You follow the registrar into the lower sections of the arena past some of the most famous living gladiators of your time, and quite a few non-living ones.
“So here are the… gladiators that we have assembled who are willing to join your school.”
You look, crestfallen, at the assemblage of Imps, Goblins, Peasants, and all around terrible options presented to you. “What? Where… Where are the fighters?”
“Well… You are just starting out. Win a few fights and you might attract the attention of some better athletes?” The Registrar is doing her best to cover up the fact that no one wants to work for you…
'Very well... This is a minor set-back at worst. I'll rise to the very highest tier of gladiator manager no matter what!' You tell yourself as you spend a few minutes talking to and examining the prospective choices "Very well," you say at last "I'll take..."
Name: the Peasant [Human]
HP: 40/40
Purchase Cost: 30gp
Revive Cost: 10gp
XP Next: 0/35
Initiative: 30
Attack 1: Pitchfork (-15)
Levels Into: Mercenary, Thug
Personality:
Description: Simple farmers and laborers, some Peasants enter the arena in an attempt to better their station.
Name: the Goblin [Goblin]
HP: 50/50
Purchase Cost: 50gp
Revive Cost: 50gp
XP Next: 0/50
Initiative: 30
Attack 1: Spear (-15)
Personality:
Description: Feral and savage, Goblins are thought, correctly, to be good for little more than annoyances.
Name: the Goblin Archer[Goblin]
HP: 40/40
Purchase Cost: 50gp
Revive Cost: 50gp
XP Next: 0/75
Initiative: 50
Attack 1: Arrow (-15)
Personality:
Description: Using flimsy crudely made arrow the Goblin Archer can attack any foe, regardless of position.
Name: the Imp [Demon]
HP: 50/50
Purchase Cost: 60gp
Revive Cost: 50gp
XP Next: 0/50
Initiative: 30
Attack 1: Scratch (-20)
Levels Into: Fat Imp
Personality:
Description: Having more in common with annoyances than actual threats, the Imp is sent by a Demon Lord to sow chaos within the realm of mortals
Alrighty, remember that you must purchase AND name one of the above types of Gladiators. Each has strengths and weaknesses. If you hit 0gp AND have no Gladiators you lose. That shouldn’t be a problem though.
Each of your schools only has 1 slot for gladiators for now so… Yeah…
What's an armbrust?
The leveled up verion of a Wurfaxt. Both of which are Dwarvern units. Your school isn't famous enough to attract either however...