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Poll

ASCII Images?

Yes
- 14 (66.7%)
No
- 4 (19%)
I have a better alternative in mind (please comment!)
- 1 (4.8%)
What?
- 2 (9.5%)

Total Members Voted: 21


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Author Topic: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE  (Read 130563 times)

AfellowDwarf

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #345 on: July 04, 2014, 01:16:49 am »

Well will you look at that! It's a three-way tie.
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #346 on: July 05, 2014, 01:49:23 pm »

Now it's a tie between VIT and STR.
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Wimopy

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #347 on: July 05, 2014, 03:06:41 pm »

I can offer a tiebreaker. I voted for spending one point, but if I had to choose, I would spend on vitality.

Of course, you probably can't check I'm telling the truth about my vote, but regardless, it's there.
Or we can wait for another vote.
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #348 on: July 05, 2014, 03:10:10 pm »

I'll give it a little longer, but it looks like 2 for VIT, then.
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sal880612m

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #349 on: July 05, 2014, 03:19:17 pm »

I voted for vitality back when it was a three way. Prefer one point there for now save the other for something else.
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #350 on: July 05, 2014, 09:54:36 pm »

Edited the poll. I've gotten most of the drawings for the next one finished, just waiting on this.
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #351 on: July 07, 2014, 07:23:07 pm »

Looks like vitality has won! Update to commence shortly!
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #352 on: July 11, 2014, 03:47:45 am »

This is very bad. I cannot remember the parameters I used to calculate scaling. Also, strength pulled ahead in the poll after I drew the picture, but I can alter it if need be.

EDIT: But through the magics of MATH, I have re-discovered them! Gods, my algebra is rusty. I'll make a table for this shit, then we can get back to business...

Expect the larger update sometime between now and Sunday night.
« Last Edit: July 11, 2014, 04:38:04 am by HugoLuman »
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #353 on: July 11, 2014, 04:37:44 am »

Had to cut this one in half. Certain recent distractions made me forget things. Next one will be bigger.




You definitely feel better. Let the end of the world come, then. You survived being stabbed in the gut. You can take whatever is thrown at you!

Having seen the power of this curious box with your oars, you decide to see how far it will go, as you figure you should grab everything you can from this world if it's going to end soon. You head back into the other room, past the strange figure, and try to pick up the Chandelier. Unfortunately, it seems almost too heavy to lift easily, as you can't get your fingers under it. You try instead pressing the open box against it, but it just doesn't seem to fit. Finally, you try putting the chain through, and it falls in. With a little help from you, it pulls the chandelier upright, and wedges lengthwise against the open box. Somehow, with a great strain, the entire thing disappears into the box.

Spoiler: Dwarven Chandelier (click to show/hide)

That strange business done, you walk around the edges of the room, searching for any more potential goodies to disappear into the weird box that could potentially be useful wherever you're headed. Sadly, there's not so much as a loose rock to be found, so you return to the apparition.
"I'm ready now, I think."

"Good. Now jump into Hell."
« Last Edit: July 11, 2014, 03:04:32 pm by HugoLuman »
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~Neri

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #354 on: July 11, 2014, 04:48:24 am »

...Wat.

Explain.
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #355 on: July 11, 2014, 06:02:19 am »

And just like that, the moment's spell snaps, rationality's piercing cry swells up from the deep and our reverie cracks.
Don't move.
Look at the hole,
then look at the apparition expectantly.

"Seriously?"

Who the hell does this apparition think it is? Who does it think I am?! Momma The dwarven commune didn't raise no fool.
I'm not quite sure what's going on, but that thing kinda gets on my nerves.



(Don't suppose this could mess with the other half...)
« Last Edit: July 11, 2014, 06:06:07 am by GrizzlyAdamz »
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Wimopy

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #356 on: July 11, 2014, 06:06:40 am »

Hell yeah! Jump down!

I mean, what's the worst that could happen, besides being crushed?

By the way, after seeing the kinds of items we come across, it might be worth practicing our misc. weapon skill. I have a feeling some of these random objects could be extremely useful. (The chandelier and the oars probably have the best range of all weapons bar actual ranged weapons)
And let's face it, it's far more dwarven/Fun with fight with a chandelier than real weapons (the pick is on or near the same level, but who knows how good it will be in the long run?)

I don't like this apparition either, but hey, what choice DO we have? Other than attacking it. And it looks incorporeal, so I don't think it'd work. In Dark Souls, you come across these kinds of ladies (not in spirit form), and your character automatically trusts them (yeah, I never got the point of the whole plot in DS), guess we just do the same here.
No second thoughts. It's for the best!
If none else, It is inevitable. I really see no other option in the end, even if we do question things.
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #357 on: July 11, 2014, 06:10:55 am »

Well, that's the fun- if it's inevitable, we make Hugo sweat a little and get a more interesting adventure-- by sticking around a few minutes we might see the world start collapsing, or the apparition will go scorpion on us and drag us in. Or we'll slip on the edge like a clutzoid.
Funfunfun.

I'm down for using the pick as a main and peppering in situational misc/throwing, training them up specifically if we get the chance, (small defenseless animals).

Btw, don't forget to hover over the underlined/shadow text for the 'abbreviation' I put on it. Those are her gut/subconscious feelings.
« Last Edit: July 11, 2014, 06:23:04 am by GrizzlyAdamz »
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Wimopy

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #358 on: July 11, 2014, 07:00:27 am »

Right, then let's make the apparition sweat ectoplasm!
"Like Hell I'm jumping down a glowing hole!"

Yes, I'm using Hell in these responses on purpose.
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
« Reply #359 on: July 15, 2014, 01:06:10 pm »

Soooo, other opinions? Bueller?
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