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Poll

ASCII Images?

Yes
- 14 (66.7%)
No
- 4 (19%)
I have a better alternative in mind (please comment!)
- 1 (4.8%)
What?
- 2 (9.5%)

Total Members Voted: 21


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Author Topic: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE  (Read 131628 times)

AfellowDwarf

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Re: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #330 on: July 03, 2014, 04:56:09 am »

So, what can we upgrade upon leveling? If skills are on the table, I think maybe the ambusher skill would be nice, even that untrained backstab attack just there seemed pretty good.

So, will we try to fit the chandeleer in our box?
« Last Edit: July 03, 2014, 05:01:13 am by AfellowDwarf »
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #331 on: July 03, 2014, 12:07:07 pm »

Skills can only be increased through practice, you can increase your stats, though.
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #332 on: July 03, 2014, 12:17:44 pm »

Hm, can XP be used as currency?
How many souls does leveling up take each time? (exact same as DS?)

(if so, we can level up twice and will have a remainder of 637.
http://darksouls.wikidot.com/soul-level)
« Last Edit: July 03, 2014, 12:19:45 pm by GrizzlyAdamz »
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #333 on: July 03, 2014, 12:24:19 pm »

You may indeed use that table
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AfellowDwarf

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #334 on: July 03, 2014, 01:03:20 pm »

Well, dex and resistance are our dumpstats, somewhat, and power and attunement aren't useable yet.  So, I guess we should strength or vitality? We could also pick resistance for we've heard earlier.
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #335 on: July 03, 2014, 02:26:52 pm »

Endurance was very important in darksouls, but we have no stamina bar and haven't reached 'fatigued' status yet, (perhaps bossknight did?), so there's little indication how important it is here.
So yeah sure, vitality & strength.
Do we want to set a HP goal to hit before we focus on strength (or other equipment/spell-related stat), split between the two, or focus on strength first?
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GiglameshDespair

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #336 on: July 03, 2014, 02:35:01 pm »

Vitality and strength. We don't want really to commit to much before we know what we're committing to.
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #337 on: July 03, 2014, 02:40:01 pm »

Well we know we're in the 50hp/1vit range for now, so we could probably go for a HP goal without regret for the time being.
1000 before we divert into stats sound good?
(unless we find a sweet weapon)
« Last Edit: July 03, 2014, 02:41:43 pm by GrizzlyAdamz »
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #338 on: July 03, 2014, 02:57:08 pm »

Crap how do I give each voter 2 votes?
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Parsely

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #339 on: July 03, 2014, 03:20:51 pm »

Crap how do I give each voter 2 votes?
Edit your poll. There should be a thingy that says 'max votes per voter' or summat. Change the 1 in the box to a 2.
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #340 on: July 03, 2014, 03:30:28 pm »

There doesn't seem to be one, but there was when I first created the poll for this thread.
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AfellowDwarf

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #341 on: July 03, 2014, 03:46:00 pm »

Wait, you're planning to give everyone two votes in the same poll to represent two choices? I don't think that'll work properly: Such a system does not discern weither one person voted on getting Vit twice, or if two people voted on getting vit once. You're better off making a poll for the first choice, resetting the votes after some time and then making the second poll about the second choice.
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #342 on: July 03, 2014, 03:52:23 pm »

Yeah, this poll is a bust. So, looks like it's either 2 on VIT, or 1 on VIT and 1 on another stat.
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Wimopy

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #343 on: July 03, 2014, 04:01:28 pm »

Will fame be used as currency as well, like DS?
In that case I might consider investing only 1pt for now.
Otherwise, 2vit. Our current strength seems satisfactory.
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
« Reply #344 on: July 03, 2014, 04:17:26 pm »

Yes, it will also be currency.
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