to show/hide)

Spoiler: Ashen Shield (click to show/hide)
Note: shield percentages affect how much the shield resists degradation more than how much it blocks, though some things are weird.

Spoiler: Leather Cap (click to show/hide)

Spoiler: Smith's Clothes (click to show/hide)

Spoiler: Heavy leather boots (click to show/hide)
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Parsely

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #147 on: April 27, 2014, 09:36:54 pm »

Sweet.
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Monitor Lisard

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #148 on: April 28, 2014, 01:31:44 am »

Explore beach. Look for shinies that may have washed up. Watch out for sea life.

This, and also check the boat for supplies. And then make a gesture.
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This artwork relates to the killing of the troll Ozyydif Kuilat by the cheese Eritoy Awexog in the early spring of 71

Grombardrim

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #149 on: April 28, 2014, 02:10:25 am »

Well, we could simply strike the earth...

I think the general consensus is to check the boat for supplies, gather up everything that could be useful to us, and then explore the beach.
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We're basically feasting on eldritch abomination cookies. I love this game.
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