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Should humans get several civs, based on RL civs? (Asian/Western/Arabic/etc) Only one would be active by default, but players can chose to enable more or play as different ones.

Yes, please give us Vikings and Ninjas and Knights.
Yes, but only if it doesnt take too much work.
Maybe better to only make one civ, as close to vanilla DF humans as possible.
Maybe better to only make one civ, as close to MDF humans as possible.
No, I dont like it because it doesnt fit a procedually generated fantasy world.
No, I dont like it, because... (please post the reasons)

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Author Topic: ☼Humans☼ - Everything Human Mode  (Read 157836 times)

Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #420 on: July 31, 2014, 01:34:29 pm »

If I lower the amount of coins you get in the mint, people would just forge the coins instead.

Can you send me the save with the workshops not changing? Or did that issue resolve itself?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Emperor

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Re: ☼Humans☼ - Everything Human Mode
« Reply #421 on: July 31, 2014, 01:34:57 pm »

Warlocks have minion-raids. Orc have corsair-raids. Not sure about other races, because i haven't played them yet.
What about Humans? Will their king have a special...activity? Conquest, or perhaps trade missions?
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Kiefatar

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Re: ☼Humans☼ - Everything Human Mode
« Reply #422 on: July 31, 2014, 01:41:10 pm »

I haven't been able to save a human fort, or start a new one on an existing map. I've had quite a few bugs with the .2 release. It's far less stable than other MW releases it seems.
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Megaman_zx

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Re: ☼Humans☼ - Everything Human Mode
« Reply #423 on: July 31, 2014, 01:48:41 pm »

personally, i have no problem with human trading, even though it seems broken, it adds another layer of dufficulty to humans... trying to discover a viable trade system by balancing the caravan traders and the local sovereign accepting traders.... makes me feel alot more like a merchant empire (even though it's illusory) than any of the other races
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Tales of the Third Age, 34.11 rp stories from Genesis Reborn

“Name none of the fallen, for they stood in our place. And stand there still in each moment of our lives. Let my death hold no glory, and let me die forgotten and unknown. Let it not be said that I was one among the dead to accuse the living.”

-Deadhouse Gates (Book 2 in the Malazan Book of the Fallen) by Steven Erikson

Guthbug

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Re: ☼Humans☼ - Everything Human Mode
« Reply #424 on: July 31, 2014, 02:03:25 pm »

If I lower the amount of coins you get in the mint, people would just forge the coins instead.

Can you send me the save with the workshops not changing? Or did that issue resolve itself?

Let me make a mint and see what it actually produces before I comment more on that. :) There's still a crapload of things I haven't tested yet, such as the altar and whatnot.

I already deleted all those saves, but I will see if it happens again.
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Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #425 on: July 31, 2014, 02:20:05 pm »

Warlocks have minion-raids. Orc have corsair-raids. Not sure about other races, because i haven't played them yet.
What about Humans? Will their king have a special...activity? Conquest, or perhaps trade missions?
No.

I haven't been able to save a human fort, or start a new one on an existing map. I've had quite a few bugs with the .2 release. It's far less stable than other MW releases it seems.
Say what again? You cant save? What happens?

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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Kiefatar

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Re: ☼Humans☼ - Everything Human Mode
« Reply #426 on: July 31, 2014, 03:14:19 pm »

I try and save and it crashes immediately. Attempting to start a new fort in a previously used map causes the game to hang for a significantly long time and eventually crash/no-respond. I know it takes awhile to load a map sometimes, but I'm talking about letting it sit for 10+ minutes (my computer is just shy of super-computer in power) before calling it dead. I've had a few other CtDs too, though they seem a bit more random.

Actually, when I went to start the .2 Human Fort release I first have to fix a graphics issue. The 16x16 Phoebus graphics were mislabeled (png not jpg or something). Not a big issue, just grab the file from one of the 5.10 MW releases, but still.
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Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #427 on: July 31, 2014, 03:18:21 pm »

I have none of these issues, and they dont sound like they are something I could affect with modding. Load/Save times depend on your system, not the raws. Did you overwrite old versions with this new one maybe? What OS do you use?

The graphics issue is fixed now, I just havent uploaded it yet. Splinterz just send me the fix an hour ago.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #428 on: July 31, 2014, 03:19:15 pm »

Warning: Extremely large image. Contains all modded buildings humans have access to. I plan to make a flowchart with it. Its quite amazing seeing the scope of this thing. :)

http://i.imgur.com/it1ddOK.jpg
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Guthbug

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Re: ☼Humans☼ - Everything Human Mode
« Reply #429 on: July 31, 2014, 03:38:33 pm »

Warning: Extremely large image. Contains all modded buildings humans have access to. I plan to make a flowchart with it. Its quite amazing seeing the scope of this thing. :)

http://i.imgur.com/it1ddOK.jpg

That's so crazy. :) It NEEDS a flowchart.

When you first embark with humans, you see the limited structures they can build and you think they're weaker and less complex than all the other races, but very quickly in an image map like that you can see how complex they really are.

Meph, why don't you go write these 2,000 words on phytohormone auxins in vascular plant systems and I'll spend the rest of the day playing? :)
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Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #430 on: July 31, 2014, 03:43:49 pm »

Are these indole-3-acetic acid phytohormones you are talking about? Sure thing, can do. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Kiefatar

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Re: ☼Humans☼ - Everything Human Mode
« Reply #431 on: July 31, 2014, 03:52:28 pm »

Rather... just package it up and re-release the humans... I'd love to see some of these new changes and fixes. Maybe it will fix my attempts to play... but we'll see.
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Guthbug

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Re: ☼Humans☼ - Everything Human Mode
« Reply #432 on: July 31, 2014, 03:54:35 pm »

Are these indole-3-acetic acid phytohormones you are talking about? Sure thing, can do. :)

Yes. But make it funny for a children's story. The acetic acid phytohormones have to have a fun adventure! :)

My wife is now actually encouraging me to play DF. I have to write 2100 words per day to stay on schedule for the September release, and it seems when I take a break to play DF, my days are more productive. :)
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Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #433 on: July 31, 2014, 03:56:38 pm »

Rather... just package it up and re-release the humans... I'd love to see some of these new changes and fixes. Maybe it will fix my attempts to play... but we'll see.
I just posted a realase... V.03. Today.

Guthbug: Good luck. ^^ My productive days are filled with producing DF, not playing it. :P
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Guthbug

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Re: ☼Humans☼ - Everything Human Mode
« Reply #434 on: July 31, 2014, 04:14:52 pm »

Earthworks in the form of trenches and moats are cheaper, faster, and easier than walls. This allows you to save your building materials for the buildings.

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