Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

ASCII Images?

Yes
- 14 (66.7%)
No
- 4 (19%)
I have a better alternative in mind (please comment!)
- 1 (4.8%)
What?
- 2 (9.5%)

Total Members Voted: 21


Pages: 1 ... 6 7 [8] 9 10 ... 37

Author Topic: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE  (Read 131597 times)

Grombardrim

  • Bay Watcher
    • View Profile
Re: Dwarf Souls: Interactive Community Adventure
« Reply #105 on: April 23, 2014, 03:16:03 pm »

DeviantArt, drawn by some dude named CommisarKinyaf, originally meant to be a siege engineer so it sorta fits ^_^  The Urgrosh doesn't, but eh.

Spoiler (click to show/hide)
Logged
We're basically feasting on eldritch abomination cookies. I love this game.

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Dwarf Souls: Interactive Community Adventure
« Reply #106 on: April 23, 2014, 03:24:52 pm »

Well, as it's someone else's character, I should modify the design a bit, but I can draw that. Albeit in a different, faster style.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

NAV

  • Bay Watcher
  • I have an idea!
    • View Profile
Re: Dwarf Souls: Interactive Community Adventure
« Reply #107 on: April 23, 2014, 09:03:59 pm »

Lantern shield better pic:
Spoiler (click to show/hide)
We need two of these, one for each hand.
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Dwarf Souls: Interactive Community Adventure
« Reply #108 on: April 23, 2014, 09:13:50 pm »

No idea what the hell skill that would use. Anyway, I'm drawing the intro, but first I've got to do some course work, so I don't know when it will be up.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Grombardrim

  • Bay Watcher
    • View Profile
Re: Dwarf Souls: Interactive Community Adventure
« Reply #109 on: April 24, 2014, 02:04:34 am »

A combination of Shield User (for defense) and Misc Object User for attack.

Damage done iss governed by the O-Overkill! skill.
Logged
We're basically feasting on eldritch abomination cookies. I love this game.

Wimopy

  • Bay Watcher
    • View Profile
Re: Dwarf Souls: Interactive Community Adventure
« Reply #110 on: April 24, 2014, 07:10:01 am »

Sword skill, unarmed skill, shield skill, armour user skill, misc object user skill, OP Items Use Skill
sword part, gauntlet part, shield part, gauntlet part, the spike in the middle, the whole thing together

Ultimate skill grinding item. If you don't critically wound yourself. Which you probably would. Add a lantern to that and you're bound to burn in the lamp oil sooner or later.

Stat grinding too. Because of the skill grinds and the fact that it's probably heavy, you have to be agile to not kill yourself, if you keep maiming yourself, then endurance...
Too bad it's Dwarf Souls, where you can't grind skills like that. You could probably add it to DF though.
Logged
Now updating the Monster Hunter Universe mod
Current Version: 0.4.95b - Updated June 17, 2015
New Thread
Download
Old Thread

Grombardrim

  • Bay Watcher
    • View Profile
Re: Dwarf Souls: Interactive Community Adventure
« Reply #111 on: April 24, 2014, 08:40:52 am »

Hmm.  I'm not sure it's possible to have an item that trains more than one skill at a time.  Mainly because it's not possible (as far as I know) to have an item that USES more than one skill at a time.
Logged
We're basically feasting on eldritch abomination cookies. I love this game.

Wimopy

  • Bay Watcher
    • View Profile
Re: Dwarf Souls: Interactive Community Adventure
« Reply #112 on: April 24, 2014, 08:52:59 am »

Hmm.  I'm not sure it's possible to have an item that trains more than one skill at a time.  Mainly because it's not possible (as far as I know) to have an item that USES more than one skill at a time.

I know, that wouldn't work (yet, except maybe with DFHack, but I don't know that). I mean that adding an item that can cut/impale/stab/punch/block would likely work. Though I dunno what skill shield bashing currently uses, and I'd add it as a shield.
Logged
Now updating the Monster Hunter Universe mod
Current Version: 0.4.95b - Updated June 17, 2015
New Thread
Download
Old Thread

Grombardrim

  • Bay Watcher
    • View Profile
Re: Dwarf Souls: Interactive Community Adventure
« Reply #113 on: April 24, 2014, 09:20:55 am »

Shield bashing is Misc Object User.  Misc Object User is, IMHO, the BEST combat skill in Adventure mode.  It just lets you do so many things well...  Like making Tira from Soul Calibur (on an unrelated note, adamantine Serrated Discs are awesome)
Logged
We're basically feasting on eldritch abomination cookies. I love this game.

AfellowDwarf

  • Bay Watcher
  • Paranoid crossdresser
    • View Profile
Re: Dwarf Souls: Interactive Community Adventure
« Reply #114 on: April 24, 2014, 09:40:22 am »

Shield bashing is Misc Object User.  Misc Object User is, IMHO, the BEST combat skill in Adventure mode.  It just lets you do so many things well...  Like making Tira from Soul Calibur (on an unrelated note, adamantine Serrated Discs are awesome)
However, since we can mine usefull rocks here, mining might now be better.(I mean, level up your combat skills by crafting? Yes please.)
« Last Edit: April 24, 2014, 09:44:36 am by AfellowDwarf »
Logged
My interactive forum thing: Adventures of Sir Major

Grombardrim

  • Bay Watcher
    • View Profile
Re: Dwarf Souls: Interactive Community Adventure
« Reply #115 on: April 24, 2014, 09:54:19 am »

No, I know that!  I'm just saying that in vanilla AM, Misc. Object is the best.  Dwarf Souls is using completely different mechanics.
Logged
We're basically feasting on eldritch abomination cookies. I love this game.

AfellowDwarf

  • Bay Watcher
  • Paranoid crossdresser
    • View Profile
Re: Dwarf Souls: Interactive Community Adventure
« Reply #116 on: April 24, 2014, 10:20:57 am »

I know you did. I'm just clarifying in case someone would conclude that Misc. Object is the preferable option.
« Last Edit: April 24, 2014, 11:22:39 am by AfellowDwarf »
Logged
My interactive forum thing: Adventures of Sir Major

Grombardrim

  • Bay Watcher
    • View Profile
Re: Dwarf Souls: Interactive Community Adventure
« Reply #117 on: April 24, 2014, 11:32:09 am »

Ah, I see.  In taht case, clarify away, good fellowDwarf ;3  (sorry, couldn't resist)
Logged
We're basically feasting on eldritch abomination cookies. I love this game.

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: Dwarf Souls: Interactive Community Adventure
« Reply #118 on: April 26, 2014, 08:08:59 pm »

Bamp
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Dwarf Souls: Interactive Community Adventure
« Reply #119 on: April 26, 2014, 09:28:07 pm »

Don't worry, I'm simply doing a lot for the intro. It is, after all, the longest cutscene in Dark Souls.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?
Pages: 1 ... 6 7 [8] 9 10 ... 37