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Author Topic: (SG) Fissure: CRITICAL HIT  (Read 9016 times)

~Neri

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Re: (SG) Fissure: Diplomac - No.
« Reply #90 on: April 29, 2014, 04:10:49 pm »

Leave him alone. Loot other house(s).

+1 I have no idea what's going on, but loot is always good. Always.
We are an extremely sociopathic trap of my design. A fissure has opened in the middle of New York or something and giant insect creatures are murderifying people in the streets. We attempted to convince a neighbor who witnessed us torture a cat to let us into his house, which was a stupid idea in the first place. We are now likely going to loot stuff.
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ttlovepie

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Re: (SG) Fissure: Diplomac - No.
« Reply #91 on: April 29, 2014, 06:12:48 pm »

I completely misread what was going on, I thought he was in the house across the street at the front door.
Leave him alone. Loot other house(s).
+1 I have no idea what's going on, but loot is always good. Always.
We are an extremely sociopathic trap of my design. A fissure has opened in the middle of New York or something and giant insect creatures are murderifying people in the streets. We attempted to convince a neighbor who witnessed us torture a cat to let us into his house, which was a stupid idea in the first place. We are now likely going to loot stuff.
+1
« Last Edit: April 29, 2014, 06:16:13 pm by ttlovepie »
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Parsely

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Re: (SG) Fissure: Diplomac - No.
« Reply #92 on: April 29, 2014, 09:36:09 pm »

Leave him alone. Loot other house(s).

+1 I have no idea what's going on, but loot is always good. Always.
We are an extremely sociopathic trap of my design. A fissure has opened in the middle of New York or something and giant insect creatures are murderifying people in the streets. We attempted to convince a neighbor who witnessed us torture a cat to let us into his house, which was a stupid idea in the first place. We are now likely going to loot stuff.
+1
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Wwolin

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Re: (SG) Fissure: First Contact
« Reply #93 on: May 05, 2014, 10:40:49 pm »

((Studying and testing has begun; expect turns to be irregular until next Tuesday.))

"Welp, you can't say that I didn't give it a shot. Let's go Julie. There's bound to be some lootable place nearby without a blunderbuss-wielding asshole in it."
"Sounds good to me."

Leaving Will to wave his antique gun around triumphantly, you and Julie make your way to the main road, where the nature of the current apocalypse is quite apparent. While the road is mostly empty, as small town roads tend to be, the few cars that are on it are all in various states of wrecking, and several hunks of meat which may once have been people lie strewn about haphazardly.
"I... What is... I think I'm going to be sick."

Suddenly, a nearby car shifts, and two creatures looking like grey praying mantises skitter out from behind it. While no larger than children, the things move with surprising speed, sprinting straight towards you and Julie while waving their machete-sized forearms around like swords. 

Spoiler: Navi Alkerman: (click to show/hide)
Spoiler: Julia Whitfield: (click to show/hide)

Spoiler: Enemies: (click to show/hide)
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I meant we'd start stabbing the walls and floor for points and not just for science.

~Neri

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Re: (SG) Fissure: First Contact
« Reply #94 on: May 05, 2014, 10:45:20 pm »

Ohshit.

Navi: Engage Mantid A, aim for soft spots like the eyes and the areas between plating.

Julia: Engage Mantid B with the same orders as Navi.
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Parsely

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Re: (SG) Fissure: First Contact
« Reply #95 on: May 05, 2014, 10:51:59 pm »

Ohshit.

Navi: Engage Mantid A, aim for soft spots like the eyes and the areas between plating.

Julia: Engage Mantid B with the same orders as Navi.
+1

Maybe we can take their arms and use them as weapons if we manage to wipe them out.
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~Neri

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Re: (SG) Fissure: First Contact
« Reply #96 on: May 05, 2014, 10:53:08 pm »

Exploit surroundings.
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BlitzDungeoneer

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Re: (SG) Fissure: First Contact
« Reply #97 on: May 06, 2014, 01:02:11 am »

Ohshit.

Navi: Engage Mantid A, aim for soft spots like the eyes and the areas between plating.

Julia: Engage Mantid B with the same orders as Navi.
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TamerVirus

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Re: (SG) Fissure: First Contact
« Reply #98 on: May 06, 2014, 02:16:02 am »

Ohshit.

Navi: Engage Mantid A, aim for soft spots like the eyes and the areas between plating.

Julia: Engage Mantid B with the same orders as Navi.

+uno

FIGHT FOR OUR LIVVEEEESSSSS
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What can mysteriously disappear can mysteriously reappear
*Shakes fist at TamerVirus*

Worldmaster27

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Re: (SG) Fissure: First Contact
« Reply #99 on: May 06, 2014, 08:00:02 am »

Ohshit.

Navi: Engage Mantid A, aim for soft spots like the eyes and the areas between plating.

Julia: Engage Mantid B with the same orders as Navi.

+uno

FIGHT FOR OUR LIVVEEEESSSSS
+1
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ttlovepie

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Re: (SG) Fissure: First Contact
« Reply #100 on: May 06, 2014, 07:27:12 pm »

Ohshit.

Navi: Engage Mantid A, aim for soft spots like the eyes and the areas between plating.

Julia: Engage Mantid B with the same orders as Navi.

+uno

FIGHT FOR OUR LIVVEEEESSSSS
+1
+1 Seeing as it doesn't look like we can out run them, guess we don't have too much of an option.
« Last Edit: May 22, 2014, 02:37:38 pm by ttlovepie »
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ttlovepie

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Re: (SG) Fissure: First Contact
« Reply #101 on: May 22, 2014, 07:46:00 pm »

Bump.
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Wwolin

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Re: (SG) Fissure: CRITICAL HIT
« Reply #102 on: May 28, 2014, 08:55:38 pm »

((Sorry, I was graduating, and then I got sick. I'm still pretty sick now, but here's a short turn to show that this isn't dead.))

As the first of the mantis things draws close, you whip out your scalpels and charge at it, driving one blade into the chink in its armor beneath its forearm, and the other directly into its eye. The thing collapses almost instantaneously, and its partner hesitates for a split second, allowing Julia to close the distance and drive her knife into its underbelly, eliciting a shriek of pain and a retaliatory swipe which leaves a tiny gash on Julia's shoulder.

Spoiler: Navi Alkerman: (click to show/hide)
Spoiler: Julia Whitfield: (click to show/hide)

Spoiler: Enemies: (click to show/hide)
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I meant we'd start stabbing the walls and floor for points and not just for science.

Worldmaster27

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Re: (SG) Fissure: CRITICAL HIT
« Reply #103 on: May 28, 2014, 08:57:24 pm »

Both: Stabbity stab the final mantis.
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~Neri

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Re: (SG) Fissure: CRITICAL HIT
« Reply #104 on: May 28, 2014, 09:04:58 pm »

Navi: aim for the joints.

Julia: Hack at it.
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