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Should humans get several civs, based on RL civs? (Asian/Western/Arabic/etc) Only one would be active by default, but players can chose to enable more or play as different ones.

Yes, please give us Vikings and Ninjas and Knights.
Yes, but only if it doesnt take too much work.
Maybe better to only make one civ, as close to vanilla DF humans as possible.
Maybe better to only make one civ, as close to MDF humans as possible.
No, I dont like it because it doesnt fit a procedually generated fantasy world.
No, I dont like it, because... (please post the reasons)

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Author Topic: ☼Humans☼ - Everything Human Mode  (Read 157733 times)

Propman

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Re: ☼Humans☼ - Everything Human Mode
« Reply #195 on: May 27, 2014, 05:48:41 pm »

Masterwork Dwarf Fortress: Surprisingly human.
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Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #196 on: May 29, 2014, 07:14:54 am »

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Gamerlord

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Re: ☼Humans☼ - Everything Human Mode
« Reply #197 on: May 29, 2014, 07:32:11 am »

Nice!

palu

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Re: ☼Humans☼ - Everything Human Mode
« Reply #198 on: May 29, 2014, 09:11:06 am »

Wit the upgrades, you mean that the building will transform into the new one? And will the other ones still be available? Also, those buildings look great!
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Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #199 on: May 29, 2014, 10:18:39 am »

You can turn/upgrade a building into a new one. Like "Lesser Forge => Greater Forge".

In the example above you can only build the Council Chamber. Then you upgrade it to one of the three versions on the right. If you want an additional version, you need to build a new Council Chamber and upgrade it to another version.

I think I will do the same with Guildhalls. Have a generic "Guildhall" as a workshop and the upgrades are called "Appoint this Guildhall to the Carpenters" or "Upgrade to Carpenters Guild" or something like that... and then I can add 12 reactions for the 12 guilds, BUT I only need a single building in the building menu. Its great. :)
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Isngrim

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Re: ☼Humans☼ - Everything Human Mode
« Reply #200 on: May 29, 2014, 10:47:53 am »

this is cool meph

maybe make the dwarven Human guildhall upgrades be called Reserve for the carpenters guild,or requisition for the carpenters guild.
« Last Edit: May 29, 2014, 10:55:22 am by Isngrim »
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08:43 PM The wild animals and insects sang a merry tune and the trees performed a dance. I know you're trying to cheer me up, Vishnu, but that was actually a bit creepy.-Rhons

Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #201 on: May 29, 2014, 10:49:03 am »

Human guildhalls. The dwarven one will stay like it is.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Isngrim

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Re: ☼Humans☼ - Everything Human Mode
« Reply #202 on: May 29, 2014, 10:57:37 am »

*Cough**Cough* ???

Don't know where i got dwarves from,sorry about that
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08:43 PM The wild animals and insects sang a merry tune and the trees performed a dance. I know you're trying to cheer me up, Vishnu, but that was actually a bit creepy.-Rhons

danmanthedog

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Re: ☼Humans☼ - Everything Human Mode
« Reply #203 on: May 29, 2014, 01:25:53 pm »

Is it possible to make a new trap that is like tart barrel which you hook up to a lever which when pulled would make it go boom spreading fire and shrapnel all around?
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Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #204 on: May 29, 2014, 01:33:33 pm »

No. But we do have landmines in the mod, that do exactly that, just as a creature. Put them in a cage linked to a lever, and you get exactly what you are describing.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

zach123b

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Re: ☼Humans☼ - Everything Human Mode
« Reply #205 on: May 29, 2014, 03:02:17 pm »

if the changing a building runs a script, could the script disallow other buildings or only allow the one building to be built? ifso can you deconstruct a building and construct another one elsewhere?
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Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #206 on: May 29, 2014, 03:03:13 pm »

No, it cant make things unique/mutually exclusive. You can still build others and upgrade them to something else.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Buel

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Re: ☼Humans☼ - Everything Human Mode
« Reply #207 on: June 03, 2014, 10:27:47 am »

I do adore the idea of humans being neutral people starting out. But like the civs should be more willing to join you if say. The goblins got amazing meals. So they would wanna ally up to see what else you offered. As the say drows got crappy mugs and being displeased they'd not join your civ. As in making the trader happy thus leading to the king or queen hearing of your civilizations greatness and them wanting to ally. Maybe have them go, i'll be allies with you if you agree to fight with me against the say "elves"
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Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #208 on: June 03, 2014, 10:30:24 am »

Actually, you would still get sieged by them. Orcs and Goblins still raid your towns, but you can in addition to that, be it war or not, invite their traders.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Meph

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Re: ☼Humans☼ - Everything Human Mode
« Reply #209 on: June 05, 2014, 11:19:07 am »

Did some buildings designs.

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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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