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Should humans get several civs, based on RL civs? (Asian/Western/Arabic/etc) Only one would be active by default, but players can chose to enable more or play as different ones.

Yes, please give us Vikings and Ninjas and Knights.
Yes, but only if it doesnt take too much work.
Maybe better to only make one civ, as close to vanilla DF humans as possible.
Maybe better to only make one civ, as close to MDF humans as possible.
No, I dont like it because it doesnt fit a procedually generated fantasy world.
No, I dont like it, because... (please post the reasons)

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Author Topic: ☼Humans☼ - Everything Human Mode  (Read 157666 times)

Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #915 on: July 14, 2016, 06:34:48 am »

Do humans not have screw presses?  Started in a location with peat and was dismayed to find I couldn't compress it and use it as fuel for my industry.
Yes, its part of the Farmers Guild, its the northern guild extension.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Metaltooth

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Re: ☼Humans☼ - Everything Human Mode
« Reply #916 on: July 15, 2016, 05:55:02 am »

Are you planning any new guilds for future releases?
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o̗͕̘̯͈̺r̬e̶̻̗̲̹m͎̘̹͓̦̼̟͝o͕̮̦R͇̥̻̭͟ ̕ņ̗h̪̰̱o̢J͚̬̲ ̧͍̫̜̲͔̺é̤̩̫m̗͍̘̟͖͠ l͇̫̪͖͓̰͝l̕i̮k̻͈̺̱̗ ͙̱̠̥̳̱̘t҉̪s̢͈u͙͉̘̮͘m̳̜̞̳̞̝ ̴͖̠̖̤͕̱u̱̬͚̗͍͞o̢y̴ ̶͚̝̳͇̞e̢̠m̥̤̳̙̣̙̭͢a͚̳̞͉̭g ̛͙e̤̫͉̜͉͘h̗̘̱̤͚͘t̜̺͕ ̴͙͍͉̮̯ņ̘͉̼͓̲ͅi̜̻̰̫̘̠͕w̧̲̘ ̧͔̯o̱̳̘T̗͖

Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #917 on: July 15, 2016, 06:11:30 am »

No, all skills are covered except gelding, bookbinding and papermaking.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Metaltooth

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Re: ☼Humans☼ - Everything Human Mode
« Reply #918 on: July 15, 2016, 06:25:27 am »

No, all skills are covered except gelding, bookbinding and papermaking.

Any future plans for them?
So far playing them is very fun
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o̗͕̘̯͈̺r̬e̶̻̗̲̹m͎̘̹͓̦̼̟͝o͕̮̦R͇̥̻̭͟ ̕ņ̗h̪̰̱o̢J͚̬̲ ̧͍̫̜̲͔̺é̤̩̫m̗͍̘̟͖͠ l͇̫̪͖͓̰͝l̕i̮k̻͈̺̱̗ ͙̱̠̥̳̱̘t҉̪s̢͈u͙͉̘̮͘m̳̜̞̳̞̝ ̴͖̠̖̤͕̱u̱̬͚̗͍͞o̢y̴ ̶͚̝̳͇̞e̢̠m̥̤̳̙̣̙̭͢a͚̳̞͉̭g ̛͙e̤̫͉̜͉͘h̗̘̱̤͚͘t̜̺͕ ̴͙͍͉̮̯ņ̘͉̼͓̲ͅi̜̻̰̫̘̠͕w̧̲̘ ̧͔̯o̱̳̘T̗͖

Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #919 on: July 15, 2016, 08:32:05 am »

maybe a writers guild could replace the current library system. With a printing press or something like that.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Metaltooth

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Re: ☼Humans☼ - Everything Human Mode
« Reply #920 on: July 15, 2016, 09:27:42 am »

maybe a writers guild could replace the current library system. With a printing press or something like that.
Get ahold of a Necromancer slab and mass produce that shit, everyone will live forever and war will end!
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o̗͕̘̯͈̺r̬e̶̻̗̲̹m͎̘̹͓̦̼̟͝o͕̮̦R͇̥̻̭͟ ̕ņ̗h̪̰̱o̢J͚̬̲ ̧͍̫̜̲͔̺é̤̩̫m̗͍̘̟͖͠ l͇̫̪͖͓̰͝l̕i̮k̻͈̺̱̗ ͙̱̠̥̳̱̘t҉̪s̢͈u͙͉̘̮͘m̳̜̞̳̞̝ ̴͖̠̖̤͕̱u̱̬͚̗͍͞o̢y̴ ̶͚̝̳͇̞e̢̠m̥̤̳̙̣̙̭͢a͚̳̞͉̭g ̛͙e̤̫͉̜͉͘h̗̘̱̤͚͘t̜̺͕ ̴͙͍͉̮̯ņ̘͉̼͓̲ͅi̜̻̰̫̘̠͕w̧̲̘ ̧͔̯o̱̳̘T̗͖

Dirst

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Re: ☼Humans☼ - Everything Human Mode
« Reply #921 on: July 15, 2016, 10:43:59 am »

maybe a writers guild could replace the current library system. With a printing press or something like that.
But, but... gelding! ;)
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Metaltooth

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Re: ☼Humans☼ - Everything Human Mode
« Reply #922 on: July 15, 2016, 12:13:18 pm »

I have encountered a problem with the standard human embark profile
http://puu.sh/q2Gz9/1a78ac5ddd.png

I chose to settle down on an island and got this when I chose my embark profile
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o̗͕̘̯͈̺r̬e̶̻̗̲̹m͎̘̹͓̦̼̟͝o͕̮̦R͇̥̻̭͟ ̕ņ̗h̪̰̱o̢J͚̬̲ ̧͍̫̜̲͔̺é̤̩̫m̗͍̘̟͖͠ l͇̫̪͖͓̰͝l̕i̮k̻͈̺̱̗ ͙̱̠̥̳̱̘t҉̪s̢͈u͙͉̘̮͘m̳̜̞̳̞̝ ̴͖̠̖̤͕̱u̱̬͚̗͍͞o̢y̴ ̶͚̝̳͇̞e̢̠m̥̤̳̙̣̙̭͢a͚̳̞͉̭g ̛͙e̤̫͉̜͉͘h̗̘̱̤͚͘t̜̺͕ ̴͙͍͉̮̯ņ̘͉̼͓̲ͅi̜̻̰̫̘̠͕w̧̲̘ ̧͔̯o̱̳̘T̗͖

IlFedaykin

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Re: ☼Humans☼ - Everything Human Mode
« Reply #923 on: July 17, 2016, 05:15:37 pm »

Just a couple of things (I apologize if they were already reported or were intentional):
-Armory extension seems to only improve rock armors my mistake, only the details given when you haven't got the reagents are wrong. Could be nice adding a material selection, though
-Uprade reactions for the guild extensions don't use the materials as buildmats
-(minor) Steel can now be made at the crucible but pig iron can not so you are forced to always build metallurgist smelter too
-(minor) Among the uses allowed for the flux stones the are rock weapons and armor so, in order to keep them, you have to use stockpile links
-(minor)brick splitting block has a repeated hotkey

Great Work btw  :D
« Last Edit: July 19, 2016, 02:09:37 am by IlFedaykin »
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Nomus

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Re: ☼Humans☼ - Everything Human Mode
« Reply #924 on: July 19, 2016, 05:25:13 pm »

I don't know if I encountered a bug or if I'm just doing something horribly wrong, but after I built a Merchant Stall I ordered it to be made into one of the different shops.  My humans would just go up to it, stand there for a tick, and then just leave as though the order had been completed even though it had not and the stall was still empty.  I tried this with every type of merchant, but they all had the same result.

Any ideas?  I'm stumped.

EDIT: I reinstalled Masterwork and now it works fine, still have no idea what caused that behavior though.
« Last Edit: July 19, 2016, 11:58:56 pm by Nomus »
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Kyurisu

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Re: ☼Humans☼ - Everything Human Mode
« Reply #925 on: July 21, 2016, 03:26:09 am »

Is it intentional that humans are unable to make bullets, either through any workshop or the foreign merchant stall? The only way to obtain them is to buy them, which gets pretty pricy.

Also, it feels kind of strange that humans can rent out a 'foreign' merchant stall to other humans to craft guns, but are unable to do so themselves. And not only for roleplay reasons either, since those stalls use the negotiation skill instead of any metalsmithing.

Aside from those issues though, I've been having a ton of fun with humans, so thanks!
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Thuellai

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Re: ☼Humans☼ - Everything Human Mode
« Reply #926 on: July 21, 2016, 10:27:17 am »

It would be nice if the farmer's guild stuff relied less on underground plants, given humans aren't supposed to be living and farming underground normally.  Being able to age animal cheeses and a wider variety of aboveground fruits would be nice - I've got a huge grove of persimmon trees, and I'd love to be able to make aged persimmon wine.
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When you're following an angel, does it mean you have to throw your body off a building?

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Nevets_

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Re: ☼Humans☼ - Everything Human Mode
« Reply #927 on: July 22, 2016, 10:34:09 am »

I can't seem to figure out how to make pearlash, it doesn't show up in the Kiln's list of reactions.  Was it moved to a different building?  Ash/Potash are fine, but I can't find pearlash under the kiln, crematory, smelter, glasssmith or anywhere else I'd think to look.
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Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #928 on: July 22, 2016, 10:35:56 am »

I can't seem to figure out how to make pearlash, it doesn't show up in the Kiln's list of reactions.  Was it moved to a different building?  Ash/Potash are fine, but I can't find pearlash under the kiln, crematory, smelter, glasssmith or anywhere else I'd think to look.
Academics guild. The (al-)chemist makes it.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Nevets_

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Re: ☼Humans☼ - Everything Human Mode
« Reply #929 on: July 22, 2016, 10:53:20 am »

Thanks, I guess it's time to mint more coins.
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