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Poll

Should humans get several civs, based on RL civs? (Asian/Western/Arabic/etc) Only one would be active by default, but players can chose to enable more or play as different ones.

Yes, please give us Vikings and Ninjas and Knights.
Yes, but only if it doesnt take too much work.
Maybe better to only make one civ, as close to vanilla DF humans as possible.
Maybe better to only make one civ, as close to MDF humans as possible.
No, I dont like it because it doesnt fit a procedually generated fantasy world.
No, I dont like it, because... (please post the reasons)

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Author Topic: ☼Humans☼ - Everything Human Mode  (Read 157716 times)

Gamerlord

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Re: [HUMANS] - Post your ideas - NEW POLL!
« Reply #165 on: April 21, 2014, 10:08:51 am »

Actually I always take the time to kit out my fighters well in orc mode. Cos usually if they die tantrum spirals follow. Plus I set them up into little clans AND GOD DAMN I WAS GONNA GET A SELF SUSTAINING POPULATION FOR A FEW CLANS BUT SIEGES. Seriously. Fuck that.

Also, who would I give the patchwork armour to? The Uruk Elite? The Olog Linebreakers? My Snaga snipers? Or maybe my rank and file normal orcs, of whom one death could cripple the entire fortress?
« Last Edit: April 21, 2014, 10:10:46 am by Gamerlord »
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Gamerlord

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Re: [HUMANS] - Post your ideas - NEW POLL!
« Reply #166 on: April 21, 2014, 10:13:14 am »

The reason I make the clans is because I love the idea of ancestral armour and blades. Plus having a family called the Dragon Fangs all clad in Dragon Scale Armour is SO BADASS.

Stiefel

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Re: [HUMANS] - Post your ideas - NEW POLL!
« Reply #167 on: April 21, 2014, 10:24:20 am »

Actually I always take the time to kit out my fighters well in orc mode. Cos usually if they die tantrum spirals follow. Plus I set them up into little clans AND GOD DAMN I WAS GONNA GET A SELF SUSTAINING POPULATION FOR A FEW CLANS BUT SIEGES. Seriously. Fuck that.

Also, who would I give the patchwork armour to? The Uruk Elite? The Olog Linebreakers? My Snaga snipers? Or maybe my rank and file normal orcs, of whom one death could cripple the entire fortress?
I mean the AI gives their soldiers patchwork armor. I've never had too much trouble with tantrum spirals in my Dwarf forts concerning military deaths, but that's probably just because I tend to keep military dwarfs isolated from the general population in a barracks just inside the fortress walls. The reason I like to deck out my fighters is so they gain experience instead of get chopped to pieces. Full coffins are more of a liability to your military than an asset, are they not? Especially if a necromancer happened to walk by...
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Stiefel

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Re: [HUMANS] - Post your ideas - NEW POLL!
« Reply #168 on: April 21, 2014, 11:03:46 am »

To clarify my stance, I don't think groups like Vikings or Slavs or Romans/Byzantines should be in the same civ as the more Frankish civs either.

Ah! Romans! It would be pretty neat to have Roman legions with lorica segmentata and gladii running around conquering everything for their emperor. I'd really like to see Dwarf Fortress simulate the heavy infantry doctrine of the Romans fighting against the heavy cavalry doctrine of the Franks.
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LMeire

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Re: [HUMANS] - Post your ideas - NEW POLL!
« Reply #169 on: April 21, 2014, 03:28:32 pm »

Can buildings be restricted to specific biomes? If they can, then why not restrict "culture buildings" to certain biomes and there won't be any weird mixes. Aztecs could have jungles, Vikings could have tundras, Greco-Romans could have Savannas, Egypt-Persia-Arabs could have deserts, Westerns could have forests and Indo-China-Japan could have mountains; humans stay as one race (and thus avoid unfortunate implications) and Vikings almost never show up with centurion platemail.
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Stiefel

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Re: [HUMANS] - Post your ideas - NEW POLL!
« Reply #170 on: April 21, 2014, 07:07:19 pm »

Can buildings be restricted to specific biomes? If they can, then why not restrict "culture buildings" to certain biomes and there won't be any weird mixes. Aztecs could have jungles, Vikings could have tundras, Greco-Romans could have Savannas, Egypt-Persia-Arabs could have deserts, Westerns could have forests and Indo-China-Japan could have mountains; humans stay as one race (and thus avoid unfortunate implications) and Vikings almost never show up with centurion platemail.
I actually think it would be funny for the Vikings to commit ethnic cleansing against all the other human races. Your idea would probably require different entity and creature files to begin with to deal with the different sets of equipment, biomes, and phenotypes. How about you, i don't know, maybe not let the first thoughts that come to your mind be white supremacist ideas? You could have all of them be equal where intrinsic stats are involved, with all the other differences being either cultural or just having to do with skin color.
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moseythepirate

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Re: [HUMANS] - Post your ideas - NEW POLL!
« Reply #171 on: April 21, 2014, 11:10:45 pm »

Can buildings be restricted to specific biomes? If they can, then why not restrict "culture buildings" to certain biomes and there won't be any weird mixes. Aztecs could have jungles, Vikings could have tundras, Greco-Romans could have Savannas, Egypt-Persia-Arabs could have deserts, Westerns could have forests and Indo-China-Japan could have mountains; humans stay as one race (and thus avoid unfortunate implications) and Vikings almost never show up with centurion platemail.
I actually think it would be funny for the Vikings to commit ethnic cleansing against all the other human races. Your idea would probably require different entity and creature files to begin with to deal with the different sets of equipment, biomes, and phenotypes. How about you, i don't know, maybe not let the first thoughts that come to your mind be white supremacist ideas? You could have all of them be equal where intrinsic stats are involved, with all the other differences being either cultural or just having to do with skin color.
...
Um...what?
Is it just me, or did this topic get weird on me?
While I don't want to start putting words in another human's mouth, I don't think he was talking about the humans being one race in terms of...you know...skin color. I think he just meant not having to split humans into different civs that would need to be manually selected on or off at the launcher, so as to simplify things for the player. Let's all just cool our jets a little bit.
« Last Edit: April 21, 2014, 11:18:01 pm by moseythepirate »
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BlackFlyme

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Re: [HUMANS] - Post your ideas - NEW POLL!
« Reply #172 on: April 21, 2014, 11:34:53 pm »

Can buildings be restricted to specific biomes? If they can, then why not restrict "culture buildings" to certain biomes and there won't be any weird mixes. Aztecs could have jungles, Vikings could have tundras, Greco-Romans could have Savannas, Egypt-Persia-Arabs could have deserts, Westerns could have forests and Indo-China-Japan could have mountains; humans stay as one race (and thus avoid unfortunate implications) and Vikings almost never show up with centurion platemail.

You can't limit workshops by biome, just as you can't restrict a workshop to above or below ground, or make it require power. At least, not in vanilla. I don't know enough about how DFHack works to be able to say anything about that.

Regardless, even if it were added in, it would likely not be respected in world-gen, so different regions would end up with items from a different culture. That's assuming that the reactions are even utilized in world-gen.

Though I could be wrong.
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Gamerlord

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Re: [HUMANS] - Post your ideas - NEW POLL!
« Reply #173 on: April 22, 2014, 12:59:52 am »

Can buildings be restricted to specific biomes? If they can, then why not restrict "culture buildings" to certain biomes and there won't be any weird mixes. Aztecs could have jungles, Vikings could have tundras, Greco-Romans could have Savannas, Egypt-Persia-Arabs could have deserts, Westerns could have forests and Indo-China-Japan could have mountains; humans stay as one race (and thus avoid unfortunate implications) and Vikings almost never show up with centurion platemail.
I actually think it would be funny for the Vikings to commit ethnic cleansing against all the other human races. Your idea would probably require different entity and creature files to begin with to deal with the different sets of equipment, biomes, and phenotypes. How about you, i don't know, maybe not let the first thoughts that come to your mind be white supremacist ideas? You could have all of them be equal where intrinsic stats are involved, with all the other differences being either cultural or just having to do with skin color.
*hits Stiefel*
No. Bad Stiefel.

LMeire

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Re: [HUMANS] - Post your ideas - NEW POLL!
« Reply #174 on: April 22, 2014, 03:32:06 am »

Can buildings be restricted to specific biomes? If they can, then why not restrict "culture buildings" to certain biomes and there won't be any weird mixes. Aztecs could have jungles, Vikings could have tundras, Greco-Romans could have Savannas, Egypt-Persia-Arabs could have deserts, Westerns could have forests and Indo-China-Japan could have mountains; humans stay as one race (and thus avoid unfortunate implications) and Vikings almost never show up with centurion platemail.
I actually think it would be funny for the Vikings to commit ethnic cleansing against all the other human races. Your idea would probably require different entity and creature files to begin with to deal with the different sets of equipment, biomes, and phenotypes. How about you, i don't know, maybe not let the first thoughts that come to your mind be white supremacist ideas? You could have all of them be equal where intrinsic stats are involved, with all the other differences being either cultural or just having to do with skin color.

Dude. Like, what? I cannot even begin to refute your argument, 'cause I'm not sure how you got from "multiple cultures within a civ" to "only Vikings, all else must die". Like seriously, reread or rephrase or something.
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Meph

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Re: [HUMANS] - Post your ideas - NEW POLL!
« Reply #175 on: April 23, 2014, 10:23:32 am »

Just to clarify: Different civs would use different creature and entity files.

I really like the idea of biome-based workshops, but only if someone writes fancy dfhack scripts for that. It will also be weird when you embark on 2-4 biomes on one map.

Archmages and other fantasy stuff: No. The idea behind this is that multiple human civs are a small amount of work. Writing sone magical race is a lot of work... I would do that for elves, drow or goblins.
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moseythepirate

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Re: [HUMANS] - Post your ideas - NEW POLL!
« Reply #176 on: May 04, 2014, 08:08:04 pm »

Haven't heard anything of the humans in a while; I was just wondering if they are still in the pipeline?
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Meph

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Re: [HUMANS] - Post your ideas - NEW POLL!
« Reply #177 on: May 05, 2014, 01:47:26 am »

Sure, there is a second thread in the general modding section. But as I mentioned: I am still travelling atm. ;)

(Salamanca, Spain by now, have about 3000km more to go.)
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migshark

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Re: [HUMANS] - Post your ideas - NEW POLL!
« Reply #178 on: May 05, 2014, 10:00:25 pm »

Instead of the caste system being used to define guilds, would it be possible to use it to define cultures (Asian/Western/Arabic etc'), then specialise the cultures in a guild-like way? The civilization itself could be a 'refugee' based mish-mash of cultures, sort of like Venice but with a larger variety. Problems that occur to are: incorporating those Viking and Japanese mods that are presumably built differently; and I'm not sure, but I imagine an Asian/Arabic couple giving birth to a Westerner would be problematic.
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Meph

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Re: [HUMANS] - Post your ideas - NEW POLL!
« Reply #179 on: May 06, 2014, 04:40:02 am »

It would be near impossible to restrict a fort to one type. I cant say "block all non-eastern buildings, as soon as you build an eastern building".

In short: It would result in a wild mix.
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