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Should humans get several civs, based on RL civs? (Asian/Western/Arabic/etc) Only one would be active by default, but players can chose to enable more or play as different ones.

Yes, please give us Vikings and Ninjas and Knights.
Yes, but only if it doesnt take too much work.
Maybe better to only make one civ, as close to vanilla DF humans as possible.
Maybe better to only make one civ, as close to MDF humans as possible.
No, I dont like it because it doesnt fit a procedually generated fantasy world.
No, I dont like it, because... (please post the reasons)

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Author Topic: ☼Humans☼ - Everything Human Mode  (Read 157907 times)

Kartag

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Re: ☼Humans☼ - Everything Human Mode
« Reply #555 on: August 12, 2014, 11:57:57 pm »

I played only humans recently, and it's great, they have a really cool, different from other races playstyle, but I've ran into some issues.

The alchemist has no reactions for some reason - do I need to research something else for it to work or is it just broken?

Also, I don't know how to make the town look good (especially in Stonesense). The houses need sloping roofs to look realistic, but the roof uses as much material as the house itself to be built (in case of 3-tile-wide house), and even more if the building is wider, so the house looks like a pyramid on top of a rectangle, which is not realistic at all. If I try to make houses enormous with multiple storeys to match its enormous roof, it seems extremely large and unproportional in comparison to humans. So, how do I build a realistic enough town with realistic-looking houses while not using all buildmats I have on a single house? Asking for advice and/or Stonesense screenshots of towns to get some ideas.
« Last Edit: August 13, 2014, 12:37:14 am by Kartag »
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Angle

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Re: ☼Humans☼ - Everything Human Mode
« Reply #556 on: August 13, 2014, 12:41:57 am »

Yeah, I can confirm the alchemist having no reactions. I haven't looked at the raws yet, but I bet the reason is there. Probably forgot to add their reactions to the civ, or to the building or something.
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Flare

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Re: ☼Humans☼ - Everything Human Mode
« Reply #557 on: August 13, 2014, 04:50:33 am »

So, I built a carpenters guild, how exactly do I enlarge it? I have the gold, I queued up the job, but nothing's happening.

For future use, you've got to be more specific than "nothing's happening". Has someone completed the job?
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slay_mithos

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Re: ☼Humans☼ - Everything Human Mode
« Reply #558 on: August 13, 2014, 07:44:21 am »

If nobody upgrades the building, it can have many causes.

The job is stated to use [SKILL:DESIGNBUILDING], which is usually known as 'Architect'.
It is possible your architects are all busy on other tasks.

Also check that you didn't set any 'P'rofile on the building (usually good for the 'join' task).

Personally, when playing the human, I set a whole lot of people as both mason and architect, because those two skills are used a whole lot while establishing your fortress.
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For the 55 people who did download V1.5 till now:  You human race is not working.
It is ok, I'm used to that in RL so why should my game be different :p
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Fleeb

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Re: ☼Humans☼ - Everything Human Mode
« Reply #559 on: August 13, 2014, 05:28:52 pm »

So, I built a carpenters guild, how exactly do I enlarge it? I have the gold, I queued up the job, but nothing's happening.

For future use, you've got to be more specific than "nothing's happening". Has someone completed the job?

Nope. It just sits there in the queue, no one takes the job. I have put up buildings and other things that require architecture, and I have guys with only building designer active and they sit around saying no job.

If nobody upgrades the building, it can have many causes.

The job is stated to use [SKILL:DESIGNBUILDING], which is usually known as 'Architect'.
It is possible your architects are all busy on other tasks.

Also check that you didn't set any 'P'rofile on the building (usually good for the 'join' task).

Personally, when playing the human, I set a whole lot of people as both mason and architect, because those two skills are used a whole lot while establishing your fortress.

Oh sonofa... I bet it's the profile, restricted to only a couple guys after I had them join the guild. Thanks!
« Last Edit: August 13, 2014, 05:30:45 pm by Fleeb »
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Angle

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Re: ☼Humans☼ - Everything Human Mode
« Reply #560 on: August 13, 2014, 10:10:58 pm »

Yeah, I checked the RAWS- the artificial gem reactions only happen in two buildings, ad I don't think either of those is the human alchemist. I believe it's the dwarf alchemist and the succubbus alchemist, but I' not sure.
Code: [Select]
[BUILDING:ALCHEMISTS_CHAMBERS:CUSTOM_SHIFT_E]
[BUILDING:ALCHEMISTS_CHAMBERS_FOOCCUBUS:CUSTOM_SHIFT_E]
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slay_mithos

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Re: ☼Humans☼ - Everything Human Mode
« Reply #561 on: August 13, 2014, 10:12:15 pm »

It might sound like a stupid question, but how am I supposed to plant feather acorns (from 4th carpentry extention)?

I even tried in the 'good' biome I have on my map, no luck.

Is it one of those bugs where you can't plant unless you get a fully grown specimen first, or am I missing something?
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For the 55 people who did download V1.5 till now:  You human race is not working.
It is ok, I'm used to that in RL so why should my game be different :p
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slay_mithos

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Re: ☼Humans☼ - Everything Human Mode
« Reply #562 on: August 14, 2014, 07:48:49 pm »

Possible bug:
Tried to change a farmer's guild member into a weaver guild one.

The farmer became a pet for a little time (as expected), but returned to being farmer's guild member.
DFHack confirmed that the caste (soul caste and unit caste) were still farmer's guild ones after the 'change'.

A normal 'human' became a weaver without problem, so it's not an ID problem.

I think it requires more 'science', but it could be that a guild member can't change guild.
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For the 55 people who did download V1.5 till now:  You human race is not working.
It is ok, I'm used to that in RL so why should my game be different :p
DFHack tips and tricks for your everyday tasks

Flare

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Re: ☼Humans☼ - Everything Human Mode
« Reply #563 on: August 16, 2014, 07:57:30 am »

Not sure if this is a bug or not, but stalk whiskey doesn't seem to be on the sell or buy list for the drinks merchant.
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slay_mithos

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Re: ☼Humans☼ - Everything Human Mode
« Reply #564 on: August 16, 2014, 08:21:34 am »

Yeah, Meph answered that one earlier.
Apparently, it's supposed to be a kobold plant, and it was not meant to be available to humans and dwarves.
You'll notice that it doesn't appear in the 'plant' merchant either.
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For the 55 people who did download V1.5 till now:  You human race is not working.
It is ok, I'm used to that in RL so why should my game be different :p
DFHack tips and tricks for your everyday tasks

Flare

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Re: ☼Humans☼ - Everything Human Mode
« Reply #565 on: August 16, 2014, 08:41:21 am »

I see.

I guess I'll have to use underground plants if I want to have a year round brewing industry.
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slay_mithos

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Re: ☼Humans☼ - Everything Human Mode
« Reply #566 on: August 16, 2014, 09:00:52 am »

Somewhat unrelated, but I think there is something wrong with some of the prices.

For example, 'Buy dolomite' says 500 as a price, when it actually takes 1000.
Same for all the other flux.

Most of the more normal stones buy and sell for the same price, so is the error from the price or the text?
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For the 55 people who did download V1.5 till now:  You human race is not working.
It is ok, I'm used to that in RL so why should my game be different :p
DFHack tips and tricks for your everyday tasks

moseythepirate

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Re: ☼Humans☼ - Everything Human Mode
« Reply #567 on: August 16, 2014, 12:36:11 pm »

Somewhat unrelated, but I think there is something wrong with some of the prices.

For example, 'Buy dolomite' says 500 as a price, when it actually takes 1000.
Same for all the other flux.

Most of the more normal stones buy and sell for the same price, so is the error from the price or the text?
The text; flux is purposefully more expensive to buy and to sell. Meph did a big price overhaul a while back; I can only imagine a few of the approximately one bajillion reactions have typos.
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bennerman

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Re: ☼Humans☼ - Everything Human Mode
« Reply #568 on: August 16, 2014, 02:38:28 pm »

So I was doing eugeni... I mean... HUSBANDRY on my animals, killing all the small or skinny ones, when I came across this:



Why was this goat born with tattoos? Obviously I'll keep her because she is gigantic and incredibly muscular, but will her children have tattoos too?
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steelyeyed

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Re: ☼Humans☼ - Everything Human Mode
« Reply #569 on: August 17, 2014, 03:28:54 pm »

Maybe I've missed this, but can'tfind a topic on it.
Tried to forge bronze bars, but can't.   No forge work for it.  It is listed in the manager's menu as make bronze bars (2), but no one to make them.  Bar merchant does not have them either.
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