Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: DF2014: Day One predictions  (Read 6347 times)

smirk

  • Bay Watcher
    • View Profile
Re: DF2014: Day One predictions
« Reply #15 on: April 11, 2014, 10:31:54 am »

It's even possible that people from the lower boards might post in the upper boards once or twice.
Now THAT sounds too absurd, sorry.
You're missing his joke. :P He's from the lower boards.
As long as no one digs through the adamantine into Forum Games & Roleplaying, we should be safe.


I imagine a lot of SCIENCE will be on hold until DFHack gets properly updated. Also, at least four of said Day 1 science threads will be started by Urist Da Vinci.
Logged
When i think of toady i think of a toad hopping arround on a keyboard
also
he should stay out of the light it will dry out his skin
his moist amphibian skin
.

smjjames

  • Bay Watcher
    • View Profile
Re: DF2014: Day One predictions
« Reply #16 on: April 11, 2014, 10:42:38 am »

Not really, you could test out the combat stuff in the arena without DFhack for example.

I hope the Mayday tileset gets updated quickly.
Logged

Lyeos

  • Bay Watcher
  • Guess who isn't back
    • View Profile
Re: DF2014: Day One predictions
« Reply #17 on: April 11, 2014, 10:53:24 am »

As long as no one digs through the adamantine into Forum Games & Roleplaying, we should be safe.


I imagine a lot of SCIENCE will be on hold until DFHack gets properly updated. Also, at least four of said Day 1 science threads will be started by Urist Da Vinci.

Wait, nobody has yet?! How did I get out?!!

The day it comes out, everyone that plays will vanish. Also, there will be a slew of "Woo! New release!" comments.
Logged
Take a closer look at this text!

Baffler

  • Bay Watcher
  • Caveat Lector.
    • View Profile
Re: DF2014: Day One predictions
« Reply #18 on: April 11, 2014, 11:07:00 am »

I just hope the update comes after the semester is over. I don't think my grades could take the hit.
Logged
Quote from: Helgoland
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

klefenz

  • Bay Watcher
  • ミク ミク にしてあげる
    • View Profile
Re: DF2014: Day One predictions
« Reply #19 on: April 11, 2014, 12:23:37 pm »

Mod forum will explode; A rash of people wanting updated versions of therapist and dfhack will hang like a cloying odor.

Therapist, seriously, i cant play without it. I think ill just go adventure until its updated.

Mesa

  • Bay Watcher
  • Call me River.
    • View Profile
Re: DF2014: Day One predictions
« Reply #20 on: April 11, 2014, 12:30:35 pm »

Mod forum will explode; A rash of people wanting updated versions of therapist and dfhack will hang like a cloying odor.

Therapist, seriously, i cant play without it. I think ill just go adventure until its updated.

That's my plan.
And it's a good one because when I play DF I only play Adventure Mode anyway (or Arena/Legends), but now I'll have a reason to check the Fort mode out now.
Logged

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: DF2014: Day One predictions
« Reply #21 on: April 12, 2014, 09:49:56 pm »

Historically?

The servers may or may not go down.  It has happened either way.  If I recall correctly the server has handled better for the last release than previous.  So I'm guessing they will stay up.

The game will almost certainly be horribly bugged.  I can't think of a single major release that did not have a major game breaking bug on day 1.  Toady however is very good at fixing it within a day.

There will be many posts in threads like DFHack asking for when it will be updated to the new version.  That will take a few days, many will refuse to play until it is functioning.

Many many DF related posts in the How did you last own/die threads.  Many many new posts in the what's going on in your fort and message to your dorfs threads.

« Last Edit: April 12, 2014, 09:53:23 pm by Greiger »
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

KFK

  • Bay Watcher
  • Keeper of the enchanting pixie dust
    • View Profile
Re: DF2014: Day One predictions
« Reply #22 on: April 13, 2014, 03:24:55 pm »

Fortress players will be angry about everything, particularly with the “lack of new features” (despite having multi-tile trees, possibly 3D veins, and all the new plants and special sites). Adventure mode players will get angry about dying in new ways, despite the new sites and evolution of the world.

Yeah I tend to agree with this. In some ways it's making me even not look forward to the next update. Then again I've always been critical of Toady's development strategy and priorities.

Quote
hopefully the game will be updated on a more frequent basis from now on though.

History says otherwise. The pattern is to have a major release followed by a period of some activity before going dark again. There will generally be some loose threads that aren't trimmed once the dark period begins, and your enjoyment of that major iteration of DF will hinge greatly on how those loose threads impact your play, because you can't count on a fix.
Logged

Tawa

  • Bay Watcher
  • the first mankind all over the world
    • View Profile
Re: DF2014: Day One predictions
« Reply #23 on: April 15, 2014, 09:56:37 pm »

As long as no one digs through the adamantine into Forum Games & Roleplaying, we should be safe.


I imagine a lot of SCIENCE will be on hold until DFHack gets properly updated. Also, at least four of said Day 1 science threads will be started by Urist Da Vinci.

Wait, nobody has yet?! How did I get out?!!

The day it comes out, everyone that plays will vanish. Also, there will be a slew of "Woo! New release!" comments.

Clearly, you escaped from the underworld like a named demon.

___

Anyway, I'll probably return to the upper boards (i.e. above gen. discussion of df) for a week or two, lurk on the draw your adventures thread in order to see shook comics and the like, and then crawl back down the addy tube and wander the Forum Games and Roleplaying Section, the 7th ring of fire, playing dungeons and dragons.
Logged
I don't use Bay12 much anymore. PM me if you need to get in touch with me and I'll send you my Discord handle.

misko27

  • Bay Watcher
  • Lawful Neutral; Prophet of Pestilence
    • View Profile
Re: DF2014: Day One predictions
« Reply #24 on: April 16, 2014, 06:05:53 pm »

Frankly I don't know whether to use DF Fort or Adventure mode first. I'll probably open up Adventure then Dwarf mode since Adventure mode is simpler, but more or less be simultaneous. Forums will be manic, it's going to be utter chaos. Which is good really.

I try to balance between the Upper and lower boards. I'm not very good at that, but I try.
Logged
The Age of Man is over. It is the Fire's turn now

smjjames

  • Bay Watcher
    • View Profile
Re: DF2014: Day One predictions
« Reply #25 on: April 16, 2014, 06:07:27 pm »

Frankly I don't know whether to use DF Fort or Adventure mode first. I'll probably open up Adventure then Dwarf mode since Adventure mode is simpler, but more or less be simultaneous. Forums will be manic, it's going to be utter chaos. Which is good really.

I try to balance between the Upper and lower boards. I'm not very good at that, but I try.

Since theres no way I'd be able to do fort mode without DT, I'll definetly be doing adventure mode some, perhaps arena mode as well.
Logged

misko27

  • Bay Watcher
  • Lawful Neutral; Prophet of Pestilence
    • View Profile
Re: DF2014: Day One predictions
« Reply #26 on: April 16, 2014, 06:09:24 pm »

Frankly I don't know whether to use DF Fort or Adventure mode first. I'll probably open up Adventure then Dwarf mode since Adventure mode is simpler, but more or less be simultaneous. Forums will be manic, it's going to be utter chaos. Which is good really.

I try to balance between the Upper and lower boards. I'm not very good at that, but I try.

Since theres no way I'd be able to do fort mode without DT, I'll definetly be doing adventure mode some, perhaps arena mode as well.
Ooo and Legends mode. Man, that'll be a sight to see: I've always loved Legends mode, and now it'll be really cool with so many new events. Pity that the Legends viewer won't work.
Logged
The Age of Man is over. It is the Fire's turn now

Mesa

  • Bay Watcher
  • Call me River.
    • View Profile
Re: DF2014: Day One predictions
« Reply #27 on: April 17, 2014, 05:18:33 am »

Oh shit. The Legends mode!
It's like every world has its own Wikipedia (or Wikia, really) (and that's what Legends mode is about...Mostly).

Can't wait to read all those stories and visit those fabled places.
GIMME!
DarkDXZ has gone start raving mad!
Logged

neblime

  • Bay Watcher
  • More GG more skill
    • View Profile
Re: DF2014: Day One predictions
« Reply #28 on: April 17, 2014, 05:49:05 am »

I'll go adventure mode for a while, mostly because I don't like the idea of comitting to a fort and then having the game patch with no compatibility :\
Logged
http://i.imgur.com/Gv6I6JO.png
I am quite looking forward to the next 20 or 30 years or so of developmental madness

reality.auditor

  • Bay Watcher
    • View Profile
Re: DF2014: Day One predictions
« Reply #29 on: April 17, 2014, 02:16:00 pm »

I'll go adventure mode for a while, mostly because I don't like the idea of comitting to a fort and then having the game patch with no compatibility :\
No one forces you to upgrade game. You can have two different installed DFs in system, you know.
Logged
Are weapons like the least lethal thing in DF?
Pages: 1 [2] 3