Required Fame – This is the lowest Fame Level required to hire this Gladiator. [*This stat only appears while purchasing a gladiator.]
Gladiator Name – The Name, Class, and Race of the Gladiator. You may change the Gladiator’s name at any time.
Size – Large Gladiators take up 2 of the 6 spaces available in a gladiatorial match. [*This stat will only appear if the Gladiator is Large.]
HP – If a gladiator reaches 0 HP they are in critical condition and taken out of the fight. Furthermore they cannot take part in another fight until they are ‘revived’. Gladiators in critical condition are treated like a normal gladiator in every other respect however.
If you mouse over HP you can see the Regeneration rate of your gladiator.Armor - Armor is the amount of damage, percentage wise, that your gladiator ignores. For example, if your Gladiator has 5 armor, they will ignore 5% of all damage they recieve. So a damage that would usually deal 100 damage: [100 * [1 - .05] = 100 * .95 = 95 Damage]. The minimum amount of armor a gladiator can have is 0, while the maximum is 95.
Regeneration – This is the % of health you Gladiator will receive each week if they are damaged. Gladiators in critical condition do not have Regeneration, though it will be listed in their stats.
Armor – All damage this Gladiator receives is lessened by this percentage. [*This stat is only shown if applicable]
Immune – This Gladiator will take no damage from sources they are immune to. [*This stat is only shown if applicable]
Ward – This Gladiator takes no damage from the first attack of this source in a battle. Damage from this source outside of combat never affects this Gladiator. [*This stat is only shown if applicable]
Purchase Cost – The cost of hiring this gladiator. [*This stat is only shown during purchase]
Revive Cost – This is the price you must pay to take a Gladiator from 0hp to 1hp.
If you mouse over the Revive Cost you will see the amount of gp you must pay per health point if you want to exchange gold for you gladiator’s health. [*This stat is only shown if the Gladiator is in critical condition, during purchase, or during level up.]
XP – This is the amount of XP this Gladiator needs to Class Change / Level Up. When a Gladiator reaches this number you may choose to change them into a new unit or increase their current stats. If you increase their stats than each stat of theirs will go up slightly.
If you mouse over the XP needed you will see the Gladiator’s level as well as their XP Killed stat.Level – This number shows how many times your gladiator has hit their XP cap.
XP Killed – This is how much XP the enemy team receives if they put your gladiator into Critical condition. This number is split evenly amongst the entire enemy team.
Initiative – The higher this number is the more likely your gladiator is to go first in battle.
Attack[1/2] [Source/Chance/Damage]– The name of the attack the gladiator uses in combat. If the Gladiator has two attacks both attacks will target the same Gladiators.
If you mouse over the attack name you will see its [Source/Chance/Damage].Source – The source of the attack’s damage. [Weapon, Earth, Fire, Wind, Water, Mind, Death, or Life]
Chance – The chance that an attack has to hit.
Damage – The average amount of damage your gladiator’s attack will do. They might do slightly more or less during the course of a fight.
Reach:
Adjacent/
Any/
All.
Mouse over the previous three words to see what they mean.Special: Certain attacks have special attributes. If this is the case they will show up here. If not, the special section will not appear.
Levels Into: These are the classes a Gladiator can change into when they hit experience cap. If the gladiator does not have this stat shown it means that they simply gain a boost to their current stats. [Ogres only level into stronger ogres for example, while a Squire can level into a Knight]. [*This is only shown during purchase or level up if applicable.]
Personality: Every Gladiator has a personality. Every gladiator has two personality traits that are revealed once you’ve hired them. There are a wide range of positive and negative personality traits. Some gladiators only have a single personality trait, this simply means that this trait is strong enough that it counts for both. This is called being “Very X”. Personality traits are permanent and can never change.
Endorsment: If your Gladiator is spectacular enough they might get an endorsement from a high-ranking organization. These function like personality except that you may change them whenever there is a better offer. Each endorsement has three levels [Bronze, Silver, and Gold] that increases the effect. You must, however, work your way up from Bronze to Gold over time.
So let’s take a quick look at the first Gladiator the ESEE purchases: A Peasant who we will name Harold.
Name: Harold the Peasant [Human]
Size: Does not Appear [*Usually won’t even be shown]
HP: 40/40 [0/40 would indicate Harold was in Critical condition] [Mouse over the health to see how high his regeneration value is!]
Armor: 0 [*Usually wouldn’t be shown]
Immune: None [*Usually wouldn’t be shown]
Purchase Cost: 30gp [*Usually wouldn’t be shown]
Revive Cost: 10gp [*Usually wouldn’t be shown]
XP Next: 0/35 [XP/XP to next level up]
Initiative: 30 [50 is a decent initiative.]
Attack 1: Pitchfork (-15) [*Mouse over the attack to see its stats. All attacks follow the "[Source/Chance to Hit/Range] Name (Damage)" method of things.
Attack 2: None [*Attack 2 is only shown if they have a second attack. Harold doesn’t but it is here for your study.]
Special: None. [*If Harold had a spectacular trait, such as Paralyze or Poison, it would be shown here. He doesn’t, so it usually wouldn’t even be shown. But again, the example must be full.]
Level Into: Mercenary, Thug [*This is shown only during purchase or Level up. If the latter the Gladiator stats will be shown however Harold isn’t leveling right now so this wouldn’t normally be shown.]
Personality: Harold is very boring to talk to due to his lack of attributes.
Endorsement: None [*Wouldn’t normally be shone if there is no endorsement.]