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Poll

Should humans get several civs, based on RL civs? (Asian/Western/Arabic/etc) Only one would be active by default, but players can chose to enable more or play as different ones.

Yes, please give us Vikings and Ninjas and Knights.
Yes, but only if it doesnt take too much work.
Maybe better to only make one civ, as close to vanilla DF humans as possible.
Maybe better to only make one civ, as close to MDF humans as possible.
No, I dont like it because it doesnt fit a procedually generated fantasy world.
No, I dont like it, because... (please post the reasons)

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Author Topic: ☼Humans☼ - Everything Human Mode  (Read 157705 times)

chaosfiend

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Re: ☼Humans☼ - Everything Human Mode
« Reply #870 on: April 16, 2015, 04:55:32 pm »

IIRC, the Drow Toxicist is the Foreign SHop that allows you to poison weapons. I've done plays with poison Ammo on kobolds, but can someone enlighten me as to how long poison would last on a Melee weapon?
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lordofgilneas

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Re: ☼Humans☼ - Everything Human Mode
« Reply #871 on: April 16, 2015, 09:03:31 pm »

Dunno, never have done poison gear yet.

moseythepirate

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Re: ☼Humans☼ - Everything Human Mode
« Reply #872 on: April 16, 2015, 11:26:55 pm »

Silly question, probably. How does one go about building a cannon? When I use the cannon engineer's build a cannon task, my engineer just takes all the materials, work for a while, then leave the workshop empty handed.

I read on the manual that cannons are supposed to be creatures, is a cannon supposed to spawn at the cannon engineer's when the build cannon task is complete? If so, what could cause the cannon to not spawn?
You are right, it should spawn a creature. I checked, the product is missing, I'll fix it.

Has anyone been able to fix this? Since the whole Masterwork Reborn thing there hasn't been an update to fix that for those of us playing the old version.

Code: [Select]
[REACTION:BUILD_CANNON]
[NAME:Build a cannon]
[BUILDING:GUILD_ENGINEER_W:CUSTOM_A]
[REAGENT:A:1500:BAR:NONE:INORGANIC:IRON]
[REAGENT:B:2:TRAPPARTS:NONE:INORGANIC:IRON]
[REAGENT:C:2:WOOD:NONE:NONE:NONE]
[SKILL:SIEGECRAFT]

Either it's supposed to spawn something and the product is missing or there's a reaction hook script that spawns the unit. Those are my best guesses, at least.

I too am interested in this.

IIRC, the Drow Toxicist is the Foreign SHop that allows you to poison weapons. I've done plays with poison Ammo on kobolds, but can someone enlighten me as to how long poison would last on a Melee weapon?

I do believe it lasts for...basically forever.
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Congratulations, you've managed to weaponize air.

LMeire

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Re: ☼Humans☼ - Everything Human Mode
« Reply #873 on: April 17, 2015, 01:08:54 pm »

IIRC, poisons are a contaminant so they should last until the weapons get doused in water somehow.
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"☼Perfection☼ in the job puts pleasure in the work." - Uristotle

vjmdhzgr

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Re: ☼Humans☼ - Everything Human Mode
« Reply #874 on: April 17, 2015, 05:16:58 pm »

IIRC, poisons are a contaminant so they should last until the weapons get doused in water somehow.
I believe the dfhack script that applies the contaminant makes them immune to getting washed off.
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Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
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chaosfiend

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Re: ☼Humans☼ - Everything Human Mode
« Reply #875 on: April 18, 2015, 03:24:34 am »

Hmn, nother question. Is there anything I can do with 'non-standard' vouchers? Seeing as you cant seem to sell them at all.
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Emperor

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Re: ☼Humans☼ - Everything Human Mode
« Reply #876 on: April 18, 2015, 04:04:25 am »

Hmn, nother question. Is there anything I can do with 'non-standard' vouchers? Seeing as you cant seem to sell them at all.

What do you exactly mean by 'non-standard vouchers'?
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chaosfiend

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Re: ☼Humans☼ - Everything Human Mode
« Reply #877 on: April 18, 2015, 05:36:30 am »

Hmn, nother question. Is there anything I can do with 'non-standard' vouchers? Seeing as you cant seem to sell them at all.

What do you exactly mean by 'non-standard vouchers'?

Standard Vouchers are the ones that you sell for coin: Steel, Bloodsteel, Bronze, Iron, Ironbone, Cobalt, Mithril

Non-standard would be ones like: Gold, Silver, Ebony, ect
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Emperor

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Re: ☼Humans☼ - Everything Human Mode
« Reply #878 on: April 18, 2015, 05:44:29 am »

Hmn, nother question. Is there anything I can do with 'non-standard' vouchers? Seeing as you cant seem to sell them at all.

What do you exactly mean by 'non-standard vouchers'?

Standard Vouchers are the ones that you sell for coin: Steel, Bloodsteel, Bronze, Iron, Ironbone, Cobalt, Mithril

Non-standard would be ones like: Gold, Silver, Ebony, ect

Oh, I see. Sadly, the only thing you can do is to dump them in magma, as they have no use. The [REACTION:SELL_VOUCHER_MATERIAL_GOLD] used to accept gold, but as of 6.2 it accepts only copper vouchers. Sorry.
« Last Edit: April 18, 2015, 05:46:07 am by Emperor »
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smakemupagus

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Re: ☼Humans☼ - Everything Human Mode
« Reply #879 on: April 18, 2015, 10:17:58 am »

Can you use to buy weapons?  From the raws it looks like the weapon you get will match the voucher type.
It looks like this one would be pretty fine for (edit:  actually, any of the metals you mention) ebony, for example:

Code: [Select]
[REACTION:BUY_WEAPON_HAMMER_WAR_D]
[NAME:Buy war hammer (4 vouchers)]
[BUILDING:WEAPON_MERCHANTS_STALL:NONE]
[BUILDING:MERCHANT_WEAPON:NONE]
[REAGENT:A:4:TOOL:ITEM_TOOL_VOUCHER:INORGANIC:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_HAMMER_WAR:GET_MATERIAL_FROM_REAGENT:A:NONE][SKILL:NEGOTIATION]

Wyzack

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Re: ☼Humans☼ - Everything Human Mode
« Reply #880 on: April 19, 2015, 02:21:01 pm »

Brillianthanded holds, at least for now. After toppling the greatest goblin army ever amassed, the city's defenders looked to repairing the damage and picking up the pieces. The area outside the smashed apart front gate was littered with bodies and slick with blood and mud, as well as a few soldiers caught in goblin nets. The cremation furnaces roared as their operators took to their grisly work, incinerating the countless goblin corpses that had accumulated. The carpenters churned out caskets for those who had fallen in the defense of their home, and they were interred in the growing crypts in the mines below. The hospital was full of the wounded, soldiers who may never fight again after irreparable damage to their appendages, children who had caught wicked goblin arrows, and countless other break and wounds. A secondary infirmary was set up in one of the dormitories, and anyone with the slightest amount of medical experience was drafted to help tend to the injured.

A mother, stricken by melancholy over her dead child sat sobbing in the streets, as a parade of people carrying corpses and the gravely wounded moved steadily past. Rain poured down, the congealing blood running in rivulets from the front gate and snaking down into the soil. The high priestess of Vicu, goddess of sacrifice, gave sermons and comfort to those on break from the steady work shifts. Grim-faced soldiers lined the parapets, clutching their rifles in the rain and looking out for any goblin stragglers. Those not hauling provided food and drink for the laborers. Everyone moved with a sort of steady automation, mild shellshock in their eyes. It would be many months of hard work before Brillianthanded returned to anything resembling normalcy.




As an aside, is there any easier way to remove my own people from cages than building the cages and attaching them to a lever? It takes a really fucking long time and 2 mechanisms per cage. If not there really needs to be an easier way, or else those stupid cage throwers are way too annoying to deal with.
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LMeire

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Re: ☼Humans☼ - Everything Human Mode
« Reply #881 on: April 19, 2015, 02:47:59 pm »

Are they metal? If they are you might be able to melt them down and release the creature inside in the process, I remember seeing a science thread along those lines. Though to be safe, you should probably test with a caged dog or something first; as I'm not sure if it was a .34 thread or a .40 thread.
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Wyzack

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Re: ☼Humans☼ - Everything Human Mode
« Reply #882 on: April 19, 2015, 02:53:51 pm »

Holy fuck the king and duke threw two soldiers in jail for not meeting production mandates while they were battling the goblin menace. Is it possible to kill the king/duke and not have new ones appointed? I think a revolution is in order after this
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vjmdhzgr

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Re: ☼Humans☼ - Everything Human Mode
« Reply #883 on: April 19, 2015, 03:16:31 pm »

Holy fuck the king and duke threw two soldiers in jail for not meeting production mandates while they were battling the goblin menace. Is it possible to kill the king/duke and not have new ones appointed? I think a revolution is in order after this
Back in 0.34 new nobles weren't appointed when one died. So, definitely.
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Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
Unless you're past reproductive age. Then you're pretty much an extension of your kids' genitalia

Wyzack

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Re: ☼Humans☼ - Everything Human Mode
« Reply #884 on: April 19, 2015, 04:33:23 pm »

There was a secret meeting in the chapel that night. The high preistess, archmage, Lord Paladin and captain of the guard were all present. Something had to be done. The king and all his little lords had done nothing to improve the defence of the fortress, and yet were more than happy to imprison the brave defenders over not producing abacuses quickly enough. Even the present duke, one of the founding seven had fallen into noble arrogance and decadence. The people were still too grief stricken to be outraged over the present transgressions, but something needed to be done.

The plans were set in place. Once the cleanup from the goblin massacre was nearly finished, the miners would be secretly contracted to dig a tunnel outside the walls that breached one of the deep deep cavern layers. The king, lords, and all of their associates would be exiled down there at gunpoint. Brillianthanded would become an independent city state, no longer bowing to the whims of the Plain-Nations of Webbing. A new chapter in human history was about to be ushered in, with the creation of the first human republic.
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