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Total Members Voted: 4

Voting closed: May 08, 2014, 04:26:13 pm


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Author Topic: Roll to Battle Monsters  (Read 20045 times)

IcyTea31

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Re: Roll to Battle Monsters
« Reply #150 on: April 29, 2014, 01:35:46 pm »

Offer Space, Time's good friend, a favour in exchange for help in mollifying Time. Ask Space if Space wants to call in said favour immediately in the form of a quest.

((I'm having a bit of pronoun trouble with personifications of concepts, any ideas?))
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There is a world yet only seen by physicists and magicians.

BlitzDungeoneer

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Re: Roll to Battle Monsters
« Reply #151 on: April 29, 2014, 01:52:20 pm »

Offer Space, Time's good friend, a favour in exchange for help in mollifying Time. Ask Space if Space wants to call in said favour immediately in the form of a quest.

((I'm having a bit of pronoun trouble with personifications of concepts, any ideas?))
((What do you mean by that?))
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IcyTea31

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Re: Roll to Battle Monsters
« Reply #152 on: April 29, 2014, 01:56:04 pm »

((I can't call the genderless concept of Time or Space a "he" nor a "she", "it" doesn't work for a "person", "they" sounds bad and confuses the reader...what should I call them to avoid redundant usage of plain names?))
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There is a world yet only seen by physicists and magicians.

scapheap

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Re: Roll to Battle Monsters
« Reply #153 on: April 29, 2014, 02:22:58 pm »

Connect with nature and gain a wolf pet
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

NRDL

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Re: Roll to Battle Monsters
« Reply #154 on: April 29, 2014, 04:16:09 pm »

Keep trying.  My hands must be reformed, no matter what.

((So, does my character's power work like sandman, then?  At least, I can make my hands as sifty or as dense as I want?))
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

BlitzDungeoneer

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Re: Roll to Battle Monsters
« Reply #155 on: April 29, 2014, 04:24:04 pm »

Keep trying.  My hands must be reformed, no matter what.

((So, does my character's power work like sandman, then?  At least, I can make my hands as sifty or as dense as I want?))
((More or less, yeah.))
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Sarrak

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Re: Roll to Battle Monsters
« Reply #156 on: April 30, 2014, 01:02:55 am »

Go search some hallucinogenic mushrooms. After all, I need them for a proper contact.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

The Froggy Ninja

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Re: Roll to Battle Monsters
« Reply #157 on: April 30, 2014, 05:15:11 pm »

Quivering Palm technique go!

TamerVirus

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Re: Roll to Battle Monsters
« Reply #158 on: April 30, 2014, 10:02:15 pm »

Sharpen a stone some more so that I have a rock-knife
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What can mysteriously disappear can mysteriously reappear
*Shakes fist at TamerVirus*

BlitzDungeoneer

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Re: Roll to Battle Monsters
« Reply #159 on: May 01, 2014, 04:16:53 am »

Quivering Palm technique go!
1. You don't know what that is, but you slam your palm against a tree. Ouch.
Offer Space, Time's good friend, a favour in exchange for help in mollifying Time. Ask Space if Space wants to call in said favour immediately in the form of a quest.

((I'm having a bit of pronoun trouble with personifications of concepts, any ideas?))
2. Space rejects your offer. Mutters something about having too many minions already.

Keep trying.  My hands must be reformed, no matter what.

((So, does my character's power work like sandman, then?  At least, I can make my hands as sifty or as dense as I want?))
3. Your hands are reformed. They're still made of ash, though.
((Yes. Yes you can. You probably have more ash related powers I haven't mentioned, too.))

Sharpen a stone some more so that I have a rock-knife
1. You don't have anything to sharpen it with. Oh, and you drop the rock on your hand. Somehow.

Go search some hallucinogenic mushrooms. After all, I need them for a proper contact.
4. You find some hallucinogenic mushrooms.

Connect with nature and gain a wolf pet
3. You connect with nature, but get a slug pet instead.
Spoiler: Inventory (click to show/hide)
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NRDL

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Re: Roll to Battle Monsters
« Reply #160 on: May 01, 2014, 04:30:08 am »

Start punching trees with my new ash hands.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

IcyTea31

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Re: Roll to Battle Monsters
« Reply #161 on: May 01, 2014, 04:55:49 am »

Move on to asking a quest from Logic.

"Seriously, I haven't been or will be that bad. All I've done and will do is break every law you guys have tried and will try to set in the multiverse, come on!"

((EDIT: Added temporal flexibility.))
« Last Edit: May 01, 2014, 02:55:09 pm by IcyTea31 »
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TamerVirus

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Re: Roll to Battle Monsters
« Reply #162 on: May 01, 2014, 08:22:11 am »

Find more cooking ingredients!
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What can mysteriously disappear can mysteriously reappear
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The Froggy Ninja

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Re: Roll to Battle Monsters
« Reply #163 on: May 01, 2014, 02:12:23 pm »

I begin using Dreamsand Dreamglass and some rocks to make Dreamite Alloy.

Sarrak

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Re: Roll to Battle Monsters
« Reply #164 on: May 01, 2014, 02:41:16 pm »

Eat mushrooms while meditating to stone myself into the god-realm. Preferably without entering berserk rage and slaughtering everybody in the vicinity...
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.
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