I'm fine with the guild size. It doesn't bother me. It's sort of thematic to have them all grouped together like that. Market districts and such.
I tend to do 3 story buildings with a basement, so that gets me 4. I have a macro that builds the same building each time. I just have to make sure I have the right amount of materials. Tower1, tower2, tower3, and tower4 all build differing levels of the same tower. The only problem is you have to sometimes go in and touch up the corners or spots where they suspended for some reason.
Just now, rattlesnake men were in my bank for some reason. (A central basement under the tower where I store all the coins.) They killed the guy who found them, and then ran out the gate. Of course Snu-Snu the only gateguard just happened to be sleeping back in her room. This is what I get for hiring a barbarian.
I have noticed also that when you sell drinks at the drink merchant stall, he doesn't take the barrels or pots. Is he just pouring them into a big vat or what?
I've noticed that he also buys for full price lots of drink containers that have 2 or 3 instead of the full 5. It seems my haulers like to sample the wares.
I won't say humans are more fun than the other races, at least not in the current stage of development, but dang if they aren't addicting as all get out ... trying to get a good village layout which can be expandable, plus finding a basic economy. Plus, I end up much more attached to my village church or inn than I normally do about an entire fortress underground. I have a macro for a 5 story "Prancing Pony Inn" that I just love. It needs to be broken up into pieces though. It takes up a huge portion of the center of the map, and requires about 4,000 planks or blocks to build.
I'm not sure my computer can handle much more than a 3x3 map. I generally have to play with sub 50 population numbers as it is just to get past the 10th year.