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Poll

ASCII Images?

Yes
- 14 (66.7%)
No
- 4 (19%)
I have a better alternative in mind (please comment!)
- 1 (4.8%)
What?
- 2 (9.5%)

Total Members Voted: 21


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Author Topic: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE  (Read 131593 times)

AfellowDwarf

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #150 on: April 28, 2014, 04:38:23 am »

Check the water for stuff, then use the pick to enter the cave(It's a cave, right?) through the roof.

Edit: Maybe we should try to capture a sea creature, and throw it into the cave and see if there's something in there that makes noise.
« Last Edit: April 28, 2014, 04:42:57 am by AfellowDwarf »
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Skullsploder

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #151 on: April 28, 2014, 05:25:56 am »

Don't deconstruct the boat. Use it to explore the beach, rather than walking and potentially encountering dangers face to face that we aren't prepared for.
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #152 on: April 28, 2014, 05:37:38 am »

Pft, 'not ready' he says. We're ready for whatever crummy 'asylum demon' hugoluman's cooking up!
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AfellowDwarf

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #153 on: April 28, 2014, 07:44:21 am »

Hmm. We could dig a ditch to divert the sea into the cave, and use the boat to explore it. If we don't have a paddle, we could make a crude one out of driftwood or stone.
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MDFification

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #154 on: April 28, 2014, 08:04:43 am »

>Look for tutorial messages
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NAV

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #155 on: April 28, 2014, 08:29:58 am »

Hmm. We could dig a ditch to divert the sea into the cave, and use the boat to explore it. If we don't have a paddle, we could make a crude one out of driftwood or stone.
Bad idea. Caves almost always go down. We'd flood the entire thing and make it impossible to explore.
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #156 on: April 28, 2014, 08:34:44 am »

I am reminded of my first fort.
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AfellowDwarf

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #157 on: April 28, 2014, 10:19:03 am »

Maybe if we let a cubic urist or five of water flow in, then blocked the ditch with a rock? We'd be able to tell some things about the size of the cave by the height of the water.
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melkor

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #158 on: April 28, 2014, 12:59:53 pm »

ptw
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Grombardrim

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #159 on: April 28, 2014, 03:36:13 pm »

People, we're a Miner, not an Engineer.

Strike the earth symbolically (this IS Dwarf Fortress, after all), and then begin to explore the cave.
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #160 on: April 28, 2014, 05:50:58 pm »

Working on the update pictures, but will be open to more input for a while.

So far I think there's consensus for:
-exploring the island
-looking in the boat
-exploring the cave
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Parsely

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #161 on: April 28, 2014, 06:12:55 pm »

Yup. +1 to those.
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MDFification

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #162 on: April 28, 2014, 06:20:08 pm »

Before you attempt anything, practice rolling like a pro.
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Parsely

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #163 on: April 28, 2014, 06:20:55 pm »

Before you attempt anything, practice rolling like a pro.
That's actually a good idea. Gotta check our parry window on our shield too.
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #164 on: April 28, 2014, 06:23:00 pm »

Can we check the window without something to parry?
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