In 2060 A.D., the Earth was one hell of an awful place to live, torn apart by war and sunken into disgrace by poverty and ecological damage. In a last attempt to save Humanity from extinction, the United Nations ordered the construction of a massive spaceship, the UNS Unity. The mission: stash as many people as possible within the spaceship, deep freeze them to sleep, get the hell off of the Earth towards Alpha Centauri, the closest star from the Sun, form a settlement on Chiron, a planet orbiting the star that seems to have most of the necessary conditions to sustain sentient life, and leave the planet of their birth to fester and decay like a parasite fleeing a corpse. But Finagle's Law says everything that can go wrong will go wrong, and this mission was not the exception. The deep freeze system malfunctioned and the colonists found themselves living on rations meant for colonization in spaces around the ship not meant for living quarters. An explosion on board causes massive damage to the ship's thrusters, creating an escalating crisis among the ship's leaders. As a result, the Unity's captain is murdered, and the crew is now split into 7 different factions, each one commandeering a colony pod and launching for the surface of Chiron (known in the game as "Planet", and yes, that's a proper noun). Each faction has a different ideology and their own plans to achieve prosperity in the new world. These factions include:
the militaristic Spartan Federation,
the theocratic Lord's Believers,
the technocratic University of Planet,
the capitalistic Morgan Industries,
the environmentalist Gaia's Stepdaughters,
the fascist/communist Human Hive,
and the humanitarian remnants of the UN, the Peacekeepers.
The expansion pack added:
the rationalistic Cybernetic Consciousness,
the socialistic Free Drones,
the anarchist Data Angels,
the religiously-enviromentalist Cult of Planet,
the self-explanatory Nautilus Pirates,
two alien factions, the Manifold Usurpers and the Manifold Caretakers.nope
Upon their arrival, however, everybody finds, to their horror, that Planet is not nearly the safe haven they had hoped for. The atmosphere is far too light on oxygen and heavy on nitrogen, forcing anybody exiting sealed colonies to wear oxygen masks, and that's the least of their concerns. The local "flora", known as Xenofungus, covers much of the surface and prevents settlement or even easy transport where it occurs. Worse yet, the Xenofungus acts as a home to "Mind Worms", which randomly boil out of the fungus and attack human settlements by psychically stunning their victims with fear, burrowing inside their brains, and placing their ravenous larvae inside, causing the hapless victims to die a Horrible death, with a capital H. And there is no terrain safe from them since they also come in aquatic and flying variations. Trying to hide far away won't save you either, as the Xenofungus can vomit out spore towers, essentialy biological artillery that can attack even submerged colonies. If they try to remove the Xenofungus for any reason, they face massive fungal towers with giant tendrils that can tear apart tanks. And even the rest of Planet's biosphere is dangerous to humanity; where it doesn't immediately attack humans on sight, the differences in biology are enough that they act as poisons if ingested by humans and vice versa.
Now begins our story, our united Bay 12 Playthrough of Sid Meier's Alien Crossfire.
I assure you, you will ALL be Involved. But before we start, we vote. The faction that recieves the most votes will be the one we use for our playthrough.
Alien factions are no because OP as fuck. This will be a written playthrough unless someone finds me a safe way to take screenshots in game.