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Author Topic: DF2014: Day One predictions  (Read 6338 times)

Tawa

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Re: DF2014: Day One predictions
« Reply #30 on: April 17, 2014, 02:58:25 pm »

I'll go adventure mode for a while, mostly because I don't like the idea of comitting to a fort and then having the game patch with no compatibility :\
No one forces you to upgrade game. You can have two different installed DFs in system, you know.
'Tis the reason I am to rename my current "df_linux" folder "no_jump_df_linux" and name the new one plain old "df_linux".

Because in the day and time I can jump at hugging drunkards to become heir to the throne, it'll be fun to go back in time and corpshuriken.
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Owlbread

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Re: DF2014: Day One predictions
« Reply #31 on: April 17, 2014, 06:13:25 pm »

It will be a very, very buggy mess like DF2010.
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dorf

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Re: DF2014: Day One predictions
« Reply #32 on: April 18, 2014, 12:52:06 am »

I'll go adventure mode for a while, mostly because I don't like the idea of comitting to a fort and then having the game patch with no compatibility :\
Fortunately, Tarn is conscious about backward compatibility, so the chance of breaking compatibility is low (albeit possible).
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Putnam

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Re: DF2014: Day One predictions
« Reply #33 on: April 18, 2014, 11:29:37 pm »

The next release will obviously be incompatible with the current one, but releases thereafter shouldn't be too bad about it at all (unless another 0.34.02 happens, wherein a building-related bug caused irreversible save corruption after a certain amount of time and keeping save compatibility would just lead to heartbreak).

reality.auditor

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Re: DF2014: Day One predictions
« Reply #34 on: April 19, 2014, 04:33:46 am »

Fortunately, Tarn is conscious about backward compatibility, so the chance of breaking compatibility is low (albeit possible).
To be frank, I do not see point in maintaining save compatibility. "It is (perpetual) alpha" excuse actually works here.
Of course, no one will deliberately break compatibility just for hell of it, but I would not go for any length for it, like Toady did (I remember he did some compatibility work for minecart/wheelbarrows introduction).

Anyway, do not expect first release to be live very long. I personally will wait for:
1. Stabilization. There will be dozen of short releases with bugfixes. If we are really lucky, some of these fixes will adress some old bugs. Pray to Armok, because next chance to squash bug that you hate will be in two, three years. Yay for priorities.  ::)
2. LNP, because without Dwarf TheRapist and tileset this game is excercise in masochism and I would not play it at all.

In meantime I will read on forums about these brave sould that dared to download release and what happened to them. This should be pretty entertaining.
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Taffer

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Re: DF2014: Day One predictions
« Reply #35 on: April 19, 2014, 09:33:56 am »

To be frank, I do not see point in maintaining save compatibility. "It is (perpetual) alpha" excuse actually works here.

I agree, but he seems to work on maintaining compatibility if it's low hanging fruit.

Anyway, do not expect first release to be live very long. I personally will wait for:
1. Stabilization. There will be dozen of short releases with bugfixes. If we are really lucky, some of these fixes will adress some old bugs. Pray to Armok, because next chance to squash bug that you hate will be in two, three years. Yay for priorities.  ::)

Most major releases don't take that long, and the bug fixing arcs exist to deal with, well, the bugs. Toady does care about fixing them.

2. LNP, because without Dwarf TheRapist and tileset this game is excercise in masochism and I would not play it at all.

Please don't capitalise Dwarf Therapist that way.
« Last Edit: April 19, 2014, 09:39:53 am by Taffer »
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Mesa

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Re: DF2014: Day One predictions
« Reply #36 on: April 19, 2014, 09:43:30 am »

DT is mandatory for Fort play IMHO, but Adventure mode can be played perfectly fine with no utilities at all.
Besides, how long could it possible take to update Therapist?
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Baffler

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Re: DF2014: Day One predictions
« Reply #37 on: April 19, 2014, 10:01:18 am »

I don't get why everyone says Therapist is absolutely essential. I've been playing for almost a year now, and I've never had issues even with 200+ Dwarves. I just don't like the idea of being dependent on 3rd party tools. And knowing that it won't be around, for a little while at least, when game updates come around.
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misko27

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Re: DF2014: Day One predictions
« Reply #38 on: April 19, 2014, 10:12:02 am »

I believe the capitalization thing is an old joke from a youtuber who pronounced "Therapist" as "The rapist", and it's hard to unhear or unsee that.

Therapist is dependent on the amount of control a person wants over their dwarves. Therapist in unparalleled if you want to have total control over your dwarven laborers. For everything else, there's Mastercard standard UI. I mean I really just don't need to move the labors about all that much, and the standard is fine for when I do.
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thvaz

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Re: DF2014: Day One predictions
« Reply #39 on: April 19, 2014, 10:50:53 am »

Never used Therapist. I don't need total efficiency from my dwarves. I have about 20 dwarves who are crucial for my fortresses, and the others are there just to fill the ranks. If one of my special dwarves die, I train another to replace it.
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neblime

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Re: DF2014: Day One predictions
« Reply #40 on: April 20, 2014, 11:34:10 pm »

I've never used DT myself, and I don't see the need.  Sure it makes it easier, but why do I need that?  This is dwarf fortress, half the fun is how difficult and painful everything is.  Also yeah I don't want to become dependent on it so I have to wait until it's up to speed with the release.
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Kingbodz

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Re: DF2014: Day One predictions
« Reply #41 on: April 21, 2014, 02:43:55 pm »

The amount of people trying to get the release will make the server explode.
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Iamblichos

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Re: DF2014: Day One predictions
« Reply #42 on: April 22, 2014, 09:12:06 am »

We will all be unquiet spirits frightening people to death, because we will die of old age before it ever gets released.
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.
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