-Spring, 1285-
-Fiefdom of Lord Havels, The County of Reinton, The Duchy of Akor, Kingdom of of Rothential-
The air is sweet and full of life as the forest once again gains its colorful splendor. You celebrate this wondrous transition by working harder than was possible during the wintertime. However, after the first week the repetition of your works starts to get to you, allowing monotony to set in. To find something of interest to look forward to, you inquire about the secret tavern, asking Habel about it. "Hummph? A secret tavern you say? I've never heard of such a place." With his ignorance in the subject, you leave for the forest in pursuit of the tavern.
The sky begins to disappear as you make your way into the forest, the heads of the tree masking you from the present sun. As the sunlight dims, the sounds of nature become more apparent. Birds singing, cackling, some animal slithering, some larger beast running over a log, a stream running nearby. With your forest-based paranoia, maybe it was not such a good idea to come alone.
At one point, you believe you can hear the sound of human conversation, almost like a song. You look around, but find nothing for a source. Your fruitless search continues, until you hear the sound again. Before you can locate it, you hear some sort of beast emit a large growl.
After running out of the forest as fast as you can, you manage to make it back to the village tired with a racing heart, but otherwise in a fine condition. You never got the ale you were searching, but you remember the offer that Habel's daughter had given to you over the winter to visit the Ashweil household. Thirsty and fatigued, you make your way over to their household.
Their home is larger than yours, with an extended fence containing a single goat, who peers at you with golden eyes, its teeth filled with rich grass. The door to the home opens to reveal Habel's wife, "Come on in dear, I insist. We've been expecting you." You follow her into the home, which contains a bed, the first bed you've managed to come across in the settlement. Around the room are three younger children, in addition to Habel's daughter, who sits on the floor, tending to some clothing. The red haired lass looks up at you, "Oh...hello." After you explain pleasantries, you talk to Habel's daughter over a dinner of stew. She's pleasant enough, though she does seem to get distracted at times in the conversation. You manage to pick up on her name, Irene.
[Traits Identified - Irene Ashweil:
Spacey: This character seems to wander even in the presence of company, as if their thoughts are somewhere else.
Pleasant: Their enjoyable to be around, definitely a positive trait.]
Habel busts down the door to his home, his face so red that it seems to catch on fire. He walks past his family, grabbing you by the arm and pulling you outside. Before you can hypothesize about his anger, he furiously whispers, "That devil bastard George Leopold has been spreading nasty ill rumors about my family. I would like to slit his slimy throat and..." Habel catches his breath, cooling off considerably. "I plan to challenge him to a duel this Summertime. Oslaf, I ask a favor of you; will you be my second?"
The role of the second in a duel is to support the primary duelist, by presenting him his weaponry, and standing by to make sure the duel is played out according to custom and rules established. Should foul play occur during the duel, the second must be ready to intervene immediately.
"It will be a bladed match, decided by first blood; it is not to the death, but I will not lie to you and say that men, and their seconds, have died during first blood matches, their organs spilled or throats slashed open by one precise move of the knife. You are the only man here I would trust with this responsibility. What do you say?"
Name: Oslaf Hruomcarl.
Gender: Male
Age: 18 [Born Summer, 1266]
Brief Biography: Oslaf is an orphan and a survivor of a major plague outbreak. He has traveled an above average amount of time for a man of his age and social status, though not by choice. Upon his arrival in the new land Oslaf has chosen to become a Woodcutter.
Traits:
Agreeable: Overall, you are a pleasant person and willing to agree to others.
Fear of the Forest: Those awful weeks you spent alone in the forests have scarred you, making it hard for you to venture far into the woods.
Mellow: You are affable and slow to anger or excitement.
Muscular: Years of labor have made you a strong, able to exert more physical force than the average person.
Unlucky: For some reason, bad fortunate seems to follow you around.
Hunter - You are known to hunt animals in the wilderness, an illegal but also practical and respectable title
Inventory:
Rusty Woodcutting Axe: This Axe has seen better days, as rust bites at its handle. It was given to you upon you swearing of fealty.
Relationships:
Habel Ashweil - Woodcutting Partner
Built: This character is loaded with muscle, and could probably wrestle a bear, punch through a wall, or empty a bottle of Ketchup in one squeeze, if that had been invented.
Veteran Woodcuter: This character has spent many years working in a Woodcutting occupation, and has achieved proficiency in the field.
Wroth: A sudden terrible rage can overcome this character out of nowhere, seizing them into a fury of emotions which seeks to steamroll any opposition in its path.
Skeptical of the Forest - This character doesn't trust the deeds of Mother Nature, and doesn't like to venture deep into the forest.
Irene Ashweil - Habel's Daughter
Spacey: This character seems to wander even in the presence of company, as if their thoughts are somewhere else.
Pleasant: Their enjoyable to be around, definitely a positive trait.]
Father Julius - Chapel Preacher
Drunkard - This character is quite attached to their drink, and will consume alcohol frequently, possibly to a dependent level.
Lord Havels - Lord
Adulterer: You get the impression that this character doesn't remain devoted to their spouse, and if they do, then they keep their extramarital activities quiet.
Materialist: This character loves possessing lavish objects, and those of the highest quality.
Despicable: You can tell quite quickly that this character is an all-around awful person. If they have any positive traits, they're hard to find.