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NANOMACHINES, SON.

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Aseaheru

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Re: DERPA, a KSP Succession Game
« Reply #45 on: April 21, 2014, 04:08:57 pm »

Ah, it did say you can launch refuelers, aslong as its not toomany.

Something I attribute as "One crewed ship, along with up to four uncrewed ships with a maximum of one orange tank as payload"
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Boksi

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Re: DERPA, a KSP Succession Game
« Reply #46 on: April 21, 2014, 07:29:55 pm »

I decided my original idea was a pain in the ass and decided to do a more conventional writeup instead.

I'm sick! Sick and tired! Sick and tired of Wehrner von Kerman getting all the credit. Where's the appreciation for us honest, hardworking Kerbals, doing all the maths and stuff? Nowhere, that's where it is!

Well, we're not gonna take it anymore. Me and a couple other lads decided to get together and make our own rocket.

We're going to the Mün. And we're gonna land there.

I am, of course, the most important person in this group; the rest are just menial workers who will assemble my great vision. I'm the one who calculates this shit.
Spoiler (click to show/hide)

Tonight, the good doctor will be away for some big dinner, hobnobbing with other top scientists. This is it. The day, or evening to be precise, has come to launch our magnum opus.
Spoiler (click to show/hide)

Having successfully reached orbit, the next task is to reach the Mün! We've got some toy radios we cobbled together to make a makeshift command center in a broom closet, so we can keep in touch with Lomin.
Spoiler (click to show/hide)



You know...
Spoiler (click to show/hide)

Anyway.
Spoiler (click to show/hide)

I must admit, I am getting somewhat nervous.
Spoiler (click to show/hide)

Of course, now there's only one thing to do!
Spoiler (click to show/hide)

And now there's precious little we can do.
Spoiler (click to show/hide)

Mission Summary:
Spoiler (click to show/hide)

Save: https://www.mediafire.com/?ws1w934lew5ujov

I highly recommend reading the Mün Landing tutorial and the Cheat Sheet at the wiki if you haven't yet. Though I must admit, I feel like we're going a bit fast. Only four turns in and we've done this much.
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Aseaheru

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Re: DERPA, a KSP Succession Game
« Reply #47 on: April 21, 2014, 07:43:54 pm »

Dont worry, Ill slow it down for you.


That said, there are four others who could slow it down first, But I am really bad at this.


Anyways, as I cant write to images, anyone mind if I record my turn?
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MarcAFK

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Re: DERPA, a KSP Succession Game
« Reply #48 on: April 21, 2014, 08:15:00 pm »

I should have gone for a Mun landing, that would have slowed us down a bit :P
I haven't managed one successfully yet, Always end up hitting a mountain.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

IronTomato

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« Reply #49 on: April 22, 2014, 02:47:36 pm »

-
« Last Edit: August 13, 2021, 08:48:11 pm by IronTomato »
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Aseaheru

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Re: DERPA, a KSP Succession Game
« Reply #50 on: April 22, 2014, 04:18:27 pm »

Allright, just be ready for odd noises and similar.
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ShadowHammer

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Re: DERPA, a KSP Succession Game
« Reply #51 on: April 22, 2014, 10:23:43 pm »

Dont worry, Ill slow it down for you.


That said, there are four others who could slow it down first, But I am really bad at this.


Anyways, as I cant write to images, anyone mind if I record my turn?
A video, then? That idea didn't really cross my mind before, and it'd be kinda cool to watch, though there might be people here who wouldn't be able to watch it because of internet-related reasons.
I agree with pretty much everything IronTomato said, and I think it's a perfectly acceptable idea.
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Aseaheru

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Re: DERPA, a KSP Succession Game
« Reply #52 on: April 22, 2014, 10:30:52 pm »

Righty then.
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The Froggy Ninja

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Re: DERPA, a KSP Succession Game
« Reply #53 on: April 23, 2014, 05:31:30 pm »

IN
Also Kerbal survival doesn't matter does it?

Aseaheru

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Re: DERPA, a KSP Succession Game
« Reply #54 on: April 23, 2014, 05:59:11 pm »

Well, you have one manned launch to work with.

And I think that includes loading kerbals into seats.
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BFEL

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Re: DERPA, a KSP Succession Game
« Reply #55 on: April 23, 2014, 06:42:27 pm »

IN
Also Kerbal survival doesn't matter does it?

Joins Space Program. Immediately asks if the astronauts have to survive.
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The Froggy Ninja

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Re: DERPA, a KSP Succession Game
« Reply #56 on: April 23, 2014, 06:43:39 pm »

Well, you have one manned launch to work with.

And I think that includes loading kerbals into seats.
I don't fully understand that but ok. I meant would anyone object if my mission was designed to fly into the sun or something.

Mono124

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Re: DERPA, a KSP Succession Game
« Reply #57 on: April 23, 2014, 06:51:59 pm »

Yeah it doesn't look like you guys are having any problems.
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Boksi

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Re: DERPA, a KSP Succession Game
« Reply #58 on: April 23, 2014, 06:56:59 pm »

Well, you have one manned launch to work with.

And I think that includes loading kerbals into seats.
I don't fully understand that but ok. I meant would anyone object if my mission was designed to fly into the sun or something.
No, I don't think that's a problem. Just remember to send back any science you acquire.
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MarcAFK

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Re: DERPA, a KSP Succession Game
« Reply #59 on: April 23, 2014, 07:01:35 pm »

If you want to treat some of them like expendable lab rate that's fine, but I'll assume that it would be a good idea to avoid using any other players 'pet' kerbals for any missions specifically designed to be fatal. Other than that go nuts.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.
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