STR - 25+5
END - 25
DEX - 10+5
MAG - 5+5
MIND - 10
Status Effects:
Oversoul: +15 to all stats (5 turns left).
Stats:
STR - 10 (25 with the sword)
END - 15 (25 with the sword)
DEX - 10 (25 with the sword)
MAG - 5
MIND - 10 (20 with the sword)
Sword:
MAG - 25
MIND - 25
Status Effects:
Ancient Armor: +10 Endurance and Resistance, +5 Dexterity for dodging attacks.
Ancient Might: +10 Strength, +5 Dexterity to hit only
Lifeline (245 HP)
Use Ancient Wards: +15 Endurance and Mind/Resistance(whatever it's called) and +10 Dexterity (to dodge only) against one attack this turn.
This costs mana, by the way. Otherwise it would be rather imbalanced.
Spensir goes first this tun to put up his Ancient Wards to try and weather Soarla's onslaught until her oversoul wears off.
If he's still on his feet Afterwards the battle should turn to his favour.
Soarla uses her increased speed to launch herself at Spensir. If Spensir doesn't react, Soarla body slams into him. If he does react, Soarla unleashes a Sever directly at him to propel herself out of the way of attacks.
[77 vs. 50] Soarla... uses Sever I suppose. She deals
15 damage because she sucks at magic and Spensir has thrown up massive defensive buffs. Mind you the crowd is loving this. With all of the magic being flung around the combat has been extremely flashy and enjoyable as such the stands are starting to fill up again as people tell their friends about such an awesome battle taking place.
Tom is home as that fight wasn't going anywhere or fun.
((...
Of course it wasn't going anywhere because you weren't fucking posting any actions! Goddamn it Kj.
I know I'm overreacting. Shut up.))